Literature DB >> 27692149

Physiological responses during exercise with video games in patients with cystic fibrosis: A systematic review.

Raquel Pinto Carbonera1, Fernanda Maria Vendrusculo2, Márcio Vinícius Fagundes Donadio3.   

Abstract

BACKGROUND: Interactive video games are recently being used as an exercise tool in cystic fibrosis (CF). This study aimed to assess the literature describing whether video games generate a physiological response similar to the exercise intensity needed for training in CF.
METHODS: An online search in PubMed, Embase, Cochrane, SciELO, LILACS and PEDro databases was conducted and original studies describing physiological responses of the use of video games as exercise in CF were included.
RESULTS: In four, out of five studies, the heart rate achieved during video games was within the standards recommended for training (60-80%). Two studies assessed VO2 and showed higher levels compared to the six-minute walk test. No desaturation was reported. Most games were classified as moderate intensity. Only one study used a maximum exercise test as comparator.
CONCLUSION: Interactive video games generate a heart rate response similar to the intensity required for training in CF patients.
Copyright © 2016 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Cystic fibrosis; Interactive video game; Physical exercise; Video games

Mesh:

Year:  2016        PMID: 27692149     DOI: 10.1016/j.rmed.2016.08.011

Source DB:  PubMed          Journal:  Respir Med        ISSN: 0954-6111            Impact factor:   3.415


  5 in total

1.  Gaming Console Home-Based Exercise for Adults with Cystic Fibrosis: Study Protocol.

Authors:  John D Lowman; George M Solomon; Steven M Rowe; Hon K Yuen
Journal:  Int J Caring Sci       Date:  2020 Spring/Summer

2.  The feasibility, acceptability and outcomes of exergaming among individuals with cancer: a systematic review.

Authors:  Daniel Tough; Jonathan Robinson; Steven Gowling; Peter Raby; John Dixon; Samantha L Harrison
Journal:  BMC Cancer       Date:  2018-11-21       Impact factor: 4.430

3.  Active Video Games as a Training Tool for Individuals With Chronic Respiratory Diseases: A SYSTEMATIC REVIEW.

Authors:  Stacey J Butler; Annemarie L Lee; Roger S Goldstein; Dina Brooks
Journal:  J Cardiopulm Rehabil Prev       Date:  2019-03       Impact factor: 2.081

4.  Recommendations to improve physical activity prescription for the cystic fibrosis population: an Irish perspective.

Authors:  Nicola Hurley; Bróna Kehoe; Noel McCaffrey; Karen Redmond; Lydia Cullen; Niall M Moyna
Journal:  BMC Health Serv Res       Date:  2020-11-19       Impact factor: 2.655

Review 5.  Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review.

Authors:  Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez
Journal:  Sensors (Basel)       Date:  2022-02-28       Impact factor: 3.576

  5 in total

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