Literature DB >> 26526217

Competitive active video games: Physiological and psychological responses in children and adolescents.

Juan F Lisón1, Ausias Cebolla2, Jaime Guixeres3, Julio Álvarez-Pitti4, Patricia Escobar5, Alejandro Bruñó1, Empar Lurbe4, Mariano Alcañiz3, Rosa Baños6.   

Abstract

BACKGROUND: Recent strategies to reduce sedentary behaviour in children include replacing sedentary screen time for active video games. Active video game studies have focused principally on the metabolic consumption of a single player, with physiological and psychological responses of opponent-based multiplayer games to be further evaluated.
OBJECTIVE: To determine whether adding a competitive component to playing active video games impacts physiological and psychological responses in players.
METHODS: Sixty-two healthy Caucasian children and adolescents, nine to 14 years years of age, completed three conditions (8 min each) in random order: treadmill walking, and single and opponent-based Kinect active video games. Affect, arousal, rate of perceived exertion, heart rate and percentage of heart rate reserve were measured for each participant and condition.
RESULTS: Kinect conditions revealed significantly higher heart rate, percentage of heart rate reserve, rate of perceived exertion and arousal when compared with treadmill walking (P<0.001). Opponent-based condition revealed lower values for the rate of perceived exertion (P=0.02) and higher affect (P=0.022) when compared with single play.
CONCLUSION: Competitive active video games improved children's psychological responses (affect and rate of perceived exertion) compared with single play, providing a solution that may contribute toward improved adherence to physical activity.

Entities:  

Keywords:  Children; Physical activity; Sedentarism; Sport psychology; Video games

Year:  2015        PMID: 26526217      PMCID: PMC4614090          DOI: 10.1093/pch/20.7.373

Source DB:  PubMed          Journal:  Paediatr Child Health        ISSN: 1205-7088            Impact factor:   2.253


  28 in total

1.  The effects of cooperation and competition on intrinsic motivation and performance.

Authors:  John M Tauer; Judith M Harackiewicz
Journal:  J Pers Soc Psychol       Date:  2004-06

2.  Does affective valence during and immediately following a 10-min walk predict concurrent and future physical activity?

Authors:  David M Williams; Shira Dunsiger; Ernestine G Jennings; Bess H Marcus
Journal:  Ann Behav Med       Date:  2012-08

3.  Are active video games useful in increasing physical activity and addressing obesity in children?

Authors:  Jean-Philippe Chaput; Allana G LeBlanc; Gary S Goldfield; Mark S Tremblay
Journal:  JAMA Pediatr       Date:  2013-07       Impact factor: 16.193

4.  Acute Affective Response to a Moderate-intensity Exercise Stimulus Predicts Physical Activity Participation 6 and 12 Months Later.

Authors:  David M Williams; Shira Dunsiger; Joseph T Ciccolo; Beth A Lewis; Anna E Albrecht; Bess H Marcus
Journal:  Psychol Sport Exerc       Date:  2008-05

5.  Comparison of acute exercise responses between conventional video gaming and isometric resistance exergaming.

Authors:  Anthony J Bonetti; Daniel G Drury; Jerome V Danoff; Todd A Miller
Journal:  J Strength Cond Res       Date:  2010-07       Impact factor: 3.775

6.  Playing in parallel: the effects of multiplayer modes in active video game on motivation and physical exertion.

Authors:  Wei Peng; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2013-03-19

7.  Continuous heart rate monitoring over 1 week in teenagers aged 11-16 years.

Authors:  O Gavarry; T Bernard; M Giacomoni; M Seymat; J P Euzet; G Falgairette
Journal:  Eur J Appl Physiol Occup Physiol       Date:  1998

8.  Overweight children's barriers to and support for physical activity.

Authors:  Marion F Zabinski; Brian E Saelens; Richard I Stein; Helen A Hayden-Wade; Denise E Wilfley
Journal:  Obes Res       Date:  2003-02

9.  The relationship between exercise intensity and affective responses demystified: to crack the 40-year-old nut, replace the 40-year-old nutcracker!

Authors:  Panteleimon Ekkekakis; Eric E Hall; Steven J Petruzzello
Journal:  Ann Behav Med       Date:  2008-03-28

10.  Establishing a standard definition for child overweight and obesity worldwide: international survey.

Authors:  T J Cole; M C Bellizzi; K M Flegal; W H Dietz
Journal:  BMJ       Date:  2000-05-06
View more
  2 in total

1.  Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience.

Authors:  Pooya Soltani; Pedro Figueiredo; João Ribeiro; Ricardo J Fernandes; João Paulo Vilas-Boas
Journal:  Sci Rep       Date:  2017-07-12       Impact factor: 4.379

Review 2.  Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review.

Authors:  Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez
Journal:  Sensors (Basel)       Date:  2022-02-28       Impact factor: 3.576

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.