Literature DB >> 29508260

The Psychology of Esports: A Systematic Literature Review.

Fanni Bányai1,2, Mark D Griffiths3, Orsolya Király1, Zsolt Demetrovics4.   

Abstract

Recently, the skill involved in playing and mastering video games has led to the professionalization of the activity in the form of 'esports' (electronic sports). The aim of the present paper was to review the main topics of psychological interest about esports and then to examine the similarities of esports to professional and problem gambling. As a result of a systematic literature search, eight studies were identified that had investigated three topics: (1) the process of becoming an esport player, (2) the characteristics of esport players such as mental skills and motivations, and (3) the motivations of esport spectators. These findings draw attention to the new research field of professional video game playing and provides some preliminary insight into the psychology of esports players. The paper also examines the similarities between esport players and professional gamblers (and more specifically poker players). It is suggested that future research should focus on esport players' psychological vulnerability because some studies have begun to investigate the difference between problematic and professional gambling and this might provide insights into whether the playing of esports could also be potentially problematic for some players.

Entities:  

Keywords:  Competitive video gaming; Esport; Gambling; Gaming motivations; Poker; Professional video gaming; Video games

Mesh:

Year:  2019        PMID: 29508260     DOI: 10.1007/s10899-018-9763-1

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  11 in total

1.  Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions.

Authors: 
Journal:  Contemp Educ Psychol       Date:  2000-01

Review 2.  Amusement machine playing in childhood and adolescence: a comparative analysis of video games and fruit machines.

Authors:  M D Griffiths
Journal:  J Adolesc       Date:  1991-03

3.  Current trends in slot machine gambling: Research and policy issues.

Authors:  S Fisher; M Griffiths
Journal:  J Gambl Stud       Date:  1995-09

4.  A Case of Mistaken Identity? A Comparison of Professional and Amateur Problem Gamblers.

Authors:  Nerilee Hing; Alex M T Russell; Sally M Gainsbury; Alex Blaszczynski
Journal:  J Gambl Stud       Date:  2016-03

5.  Why do you play? The development of the motives for online gaming questionnaire (MOGQ).

Authors:  Zsolt Demetrovics; Róbert Urbán; Katalin Nagygyörgy; Judit Farkas; Dalma Zilahy; Barbara Mervó; Antónia Reindl; Csilla Ágoston; Andrea Kertész; Eszter Harmath
Journal:  Behav Res Methods       Date:  2011-09

6.  Problems with computer games without monetary reward: similarity to pathological gambling.

Authors:  Agneta Johansson; K Gunnar Götestam
Journal:  Psychol Rep       Date:  2004-10

7.  Professional and pathological gamblers: similarities and differences.

Authors:  Jeremiah Weinstock; Carrie E Massura; Nancy M Petry
Journal:  J Gambl Stud       Date:  2013-06

Review 8.  Distinguishing between gaming and gambling activities in addiction research.

Authors:  Daniel L King; Sally M Gainsbury; Paul H Delfabbro; Nerilee Hing; Brett Abarbanel
Journal:  J Behav Addict       Date:  2015-12       Impact factor: 6.756

9.  DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field.

Authors:  Daria J Kuss; Mark D Griffiths; Halley M Pontes
Journal:  J Behav Addict       Date:  2017-06-01       Impact factor: 6.756

10.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field.

Authors:  Daria J Kuss; Mark D Griffiths; Halley M Pontes
Journal:  J Behav Addict       Date:  2016-09-07       Impact factor: 6.756

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  19 in total

1.  The Relationship Between Basic Needs Satisfaction, Self-determined Motivation, and Burnout in Korean Esports Players.

Authors:  Hee Jung Hong; Guy Wilkinson; Claudio M Rocha
Journal:  J Gambl Stud       Date:  2022-05-31

Review 2.  Associations Between Esports Participation and Health: A Scoping Review.

Authors:  Ana Monteiro Pereira; Júlio A Costa; Evert Verhagen; Pedro Figueiredo; João Brito
Journal:  Sports Med       Date:  2022-04-29       Impact factor: 11.928

3.  A preliminary cross-cultural study of Hikikomori and Internet Gaming Disorder: The moderating effects of game-playing time and living with parents.

Authors:  Vasileios Stavropoulos; Emma Ela Anderson; Charlotte Beard; Mohammed Qasim Latifi; Daria Kuss; Mark Griffiths
Journal:  Addict Behav Rep       Date:  2018-10-26

Review 4.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation.

Authors:  Thomas Chung; Simmy Sum; Monique Chan; Ely Lai; Nanley Cheng
Journal:  J Behav Addict       Date:  2019-09-25       Impact factor: 6.756

Review 5.  Influence of Esports on stress: A systematic review.

Authors:  Thamilselvan Palanichamy; Manoj Kumar Sharma; Maya Sahu; D M Kanchana
Journal:  Ind Psychiatry J       Date:  2021-03-15

6.  Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame.

Authors:  Francesco Neri; Carmelo Luca Smeralda; Davide Momi; Giulia Sprugnoli; Arianna Menardi; Salvatore Ferrone; Simone Rossi; Alessandro Rossi; Giorgio Di Lorenzo; Emiliano Santarnecchi
Journal:  Front Psychol       Date:  2021-06-10

Review 7.  The Knowledge Map of Sport and Exercise Psychology: An Integrative Perspective.

Authors:  Alexander T Latinjak; Antonis Hatzigeorgiadis
Journal:  Front Psychol       Date:  2021-06-16

8.  Does Playing Video Games Increase Emotional Creativity?

Authors:  Inna Čábelková; Wadim Strielkowski; Anna Rybakova; Alla Molchanovа
Journal:  Int J Environ Res Public Health       Date:  2020-03-25       Impact factor: 3.390

9.  Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019.

Authors:  Kevin Rudolf; Peter Bickmann; Ingo Froböse; Chuck Tholl; Konstantin Wechsler; Christopher Grieben
Journal:  Int J Environ Res Public Health       Date:  2020-03-13       Impact factor: 3.390

Review 10.  Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review.

Authors:  Kengo Yokomitsu; Tomonari Irie; Hiroki Shinkawa; Masanori Tanaka
Journal:  Curr Addict Rep       Date:  2021-07-08
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