Literature DB >> 27831752

Internet Gaming Disorder and Well-Being: A Scale Validation.

Elisa Sarda1, Laurent Bègue1, Clémentine Bry2, Douglas Gentile3.   

Abstract

The overuse of online games is known to be inversely related to various indicators of well-being. This article validates the DSM-5 criteria of internet gaming disorder (IGD), and analyzes its links with five indicators of well-being: life satisfaction, loneliness, anxiety, depression, and academic performance in a French-speaking sample of 693 gamers. Exploratory and confirmatory factor analyses showed a one-factor structure of IGD criteria. The IGD scale showed satisfactory validity and reliability and was related in a consistent way with well-being measures. The IGD scale appears to be an appropriate measure to assess video game addiction and will contribute to increase the comparability of international research on video game addiction.

Entities:  

Keywords:  DSM-5; Internet addiction; online gaming; video game

Mesh:

Year:  2016        PMID: 27831752     DOI: 10.1089/cyber.2016.0286

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  9 in total

1.  Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health.

Authors:  Halley M Pontes
Journal:  J Behav Addict       Date:  2017-11-13       Impact factor: 6.756

2.  Relationship between Internet Gaming Disorder with Depressive Syndrome and Dopamine Transporter Condition in Online Games Player.

Authors:  Bayu Ariatama; Elmeida Effendy; Mustafa M Amin
Journal:  Open Access Maced J Med Sci       Date:  2019-08-25

3.  Performance of the DSM-5-based criteria for Internet addiction: A factor analytical examination of three samples.

Authors:  Bettina Besser; Lotta Loerbroks; Gallus Bischof; Anja Bischof; Hans-Jürgen Rumpf
Journal:  J Behav Addict       Date:  2019-05-23       Impact factor: 6.756

4.  Differential Effects of Anxiety on Internet Gaming Disorder: A Large-Scale Cross-Sectional Survey.

Authors:  Xia Huang; Hong-Xia Shi; Hui-Qin Li; Wan-Jun Guo; Dan Luo; Jia-Jun Xu
Journal:  Front Psychiatry       Date:  2022-01-28       Impact factor: 5.435

5.  Toward a delineation of the differences between high engagement and problem gaming.

Authors:  Jake D Slack; Paul Delfabbro; Daniel L King
Journal:  Addict Behav Rep       Date:  2022-10-05

Review 6.  Influence of Esports on stress: A systematic review.

Authors:  Thamilselvan Palanichamy; Manoj Kumar Sharma; Maya Sahu; D M Kanchana
Journal:  Ind Psychiatry J       Date:  2021-03-15

7.  How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study.

Authors:  Erkan Baysak; Fatma Duygu Kaya Yertutanol; Ilker Dalgar; Selçuk Candansayar
Journal:  Psychiatry Investig       Date:  2018-10-11       Impact factor: 2.505

8.  The relationship between childhood trauma and Internet gaming disorder among college students: A structural equation model.

Authors:  Lijuan Shi; Yuanyuan Wang; Hui Yu; Amanda Wilson; Stephanie Cook; Zhizhou Duan; Ke Peng; Zhishan Hu; Jianjun Ou; Suqian Duan; Yuan Yang; Jiayu Ge; Hongyan Wang; Li Chen; Kaihong Zhao; Runsen Chen
Journal:  J Behav Addict       Date:  2020-04-01       Impact factor: 6.756

9.  Multidimensional family therapy reduces problematic gaming in adolescents: A randomised controlled trial.

Authors:  Philip Nielsen; Maxwell Christensen; Craig Henderson; Howard A Liddle; Marina Croquette-Krokar; Nicolas Favez; Henk Rigter
Journal:  J Behav Addict       Date:  2021-04-26       Impact factor: 6.756

  9 in total

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