Cuisle O'Donovan1, Peter Greally2, Gerard Canny3, Paul McNally3, Juliette Hussey4. 1. Discipline of Physiotherapy, School of Medicine, Trinity Centre for Health Sciences, St. James's Hospital, Dublin 8, Ireland. Electronic address: odonovc@tcd.ie. 2. School of Medicine, Trinity Centre for Health Sciences, St. James's Hospital, Dublin 8, Ireland; The National Children's Hospital, AMNCH, Tallaght, Dublin 24, Ireland. 3. School of Medicine, Trinity Centre for Health Sciences, St. James's Hospital, Dublin 8, Ireland; Our Lady's Children's Hospital, Crumlin, Dublin 12, Ireland. 4. Discipline of Physiotherapy, School of Medicine, Trinity Centre for Health Sciences, St. James's Hospital, Dublin 8, Ireland.
Abstract
BACKGROUND: Active video games are used in many hospitals as exercise tools for children with cystic fibrosis. However, the exercise intensity associated with playing these games has not been examined in this population. METHODS: Children with cystic fibrosis [n=30, aged 12.3 (2.6) years, 17 boys, BMI 17.7 (2.8) kg/m(2)] were recruited from outpatient clinics in Dublin hospitals. Age and gender matched control children were recruited from local schools. Oxygen consumption, metabolic equivalents (METs) calculated from resting V˙O2, and heart rate were measured while playing Nintendo Wii™ (Nintendo Co. Ltd., Tokyo, Japan) Sports Boxing and Nintendo Wii Fit Free Jogging using a portable indirect calorimeter (Oxycon Mobile). RESULTS: Playing Wii Boxing resulted in light intensity activity (2.46METs) while playing Wii Fit Free Jogging resulted in moderate intensity physical activity (4.44METs). No significant difference was seen between groups in the energy cost of playing active video games. CONCLUSION: Active video games are a useful source of light to moderate intensity physical activity in children with cystic fibrosis.
BACKGROUND: Active video games are used in many hospitals as exercise tools for children with cystic fibrosis. However, the exercise intensity associated with playing these games has not been examined in this population. METHODS:Children with cystic fibrosis [n=30, aged 12.3 (2.6) years, 17 boys, BMI 17.7 (2.8) kg/m(2)] were recruited from outpatient clinics in Dublin hospitals. Age and gender matched control children were recruited from local schools. Oxygen consumption, metabolic equivalents (METs) calculated from resting V˙O2, and heart rate were measured while playing Nintendo Wii™ (Nintendo Co. Ltd., Tokyo, Japan) Sports Boxing and Nintendo Wii Fit Free Jogging using a portable indirect calorimeter (Oxycon Mobile). RESULTS: Playing Wii Boxing resulted in light intensity activity (2.46METs) while playing Wii Fit Free Jogging resulted in moderate intensity physical activity (4.44METs). No significant difference was seen between groups in the energy cost of playing active video games. CONCLUSION: Active video games are a useful source of light to moderate intensity physical activity in children with cystic fibrosis.
Authors: Jennifer L Rowland; Laurie A Malone; Cali M Fidopiastis; Sangeetha Padalabalanarayanan; Mohanraj Thirumalai; James H Rimmer Journal: Phys Ther Date: 2015-08-27
Authors: Remedios López-Liria; Daniel Checa-Mayordomo; Francisco Antonio Vega-Ramírez; Amelia Victoria García-Luengo; María Ángeles Valverde-Martínez; Patricia Rocamora-Pérez Journal: Sensors (Basel) Date: 2022-02-28 Impact factor: 3.576