Literature DB >> 25899477

Active Video Game Playing in Children and Adolescents With Cystic Fibrosis: Exercise or Just Fun?

Elena Salonini1, Simone Gambazza2, Ilaria Meneghelli3, Gloria Tridello3, Milva Sanguanini3, Clizia Cazzarolli3, Alessandra Zanini3, Baroukh M Assael3.   

Abstract

BACKGROUND: Xbox Kinect has been proposed as an exercise intervention in cystic fibrosis (CF), but its potential has not been compared with standard training modalities.
METHODS: Using a crossover design, subjects were randomized to 2 intervention groups: Xbox Kinect and a traditional stationary cycle. Heart rate, SpO2, dyspnea, and fatigue were measured. Subject satisfaction was tested.
RESULTS: Thirty subjects with CF (11 males, mean ± SD age of 12 ± 2.5 y, mean ± SD FEV1 of 73 ± 16% of predicted) were enrolled. Xbox Kinect provided a cardiovascular demand similar to a stationary cycle, although the modality was different (interval vs. continuous). Maximum heart rates were similar (P = .2). Heart rate target was achieved more frequently with a stationary cycle (P = .02). Xbox Kinect caused less dyspnea (P = .001) and fatigue (P < .001) and was more enjoyable than a stationary cycle (P < .001).
CONCLUSIONS: Subjects preferred Xbox Kinect for its interactivity. Xbox Kinect has the potential to be employed as an exercise intervention in young subjects with CF, but investigation over longer periods is needed.
Copyright © 2015 by Daedalus Enterprises.

Entities:  

Keywords:  Xbox Kinect; active video game; children; cystic fibrosis; exercise; gaming console; physical activity

Mesh:

Year:  2015        PMID: 25899477     DOI: 10.4187/respcare.03576

Source DB:  PubMed          Journal:  Respir Care        ISSN: 0020-1324            Impact factor:   2.258


  9 in total

Review 1.  Physical activity and exercise training in cystic fibrosis.

Authors:  Thomas Radtke; Sherie Smith; Sarah J Nevitt; Helge Hebestreit; Susi Kriemler
Journal:  Cochrane Database Syst Rev       Date:  2022-08-09

Review 2.  Physical exercise training for cystic fibrosis.

Authors:  Thomas Radtke; Sarah J Nevitt; Helge Hebestreit; Susi Kriemler
Journal:  Cochrane Database Syst Rev       Date:  2017-11-01

3.  Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI.

Authors:  Shane Chanpimol; Bryant Seamon; Haniel Hernandez; Michael Harris-Love; Marc R Blackman
Journal:  Arch Physiother       Date:  2017-05-31

4.  Comparison Between Conventional Intervention and Non-immersive Virtual Reality in the Rehabilitation of Individuals in an Inpatient Unit for the Treatment of COVID-19: A Study Protocol for a Randomized Controlled Crossover Trial.

Authors:  Talita Dias da Silva; Patricia Mattos de Oliveira; Josiane Borges Dionizio; Andreia Paiva de Santana; Shayan Bahadori; Eduardo Dati Dias; Cinthia Mucci Ribeiro; Renata de Andrade Gomes; Marcelo Ferreira; Celso Ferreira; Íbis Ariana Peña de Moraes; Deise Mara Mota Silva; Viviani Barnabé; Luciano Vieira de Araújo; Heloísa Baccaro Rossetti Santana; Carlos Bandeira de Mello Monteiro
Journal:  Front Psychol       Date:  2021-02-24

5.  Computation of Gait Parameters in Post Stroke and Parkinson's Disease: A Comparative Study Using RGB-D Sensors and Optoelectronic Systems.

Authors:  Veronica Cimolin; Luca Vismara; Claudia Ferraris; Gianluca Amprimo; Giuseppe Pettiti; Roberto Lopez; Manuela Galli; Riccardo Cremascoli; Serena Sinagra; Alessandro Mauro; Lorenzo Priano
Journal:  Sensors (Basel)       Date:  2022-01-21       Impact factor: 3.576

6.  Active video gaming in primary ciliary dyskinesia: a randomized controlled trial.

Authors:  Hazal Sonbahar-Ulu; Deniz Inal-Ince; Melda Saglam; Aslihan Cakmak; Naciye Vardar-Yagli; Ebru Calik-Kutukcu; Erkan Sumer; Ugur Ozcelik
Journal:  Eur J Pediatr       Date:  2022-05-10       Impact factor: 3.860

Review 7.  Kinect-Based Assessment of Lower Limbs during Gait in Post-Stroke Hemiplegic Patients: A Narrative Review.

Authors:  Serena Cerfoglio; Claudia Ferraris; Luca Vismara; Gianluca Amprimo; Lorenzo Priano; Giuseppe Pettiti; Manuela Galli; Alessandro Mauro; Veronica Cimolin
Journal:  Sensors (Basel)       Date:  2022-06-29       Impact factor: 3.847

8.  Active Video Games as a Training Tool for Individuals With Chronic Respiratory Diseases: A SYSTEMATIC REVIEW.

Authors:  Stacey J Butler; Annemarie L Lee; Roger S Goldstein; Dina Brooks
Journal:  J Cardiopulm Rehabil Prev       Date:  2019-03       Impact factor: 2.081

Review 9.  Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review.

Authors:  Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez
Journal:  Sensors (Basel)       Date:  2022-02-28       Impact factor: 3.576

  9 in total

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