Literature DB >> 22348602

Pilot trial of spirometer games for airway clearance practice in cystic fibrosis.

Peter M Bingham1, Thomas Lahiri, Taka Ashikaga.   

Abstract

BACKGROUND: Many children with cystic fibrosis (CF) adhere poorly to airway clearance techniques (ACTs), and would rather play video games that challenge their dexterity and visual tracking skills. We developed gaming technology that encourages forced expiratory maneuvers.
OBJECTIVE: Following interviews regarding recreational activities and subjects' practice of ACTs, we conducted a pilot trial of spirometer games in 13 adolescents with CF, to test the hypothesis that games could increase subjects' engagement with forced expiratory breathing maneuvers and improve pulmonary function tests (PFTs).
METHODS: After baseline PFTs, subjects were provided with digital spirometers and computers set up as "game only" or "control" devices. After the first of 2 periods (each > 2 weeks), the computer was set-up for the alternate condition for period 2. The t test and non-parametric correlation analyses examined use, number of expiratory high flow events (HFEs), and change in PFTs, identifying trends at P ≤ .1, significance at P < .05.
RESULTS: Interviews disclosed minimal awareness of ACTs among our pediatric CF patients. Subjects used games and control software a similar percentage of days during the game (26%) and control periods (32%). There was a trend toward more minutes with the game versus control setup (P = .07), though HFE count did not differ between the 2 conditions (P = .71). Game play showed no overall effect on FEV(1), though correlation analysis showed a modest relation between minutes of play and change in FEV(1) from baseline (r = 0.50, P = .09). The game period showed a trend to increased vital capacity (P = .05).
CONCLUSIONS: Spirometer games elicit forced expiratory breath maneuvers in pediatric CF patients. Improvement in PFTs may be due to improved test performance technique, though improved obstructive/restrictive lung function due to game play cannot be excluded. A formal clinical trial of this approach is planned.

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Mesh:

Year:  2012        PMID: 22348602     DOI: 10.4187/respcare.01263

Source DB:  PubMed          Journal:  Respir Care        ISSN: 0020-1324            Impact factor:   2.258


  6 in total

1.  Illness Experience, Self-Determination, and Recreational Activities in Pediatric Asthma.

Authors:  Peter M Bingham; Ian Crane; Sarah Waterman Manning
Journal:  Games Health J       Date:  2017-03-06

2.  The Impact of Information Technology on Patient Engagement and Health Behavior Change: A Systematic Review of the Literature.

Authors:  Suhila Sawesi; Mohamed Rashrash; Kanitha Phalakornkule; Janet S Carpenter; Josette F Jones
Journal:  JMIR Med Inform       Date:  2016-01-21

3.  The effectiveness of a mobile high-frequency chest wall oscillation (HFCWO) device for airway clearance.

Authors:  Glenn Leemans; Dennis Belmans; Cedric Van Holsbeke; Brian Becker; Dirk Vissers; Kris Ides; Stijn Verhulst; Kim Van Hoorenbeeck
Journal:  Pediatr Pulmonol       Date:  2020-04-22

4.  Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process.

Authors:  Fabio Balli
Journal:  JMIR Serious Games       Date:  2018-11-21       Impact factor: 4.143

5.  Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness.

Authors:  Nishtha Phutela; Atluri Nikhitha Chowdary; Shreyansh Anchlia; Dheryta Jaisinghani; Goldie Gabrani
Journal:  Int J Hum Comput Stud       Date:  2022-03-25       Impact factor: 4.866

Review 6.  Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review.

Authors:  Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez
Journal:  Sensors (Basel)       Date:  2022-02-28       Impact factor: 3.576

  6 in total

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