Elena Salonini1, Simone Gambazza2, Ilaria Meneghelli3, Gloria Tridello3, Milva Sanguanini3, Clizia Cazzarolli3, Alessandra Zanini3, Baroukh M Assael3. 1. Cystic Fibrosis Centre, Azienda Ospedaliera Universitaria Integrata, Verona, Italy. elena.salonini@ospedaleuniverona.it. 2. Fondazione Istituto di Ricovero e Cura a Carattere Scientifico Ca' Granda, Ospedale Maggiore Policlinico, Cystic Fibrosis Centre, Milan, Italy. 3. Cystic Fibrosis Centre, Azienda Ospedaliera Universitaria Integrata, Verona, Italy.
Abstract
BACKGROUND: Xbox Kinect has been proposed as an exercise intervention in cystic fibrosis (CF), but its potential has not been compared with standard training modalities. METHODS: Using a crossover design, subjects were randomized to 2 intervention groups: Xbox Kinect and a traditional stationary cycle. Heart rate, SpO2, dyspnea, and fatigue were measured. Subject satisfaction was tested. RESULTS:Thirty subjects with CF (11 males, mean ±SD age of 12 ± 2.5 y, mean ± SD FEV1 of 73 ± 16% of predicted) were enrolled. Xbox Kinect provided a cardiovascular demand similar to a stationary cycle, although the modality was different (interval vs. continuous). Maximum heart rates were similar (P = .2). Heart rate target was achieved more frequently with a stationary cycle (P = .02). Xbox Kinect caused less dyspnea (P = .001) and fatigue (P < .001) and was more enjoyable than a stationary cycle (P < .001). CONCLUSIONS: Subjects preferred Xbox Kinect for its interactivity. Xbox Kinect has the potential to be employed as an exercise intervention in young subjects with CF, but investigation over longer periods is needed.
RCT Entities:
BACKGROUND: Xbox Kinect has been proposed as an exercise intervention in cystic fibrosis (CF), but its potential has not been compared with standard training modalities. METHODS: Using a crossover design, subjects were randomized to 2 intervention groups: Xbox Kinect and a traditional stationary cycle. Heart rate, SpO2, dyspnea, and fatigue were measured. Subject satisfaction was tested. RESULTS: Thirty subjects with CF (11 males, mean ± SD age of 12 ± 2.5 y, mean ± SD FEV1 of 73 ± 16% of predicted) were enrolled. Xbox Kinect provided a cardiovascular demand similar to a stationary cycle, although the modality was different (interval vs. continuous). Maximum heart rates were similar (P = .2). Heart rate target was achieved more frequently with a stationary cycle (P = .02). Xbox Kinect caused less dyspnea (P = .001) and fatigue (P < .001) and was more enjoyable than a stationary cycle (P < .001). CONCLUSIONS: Subjects preferred Xbox Kinect for its interactivity. Xbox Kinect has the potential to be employed as an exercise intervention in young subjects with CF, but investigation over longer periods is needed.
Authors: Talita Dias da Silva; Patricia Mattos de Oliveira; Josiane Borges Dionizio; Andreia Paiva de Santana; Shayan Bahadori; Eduardo Dati Dias; Cinthia Mucci Ribeiro; Renata de Andrade Gomes; Marcelo Ferreira; Celso Ferreira; Íbis Ariana Peña de Moraes; Deise Mara Mota Silva; Viviani Barnabé; Luciano Vieira de Araújo; Heloísa Baccaro Rossetti Santana; Carlos Bandeira de Mello Monteiro Journal: Front Psychol Date: 2021-02-24
Authors: Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez Journal: Sensors (Basel) Date: 2022-02-28 Impact factor: 3.576