Literature DB >> 10794380

Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

C A Anderson1, K E Dill.   

Abstract

Two studies examined violent video game effects on aggression-related variables. Study 1 found that real-life violent video game play was positively related to aggressive behavior and delinquency. The relation was stronger for individuals who are characteristically aggressive and for men. Academic achievement was negatively related to overall amount of time spent playing video games. In Study 2, laboratory exposure to a graphically violent video game increased aggressive thoughts and behavior. In both studies, men had a more hostile view of the world than did women. The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term (e.g., delinquency).

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Year:  2000        PMID: 10794380     DOI: 10.1037//0022-3514.78.4.772

Source DB:  PubMed          Journal:  J Pers Soc Psychol        ISSN: 0022-3514


  67 in total

1.  Do Stereotypic Images in Video Games Affect Attitudes and Behavior? Adolescents' Perspectives.

Authors:  Alexandra Henning; Alaina Brenick; Melanie Killen; Alexander O'Connor; Michael J Collins
Journal:  Child Youth Environ       Date:  2009

2.  Desensitization to media violence: links with habitual media violence exposure, aggressive cognitions, and aggressive behavior.

Authors:  Barbara Krahé; Ingrid Möller; L Rowell Huesmann; Lucyna Kirwil; Juliane Felber; Anja Berger
Journal:  J Pers Soc Psychol       Date:  2011-04

3.  Toward brain correlates of natural behavior: fMRI during violent video games.

Authors:  Klaus Mathiak; René Weber
Journal:  Hum Brain Mapp       Date:  2006-12       Impact factor: 5.038

4.  The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Authors:  Christopher John Ferguson
Journal:  Psychiatr Q       Date:  2007-12

Review 5.  General and specific approaches to media parenting: a systematic review of current measures, associations with screen-viewing, and measurement implications.

Authors:  Russell Jago; Mark J Edwards; Carly R Urbanski; Simon J Sebire
Journal:  Child Obes       Date:  2013-08       Impact factor: 2.992

6.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

7.  Stepping up the pressure: arousal can be associated with a reduction in male aggression.

Authors:  Andrew Ward; Traci Mann; Erika H Westling; J David Creswell; Jeffrey P Ebert; Matthew Wallaert
Journal:  Aggress Behav       Date:  2008 Nov-Dec       Impact factor: 2.917

8.  More than a just a game: video game and internet use during emerging adulthood.

Authors:  Laura M Padilla-Walker; Larry J Nelson; Jason S Carroll; Alexander C Jensen
Journal:  J Youth Adolesc       Date:  2009-01-10

9.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08

10.  Differential development of visual attention skills in school-age children.

Authors:  Matthew W G Dye; Daphne Bavelier
Journal:  Vision Res       Date:  2009-10-30       Impact factor: 1.886

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