Literature DB >> 33306517

Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports.

Ahmed K Emara1, Mitchell K Ng, Jason A Cruickshank, Matthew W Kampert, Nicolas S Piuzzi, Jonathan L Schaffer, Dominic King.   

Abstract

Electronic sports (esports), or competitive video gaming, is a rapidly growing industry and phenomenon. While around 90% of American children play video games recreationally, the average professional esports athlete spends 5.5 to 10 h gaming daily. These times and efforts parallel those of traditional sports activities where individuals can participate at the casual to the professional level with the respective time commitments. Given the rapid growth in esports, greater emphasis has been placed on identification, management, and prevention of common health hazards that are associated with esports participation while also focusing on the importance of health promotion for this group of athletes. This review outlines a three-point framework for sports medicine providers, trainers, and coaches to provide a holistic approach for the care of the esports athlete. This esports framework includes awareness and management of common musculoskeletal and health hazards, opportunities for health promotion, and recommendations for performance optimization.

Entities:  

Mesh:

Year:  2020        PMID: 33306517     DOI: 10.1249/JSR.0000000000000787

Source DB:  PubMed          Journal:  Curr Sports Med Rep        ISSN: 1537-890X            Impact factor:   1.733


  7 in total

Review 1.  Associations Between Esports Participation and Health: A Scoping Review.

Authors:  Ana Monteiro Pereira; Júlio A Costa; Evert Verhagen; Pedro Figueiredo; João Brito
Journal:  Sports Med       Date:  2022-04-29       Impact factor: 11.928

2.  Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series.

Authors:  Wing-Kai Lam; Bob Chen; Rui-Tan Liu; James Chung-Wai Cheung; Duo Wai-Chi Wong
Journal:  Biology (Basel)       Date:  2022-05-11

3.  Both Physical and Virtual: On Immediacy in Esports.

Authors:  David Ekdahl
Journal:  Front Sports Act Living       Date:  2022-05-09

4.  Health Risks and Musculoskeletal Problems of Elite Mobile Esports Players: a Cross-Sectional Descriptive Study.

Authors:  Wing-Kai Lam; Rui-Tan Liu; Bob Chen; Xin-Zhou Huang; Jie Yi; Duo Wai-Chi Wong
Journal:  Sports Med Open       Date:  2022-05-13

5.  Impact of AmaTea® Max on physiological measures and gaming performance in active gamers: A placebo-controlled, double-blind, randomized study.

Authors:  Richard J Bloomer; Keith R Martin; Jacquelyn C Pence
Journal:  J Clin Transl Res       Date:  2022-03-01

6.  AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician.

Authors:  R Robert Franks; Dominic King; Warren Bodine; Emanuele Chisari; Alan Heller; Faraz Jamal; John Luksch; Kate Quinn; Raunak Singh; Mary Solomon
Journal:  Clin J Sport Med       Date:  2022-05-01       Impact factor: 3.454

7.  A Combination of Caffeine, TeaCrine® (Theacrine), and Dynamine® (Methylliberine) Increases Cognitive Performance and Reaction Time Without Interfering With Mood in Adult Male Egamers.

Authors:  Jaime L Tartar; Jonathan B Banks; Mykola Marang; Frankie Pizzo; Jose Antonio
Journal:  Cureus       Date:  2021-12-20
  7 in total

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