| Literature DB >> 35271048 |
Remedios López-Liria1, Daniel Checa-Mayordomo2, Francisco Antonio Vega-Ramírez3, Amelia Victoria García-Luengo4, María Ángeles Valverde-Martínez1, Patricia Rocamora-Pérez1.
Abstract
Physical training at home by making individuals play active video games is a new therapeutic strategy to improve the condition of patients with cystic fibrosis (CF). We reviewed studies on the use of video games and their benefits in the treatment of CF. We conducted a systematic review with data from six databases (PubMed, Medline, Scopus, Web of Science, PEDro, and Cochrane library plus) since 2010, according to PRISMA standards. The descriptors were: "Cystic Fibrosis", "Video Game", "Gaming Console", "Pulmonary Rehabilitation", "Physiotherapy", and "Physical Therapy". Nine articles with 320 participants met the inclusion criteria and the study objective. Patients who played active video games showed a high intensity of exercise and higher ventilatory and aerobic capacity compared to the values of these parameters in tests such as the cardiopulmonary stress test or the six-minute walk test. Adequate values of metabolic demand in these patients were recorded after playing certain video games. A high level of treatment adherence and satisfaction was observed in both children and adults. Although the quality of the included studies was moderate, the evidence to confirm these results was insufficient. More robust studies are needed, including those on evaluation and health economics, to determine the effectiveness of the treatment.Entities:
Keywords: cystic fibrosis; gaming console; physiotherapy; pulmonary rehabilitation; video game
Mesh:
Year: 2022 PMID: 35271048 PMCID: PMC8914851 DOI: 10.3390/s22051902
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1The selected articles from the databases.
Search strategy in the main databases.
| Databases | Descriptors | Results |
|---|---|---|
|
| “Pulmonary Rehabilitation” AND “Video Game” | 27 |
| “Cystic Fibrosis” AND “Video Game” | 14 | |
| “Cystic Fibrosis” AND “Gaming Console” | 4 | |
|
| “Cystic Fibrosis” AND “Gaming Console” | 4 |
| “Cystic Fibrosis” AND “Video Game” | 14 | |
|
| “Video Game” AND “Physiotherapy” OR “Physical Therapy” | 659 |
| “Pulmonary Rehabilitation” AND “Video Game” OR “Gaming Console” | 17 | |
| “Cystic Fibrosis” AND “Video Game” | 19 | |
| “Cystic Fibrosis” AND “Gaming Console” | 4 | |
|
| “Cystic Fibrosis” AND “Video Game” | 25 |
| “Cystic Fibrosis” AND “Gaming Console” | 4 | |
|
| “Cystic Fibrosis” AND “Video Game” | 3 |
| “Cystic Fibrosis” AND “Gaming Console” | 1 | |
|
| “Cystic Fibrosis” AND “Video Game” | 14 |
The main characteristics of the selected studies.
| Author, Year | Type of Study | Intervention | Measurement Variables |
|---|---|---|---|
| Campos et al., 2020 [ | A cross-sectional study was performed: | The MET was evaluated by playing active videogames on the Nintendo Wii and Xbox One consoles. | Measurements were made by spirometry and CPET. |
| Del Corral et al., 2018 [ | A randomized clinical trial was performed. | A home-training program was conducted using video games. | Participants were evaluated using the 6 MWT, MSWT, HJT, MBTT, and HGT. |
| Salonini et al., 2015 [ | A randomized crossover trial was conducted. | One group was assigned to play three video games with the Xbox Kinect (20 min), while the other group was assigned an exercise bike (20 min). | The parameters measured were HR, SpO2, dyspnea, and the perception of fatigue. |
| Del Corral et al., 2014 [ | An observational study was performed with 24 children and adolescents with CF. | The physiological responses while playing on the Nintendo Wii were evaluated. | The parameters VO2, VE, and HR were measured and their values for the video game sessions and the 6 MWT were compared. |
| O’Donovan et al., 2014 [ | A cross-sectional study was performed: | The MET was evaluated while playing on the Nintendo Wii console. Aerobic boxing and jogging exercises were performed using two active video games for 15 min. | The parameters VO2, Kcal, and HR were evaluated, and their values for the video game sessions and the 6 MWT were compared. |
| Holmes et al., 2013 [ | A prospective, two-visit observational and cross-sectional | The intervention was first performed with the CPET for 15 min. | VO2, CF, FVC, FEV1, SpO2, dyspnea, and fatigue were measured. |
| Bingham et al., 2012 [ | A crossover pilot clinical trial was performed with | One group used technical control software. | The VC and FEV1 were measured.Higher values of the parameters were measured during the playing period than in the control periods. |
| Kuys et al., 2011 [ | A randomized crossover trial was conducted with | The EG participants played several video games for 15 min on the Nintendo Wii console. | HR, SpO2, Kcal, MET, dyspnea, and fatigue were measured. |
| Bingham et al., 2010 [ | A pilot clinical trial was conducted with | In a computer video game, the participants inhaled and exhaled using a digital spirometer to keep a green ball on a path. Points were added or subtracted so that they could compete against themselves. Six sessions were held with 15 min per session. | Dyspnea, eye-breathing coordination, and the interest in using the spirometer in a play context were assessed. |
CG: Control group. EG: Experimental group. CF: Cystic Fibrosis. MET: Metabolic equivalent task. CPET: Cardiopulmonary exercise test. 6 MWT: Six-minute walk test. MSWT: Modified shuttle walk test. HJT: Horizontal jump test. MBTT: Medicine ball throwing test. HGT: Handgrip test. HR: Heart rate. SpO2: Oxygen saturation VO2: Oxygen consumption. VE: Lung ventilation per minute. Kcal: Kilocalories. FVC: Forced vital capacity. FEV1: Expiratory volume in the first second. VC: Vital capacity.
The results of the methodological quality of the studies were determined using the PEDro scale.
| Item (PEDro Scale) | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Total Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Del Corral et al., [ | X | X | X | X | N | N | X | X | X | X | X | 8/10 |
| Salonini et al., [ | X | X | X | X | N | N | N | X | X | X | X | 7/10 |
| Bingham et al., [ | N | X | N | X | N | N | X | N | N | X | X | 5/10 |
| Kuys et al., [ | X | X | X | X | N | N | X | X | X | X | X | 8/10 |
| Bingham et al., [ | N | X | N | X | N | N | X | N | N | X | X | 5/10 |
N: the criterion is not satisfied; X: the criterion is satisfied. Note: Eligibility criteria items do not contribute to the total score. 1, Eligibility criteria; 2, Random allocation; 3, Concealed allocation; 4, Baseline comparability; 5, Blind subjects; 6, Blind therapists; 7, Blind assessors; 8, Adequate follow-up; 9, Intention-to-treat analysis; 10, Between-group comparisons; and 11, Point estimates and variability.