Literature DB >> 19665099

Correlates of video game screen time among males: body mass, physical activity, and other media use.

Mary Ballard1, Melissa Gray, Jenny Reilly, Matthew Noggle.   

Abstract

This study examined the correlations between media use, body mass variables, and physical activity among 116 male undergraduates (white n=106; African American n=5, Latin American n=1, Asian American n=2, and 2 others). Length of video game play during one sitting was positively related to body mass index (BMI; r=.27, p<.01) and negatively correlated with frequency of exercise (r=-.21, p<.05) and days of walking (r=-.22, p<.05). Frequency of video game play was negatively correlated with length of exercising (r=-.21, p<.05). Years of video game play was negatively correlated with length of exercise (r=-.21, p<.05). These results were stronger among those who play online games. Hierarchical regression analyses indicated that video game use predicted BMI, accounting for 6.9% of the variance. The implications of the results are discussed.

Mesh:

Year:  2009        PMID: 19665099     DOI: 10.1016/j.eatbeh.2009.05.001

Source DB:  PubMed          Journal:  Eat Behav        ISSN: 1471-0153


  16 in total

1.  Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2015-06-02

2.  Personal and social guidance in children's development. How youth personalize and (re)construct digital TikTok-practices.

Authors:  Mathias Nimgaard Larsen
Journal:  Integr Psychol Behav Sci       Date:  2022-07-02

3.  Ecological momentary assessment of urban adolescents' technology use and cravings for unhealthy snacks and drinks: differences by ethnicity and sex.

Authors:  Nicholas Borgogna; Ginger Lockhart; Jerry L Grenard; Tyson Barrett; Saul Shiffman; Kim D Reynolds
Journal:  J Acad Nutr Diet       Date:  2014-12-04       Impact factor: 4.910

4.  Motivating Exercise: The Interactive Effect of General Action Goals and Past Behavior on Physical Activity.

Authors:  Justin Hepler; Wei Wang; Dolores Albarracin
Journal:  Motiv Emot       Date:  2012-09-01

5.  Changes in Digital Media Use and Physical Activity in German Young Adults under the Covid-19 Pandemic - A Cross-Sectional Study.

Authors:  Jasmin Helbach; Katharina Stahlmann
Journal:  J Sports Sci Med       Date:  2021-10-01       Impact factor: 2.988

6.  High calorie, low nutrient food/beverage intake and video gaming in children as potential signals for addictive behavior.

Authors:  Mary Ann Pentz; Donna Spruijt-Metz; Chih Ping Chou; Nathaniel R Riggs
Journal:  Int J Environ Res Public Health       Date:  2011-11-29       Impact factor: 3.390

7.  The relationship between computer games and quality of life in adolescents.

Authors:  Nayereh Kasiri Dolatabadi; Ahmad Ali Eslami; Firooze Mostafavi; Akbar Hassanzade; Azam Moradi
Journal:  J Educ Health Promot       Date:  2013-04-30

8.  Behaviour and burnout in medical students.

Authors:  Jo Cecil; Calum McHale; Jo Hart; Anita Laidlaw
Journal:  Med Educ Online       Date:  2014-08-25

Review 9.  A systematic review of correlates of sedentary behaviour in adults aged 18-65 years: a socio-ecological approach.

Authors:  Grainne O'Donoghue; Camille Perchoux; Keitly Mensah; Jeroen Lakerveld; Hidde van der Ploeg; Claire Bernaards; Sebastien F M Chastin; Chantal Simon; Donal O'Gorman; Julie-Anne Nazare
Journal:  BMC Public Health       Date:  2016-02-17       Impact factor: 3.295

10.  Physical Wellness Among Gaming Adults: Cross-Sectional Study.

Authors:  James Arnaez; Georgia Frey; Donetta Cothran; Margaret Lion; Andrea Chomistek
Journal:  JMIR Serious Games       Date:  2018-06-12       Impact factor: 4.143

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.