Literature DB >> 19207695

Comfortably numb: desensitizing effects of violent media on helping others.

Brad J Bushman1, Craig A Anderson.   

Abstract

Two studies tested the hypothesis that exposure to violent media reduces aid offered to people in pain. In Study 1, participants played a violent or nonviolent video game for 20 min. After game play, while completing a lengthy questionnaire, they heard a loud fight, in which one person was injured, outside the lab. Participants who played violent games took longer to help the injured victim, rated the fight as less serious, and were less likely to "hear" the fight in comparison to participants who played nonviolent games. In Study 2, violent- and nonviolent-movie attendees witnessed a young woman with an injured ankle struggle to pick up her crutches outside the theater either before or after the movie. Participants who had just watched a violent movie took longer to help than participants in the other three conditions. The findings from both studies suggest that violent media make people numb to the pain and suffering of others.

Entities:  

Mesh:

Year:  2009        PMID: 19207695     DOI: 10.1111/j.1467-9280.2009.02287.x

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  23 in total

1.  Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.

Authors:  Ashley M Fraser; Laura M Padilla-Walker; Sarah M Coyne; Larry J Nelson; Laura A Stockdale
Journal:  J Youth Adolesc       Date:  2012-05

2.  The association between chronic exposure to video game violence and affective picture processing: an ERP study.

Authors:  Kira Bailey; Robert West; Craig A Anderson
Journal:  Cogn Affect Behav Neurosci       Date:  2011-06       Impact factor: 3.282

3.  Pow! Boom! Kablam! Effects of Viewing Superhero Programs on Aggressive, Prosocial, and Defending Behaviors in Preschool Children.

Authors:  Sarah M Coyne; Laura Stockdale; Jennifer Ruh Linder; David A Nelson; Kevin M Collier; Lee W Essig
Journal:  J Abnorm Child Psychol       Date:  2017-11

4.  Emotionally anesthetized: media violence induces neural changes during emotional face processing.

Authors:  Laura A Stockdale; Robert G Morrison; Matthew J Kmiecik; James Garbarino; Rebecca L Silton
Journal:  Soc Cogn Affect Neurosci       Date:  2015-03-09       Impact factor: 3.436

5.  Emotional Desensitization to Violence Contributes to Adolescents' Violent Behavior.

Authors:  Sylvie Mrug; Anjana Madan; Michael Windle
Journal:  J Abnorm Child Psychol       Date:  2016-01

6.  A plea for caution: violent video games, the Supreme Court, and the role of science.

Authors:  Ryan C W Hall; Terri Day; Richard C W Hall
Journal:  Mayo Clin Proc       Date:  2011-04       Impact factor: 7.616

7.  Racial and ethnic comparison of ecological risk factors and youth outcomes: A test of the desensitization hypothesis.

Authors:  Pan Chen; Dexter R Voisin; Phillip L Marotta; Kristen C Jacobson
Journal:  J Child Fam Stud       Date:  2020-07-10

8.  Emotional and physiological desensitization to real-life and movie violence.

Authors:  Sylvie Mrug; Anjana Madan; Edwin W Cook; Rex A Wright
Journal:  J Youth Adolesc       Date:  2014-10-19

Review 9.  [Neurobiological and psychosocial causes of individual male violence].

Authors:  B Bogerts; A M Möller-Leimkühler
Journal:  Nervenarzt       Date:  2013-11       Impact factor: 1.214

10.  Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.

Authors:  Ewa Miedzobrodzka; Jacek Buczny; Elly A Konijn; Lydia C Krabbendam
Journal:  Front Psychol       Date:  2021-05-21
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