| Literature DB >> 32155911 |
Sigbjørn Litleskare1, Tadhg E MacIntyre2, Giovanna Calogiuri1.
Abstract
Being exposed to natural environments is associated with improved health and well-being, as these environments are believed to promote feelings of "being away" from everyday struggles, positive emotional reactions and stress reduction. Despite these positive effects, humanity is becoming increasingly more distanced from nature due to societal changes, such as increased urbanization and the reduced accessibility of natural environments. Technology is also partly to blame, as research suggests that people replace nature contact with increased screen time. In this cross-section between nature and technology, we find technological nature which is progressing towards a point where we may be capable of simulating exposure to real nature. Concerns have been raised regarding this technology, as it is feared it will replace real nature. However, research suggests that virtual nature may have a more positive impact on society than a mere replacement of real nature, and this review propose several areas where virtual nature may be a beneficial addition to actual nature (Enable), help people reconnect with the real natural world (Reconnect) and "boost" human-nature interactions (Augment). Based on the current research and theoretical framework, this review proposes guidelines for future research within these areas, with the aim of advancing the field by producing high quality research.Entities:
Keywords: green exercise; immersive virtual environments; immersive virtual nature; nature; nature based interventions; technological nature; virtual reality
Year: 2020 PMID: 32155911 PMCID: PMC7084893 DOI: 10.3390/ijerph17051738
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Definitions of the key terms and key concepts relating to immersive virtual nature.
| Term | Definition | Source |
|---|---|---|
| Nature | Refers to “areas containing elements of living systems that include plants and non-human animals across a range of scales and degrees of human management—from a small urban park to “pristine wilderness.” | [ |
| Green exercise | “Physical activities whilst at the same time being directly exposed to nature.” | [ |
| Nature-Based Interventions | “NBIs are programmes, activities or strategies that aim to engage people in nature–based experiences with the specific goal of achieving improved health and wellbeing.” | [ |
| Virtual Reality (VR) | “A medium composed of interactive computer simulation that senses the participant’s position and actions and replaces or augments the feedback to one or more senses, giving the feeling of being mentally immersed or present in the simulation (a virtual world).” | [ |
| Augmented Reality (AR) | AR “supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world.” | [ |
| Immersion | “The extent to which the computer displays are capable of delivering an inclusive, extensive, surrounding and vivid illusion of reality to the senses of a human participant” | [ |
| Presence | ‘‘The (psychological) sense of being in the virtual environment.” | [ |
| Technological Nature | “Technologies that in various ways mediate, augment or simulate the natural world.” | [ |
| Immersive Virtual Nature (IVN) | Based on so-called immersive virtual environments technology, provides the illusory perception of being enclosed within a natural environment. | [ |
Figure 1Predicted psychophysiological benefits from nature experiences at different levels of fidelity.