Literature DB >> 30685731

Sleep quality and video game playing: Effect of intensity of video game playing and mental health.

Emin Altintas1, Yasemin Karaca2, Timothé Hullaert3, Patricia Tassi4.   

Abstract

The aim of this study was to explore sleep quality in a video game population and to prospect the role of different factors such as sociodemographic data, video game duration, intensity of video game playing, and mental and physical health. Two hundred and seventeen participants (24.40 ± 6.98 years old) completed an online questionnaire composed of sociodemographic informations, the Pittsburg Sleep Quality Index (PSQI), the Medical Outcomes Study (MOS SF-36), video game play time per week, and intensity of video game playing as defined by Décamps (AIE-Q). We carried out hierarchical cluster analysis on the 7 dimensions of PSQI to determine sleep quality profiles. Two profiles were found: (1) « High sleep quality profile » for 132 (60.83%) participants, and (2) « Low sleep quality profile » for 85 (39.17%) participants. These two profiles were differently associated with video game duration per week, intensity of video game playing, and mental health. Sleep quality was positively related to mental health and negatively with intensity of video game playing. Intensity of video game playing was a more salient factor to predict poor sleep quality than video game duration.
Copyright © 2019 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Intensity of video game playing; Mental health; Sleep profile analysis; Sleep quality; Video game duration

Mesh:

Year:  2019        PMID: 30685731     DOI: 10.1016/j.psychres.2019.01.030

Source DB:  PubMed          Journal:  Psychiatry Res        ISSN: 0165-1781            Impact factor:   3.222


  5 in total

1.  Profile of Treatment-Seeking Gaming Disorder Patients: A Network Perspective.

Authors:  Roser Granero; Fernando Fernández-Aranda; Zsolt Demetrovics; Rocío Elena Ayala-Rojas; Mónica Gómez-Peña; Laura Moragas; Susana Jiménez-Murcia
Journal:  J Gambl Stud       Date:  2021-10-09

Review 2.  Sleep in Habitual Adult Video Gamers: A Systematic Review.

Authors:  Chadley Kemp; Paula R Pienaar; Dominique T Rosslee; Gosia Lipinska; Laura C Roden; Dale E Rae
Journal:  Front Neurosci       Date:  2021-12-13       Impact factor: 4.677

3.  Associations Among Workplace Bullying, Resilience, Insomnia Severity, and Subjective Wellbeing in Chinese Resident Doctors.

Authors:  Shaojiong Zhou; Jia Chen; Han Lin; Ying Ye; Yu Xiao; Na Ouyang; Shaomei Pan; Siqi Feng; Meiling Xie; Bingxian Li
Journal:  Front Psychiatry       Date:  2022-02-18       Impact factor: 4.157

4.  AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician.

Authors:  R Robert Franks; Dominic King; Warren Bodine; Emanuele Chisari; Alan Heller; Faraz Jamal; John Luksch; Kate Quinn; Raunak Singh; Mary Solomon
Journal:  Clin J Sport Med       Date:  2022-05-01       Impact factor: 3.454

5.  Recovery Experiences Protect Emotionally Exhausted White-Collar Workers from Gaming Addiction.

Authors:  Meng Xuan Zhang; Long W Lam; Anise M S Wu
Journal:  Int J Environ Res Public Health       Date:  2022-10-01       Impact factor: 4.614

  5 in total

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