| Literature DB >> 31198647 |
Ji-Woo Lee1, Hyun Gug Cho2, Byeong-Yeon Moon2, Sang-Yeob Kim2, Dong-Sik Yu2.
Abstract
BACKGROUND ANDEntities:
Keywords: Computer gaming; Ocular health; Physical health; Prolonged game; Visual functions
Year: 2019 PMID: 31198647 PMCID: PMC6555390 DOI: 10.7717/peerj.7050
Source DB: PubMed Journal: PeerJ ISSN: 2167-8359 Impact factor: 2.984
Changes in physical and ocular symptom scores after continuous computer gaming for 4 h.
| Symptoms | Score, mean ± SD | Significance | |
|---|---|---|---|
| Before gaming | After gaming | ||
| Physical discomfort | 0.39 ± 0.78 | 1.61 ± 1.24 | |
| Shoulder | 0.48 ± 0.81 | 1.88 ± 1.19 | |
| Neck | 0.44 ± 0.81 | 1.92 ± 1.21 | |
| Back | 0.20 ± 0.53 | 1.16 ± 1.15 | |
| Headache | 0.42 ± 0.91 | 1.46 ± 1.30 | |
| Ocular discomfort | 0.50 ± 0.83 | 1.40 ± 1.22 | |
| Red eyes | 0.48 ± 0.81 | 1.38 ± 1.09 | |
| Eyestrain | 0.44 ± 0.79 | 1.58 ± 1.03 | |
| Itchy eyes | 0.44 ± 0.79 | 0.82 ± 1.00 | |
| Tired eyes | 0.94 ± 0.98 | 2.30 ± 1.09 | |
| Dry eyes | 0.64 ± 1.01 | 1.64 ± 1.34 | |
| Teary eyes | 0.34 ± 0.80 | 0.88 ± 1.14 | |
| Irritated eyes | 0.34 ± 0.66 | 0.96 ± 1.12 | |
| Blurred vision | 0.46 ± 0.73 | 1.60 ± 1.20 | |
| Aching eyes | 0.40 ± 0.76 | 1.40 ± 1.29 | |
Notes.
Symptoms were scored on a scale from 0 (none) to 4 (very severe).
standard deviation
The p-values were determined using paired t-tests. Differences between the means were statistically significant (p < 0.05).
Changes in binocular function after continuous computer gaming for 4 h.
| Binocular function (Expected values) | Before gaming (a) | After gaming (b) | Following morning (c) | Significance (Post hoc) |
|---|---|---|---|---|
| NPC (cm) (2.5 ± 2.5) | 7.23 ± 1.64 | 8.77 ± 1.60 | 7.36 ± 1.29 | |
| NPA (cm) (NA) | 7.79 ± 1.44 | 9.11 ± 1.93 | 7.78 ± 1.49 | |
| Phoria at distance (Δ) (1 ± 1 exophoria) | −0.76 ± 1.71 | −0.83 ± 2.25 | −0.62 ± 1.69 | |
| Phoria at near (Δ) (3 ± 3 exophoria) | −3.73 ± 3.93 | −5.75 ± 4.85 | −3.68 ± 4.86 | |
| Accommodative facility (cpm) (10 ± 5) | 14.42 ± 3.20 | 12.68 ± 3.98 | 15.54 ± 2.95 | |
| Vergence facility (cpm) (15 ± 3) | 16.94 ± 3.16 | 15.02 ± 3.67 | 17.70 ± 3.41 | |
| Blink rate (per minute) (12–19) | 16.24 ± 5.14 | (8.27 ± 5.40) | (9.51 ± 5.28) |
Notes.
Data are expressed as means ± standard deviations.
near point of convergence
near point of accommodation
not applicable due to the value determined by age or refractive errors
prism diopter
cycles per minute
non-significant
Expected values from Scheiman & Wick (2002), Weissberg (2004) and Karson et al. (1981).
Blink rate after 1 h.
Blink rate after 4 h.
Bonferroni correction for multiple comparisons.
The p-values were determined using repeated measures analysis of variance. Negative and positive values for phoria represent exophoria and esophoria (horizontal), respectively. Missing data are 15 persons for phoria and 10 persons for blink rate.
Figure 1Changes in phoria during a continuous 4-h computer gaming session.
The symbols and error bars represent mean and standard deviations, respectively. Negative values denote exophoria and positive values denote esophoria (horizontal).