Literature DB >> 24935613

Physiological response during activity programs using Wii-based video games in patients with cystic fibrosis (CF).

Tamara del Corral1, Janaína Percegona2, Melisa Seborga2, Roberto A Rabinovich3, Jordi Vilaró4.   

Abstract

UNLABELLED: Patients with cystic fibrosis (CF) are characterized by an abnormal ventilation response that limits the exercise capacity. Exercise training increases exercise capacity, decreases dyspnea and improves health-related quality of life in CF. Adherence to pulmonary rehabilitation programs is a key factor to guarantee optimal benefits and a difficult goal in this population. The aim of this study was to determine the physiological response during three Nintendo Wii™ video game activities (VGA) candidates to be used as training modalities in patients with CF.
METHOD: 24 CF patients (age 12.6±3.7 years; BMI 18.8±2.9kgm(-2); FEV1 93.8±18.8%pred) were included. All participants performed, on two separate days, 3 different VGA: 1) Wii Fit Plus (Wii-Fit); 2) Wii Active (Wii-Acti), and 3) Wii Family Trainer (Wii-Train), in random order during 5min. The obtained results were compared with the 6-min walk test (6MWT). The physiological variables [oxygen uptake (VO2), minute ventilation (VE), and heart rate (HR)] were recorded using a portable metabolic analyzer.
RESULTS: During all VGA and 6MWT, VO2 reached a plateau from the 3rd min. Compared with the 6MWT (1024.2±282.2mLm(-1)), Wii-Acti (1232.2±427.2mLm(-1)) and Wii-Train (1252.6±360.2mLm(-1)) reached higher VO2 levels during the last 3min (p<0.0001 in both cases), while Wii-Fit (553.8±113.2mLm(-1)) reached significantly lower levels of VO2 (p<0.001). Similar effects were seen for the ventilatory volume (VE). No differences in dyspnea and oxygen saturation were seen between the different modalities. All patients were compliant with all three Wii™ modalities.
CONCLUSION: Active video game are well tolerated by patients with CF. All the modalities evaluated imposed a constant load but were associated with different physiological responses reflecting the different intensities imposed. Wii-Acti and Wii-Train impose a significantly high metabolic demand comparable to the 6MWT. Further research is needed to evaluate the effects of VGA as a training program to increase exercise capacity for CF patients.
Copyright © 2014 European Cystic Fibrosis Society. Published by Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Exercise capacity; Physiological response and cystic fibrosis; Pulmonary rehabilitation; Video games

Mesh:

Year:  2014        PMID: 24935613     DOI: 10.1016/j.jcf.2014.05.004

Source DB:  PubMed          Journal:  J Cyst Fibros        ISSN: 1569-1993            Impact factor:   5.482


  9 in total

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Journal:  Cochrane Database Syst Rev       Date:  2022-08-09

Review 2.  Physical exercise training for cystic fibrosis.

Authors:  Thomas Radtke; Sarah J Nevitt; Helge Hebestreit; Susi Kriemler
Journal:  Cochrane Database Syst Rev       Date:  2017-11-01

3.  Prenatal exposure to lipopolysaccharide results in myocardial fibrosis in rat offspring.

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4.  Using photo-elicitation to explore perceptions of physical activity among young people with cystic fibrosis.

Authors:  S Denford; D M Hill; K A Mackintosh; M A McNarry; A R Barker; C A Williams
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5.  Active Video Game Exercise Training Improves the Clinical Control of Asthma in Children: Randomized Controlled Trial.

Authors:  Evelim L F D Gomes; Celso R F Carvalho; Fabiana Sobral Peixoto-Souza; Etiene Farah Teixeira-Carvalho; Juliana Fernandes Barreto Mendonça; Roberto Stirbulov; Luciana Maria Malosá Sampaio; Dirceu Costa
Journal:  PLoS One       Date:  2015-08-24       Impact factor: 3.240

6.  The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis.

Authors:  Julien Tripette; Haruka Murakami; Katie Rose Ryan; Yuji Ohta; Motohiko Miyachi
Journal:  PeerJ       Date:  2017-09-05       Impact factor: 2.984

7.  Active Video Games as a Training Tool for Individuals With Chronic Respiratory Diseases: A SYSTEMATIC REVIEW.

Authors:  Stacey J Butler; Annemarie L Lee; Roger S Goldstein; Dina Brooks
Journal:  J Cardiopulm Rehabil Prev       Date:  2019-03       Impact factor: 2.081

8.  Rehabilitation through virtual reality: physical activity of patients admitted to the intensive care unit.

Authors:  Tamires Teixeira Gomes; Debora Stripari Schujmann; Carolina Fu
Journal:  Rev Bras Ter Intensiva       Date:  2019 Oct-Dec

Review 9.  Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review.

Authors:  Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez
Journal:  Sensors (Basel)       Date:  2022-02-28       Impact factor: 3.576

  9 in total

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