Literature DB >> 24189057

Active video games as an exercise tool for children with cystic fibrosis.

Cuisle O'Donovan1, Peter Greally2, Gerard Canny3, Paul McNally3, Juliette Hussey4.   

Abstract

BACKGROUND: Active video games are used in many hospitals as exercise tools for children with cystic fibrosis. However, the exercise intensity associated with playing these games has not been examined in this population.
METHODS: Children with cystic fibrosis [n=30, aged 12.3 (2.6) years, 17 boys, BMI 17.7 (2.8) kg/m(2)] were recruited from outpatient clinics in Dublin hospitals. Age and gender matched control children were recruited from local schools. Oxygen consumption, metabolic equivalents (METs) calculated from resting V˙O2, and heart rate were measured while playing Nintendo Wii™ (Nintendo Co. Ltd., Tokyo, Japan) Sports Boxing and Nintendo Wii Fit Free Jogging using a portable indirect calorimeter (Oxycon Mobile).
RESULTS: Playing Wii Boxing resulted in light intensity activity (2.46METs) while playing Wii Fit Free Jogging resulted in moderate intensity physical activity (4.44METs). No significant difference was seen between groups in the energy cost of playing active video games.
CONCLUSION: Active video games are a useful source of light to moderate intensity physical activity in children with cystic fibrosis.
© 2013.

Entities:  

Keywords:  Metabolic equivalent; Physical activity; Video game

Mesh:

Year:  2013        PMID: 24189057     DOI: 10.1016/j.jcf.2013.10.008

Source DB:  PubMed          Journal:  J Cyst Fibros        ISSN: 1569-1993            Impact factor:   5.482


  5 in total

1.  Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.

Authors:  Jennifer L Rowland; Laurie A Malone; Cali M Fidopiastis; Sangeetha Padalabalanarayanan; Mohanraj Thirumalai; James H Rimmer
Journal:  Phys Ther       Date:  2015-08-27

2.  Effect of Playing Interactive Computer Game on Distress of Insulin Injection Among Type 1 Diabetic Children.

Authors:  Fatemeh Ebrahimpour; Narges Sadeghi; Mostafa Najafi; Bijan Iraj; Akram Shahrokhi
Journal:  Iran J Pediatr       Date:  2015-06-27       Impact factor: 0.364

Review 3.  Nintendo related injuries and other problems: review.

Authors:  Maarten B Jalink; Erik Heineman; Jean-Pierre E N Pierie; Henk O ten Cate Hoedemaker
Journal:  BMJ       Date:  2014-12-16

4.  The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis.

Authors:  Julien Tripette; Haruka Murakami; Katie Rose Ryan; Yuji Ohta; Motohiko Miyachi
Journal:  PeerJ       Date:  2017-09-05       Impact factor: 2.984

Review 5.  Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review.

Authors:  Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez
Journal:  Sensors (Basel)       Date:  2022-02-28       Impact factor: 3.576

  5 in total

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