Literature DB >> 19911517

Combined pitch and roll and cybersickness in a virtual environment.

Frederick Bonato1, Andrea Bubka, Stephen Palmisano.   

Abstract

BACKGROUND: Stationary subjects who perceive visually induced illusions of self-motion, or vection, in virtual reality (VR) often experience cybersickness, the symptoms of which are similar to those experienced during motion sickness. An experiment was conducted to test the effects of single and dual-axis rotation of a virtual environment on cybersickness. It was predicted that VR displays which induced illusory dual-axis (as opposed to single-axis) self-rotations in stationary subjects would generate more sensory conflict and subsequently more cybersickness.
METHODS: There were 19 individuals (5 men, 14 women, mean age = 19.8 yr) who viewed the interior of a virtual cube that steadily rotated (at 60 degrees x s(-1)) about either the pitch axis or both the pitch and roll axes simultaneously. Subjects completed the Simulator Sickness Questionnaire (SSQ) before a trial and after 5 min of stimulus viewing.
RESULTS: Post-treatment total SSQ scores and subscores for nausea, oculomotor, and disorientation were significantly higher in the dual-axis condition.
CONCLUSIONS: These results support the hypothesis that a vection-inducing VR stimulus that rotates about two axes generates more cybersickness compared to aVR stimulus that rotates about only one. In the single-axis condition, sensory conflict and pseudo-Coriolis effects may have led to symptoms. However, in the dual-axis condition, not only was perceived self-motion more complex (two axes compared to one), the inducing stimulus was consistent with twice as much self-motion. Hence, the increased likelihood/magnitude of sensory conflict and pseudo-Coriolis effects may have subsequently resulted in a higher degree of cybersickness in the dual-axis condition.

Entities:  

Mesh:

Year:  2009        PMID: 19911517     DOI: 10.3357/asem.2394.2009

Source DB:  PubMed          Journal:  Aviat Space Environ Med        ISSN: 0095-6562


  10 in total

1.  Vection and visually induced motion sickness: how are they related?

Authors:  Behrang Keshavarz; Bernhard E Riecke; Lawrence J Hettinger; Jennifer L Campos
Journal:  Front Psychol       Date:  2015-04-20

Review 2.  Future challenges for vection research: definitions, functional significance, measures, and neural bases.

Authors:  Stephen Palmisano; Robert S Allison; Mark M Schira; Robert J Barry
Journal:  Front Psychol       Date:  2015-02-27

3.  Identifying Objective EEG Based Markers of Linear Vection in Depth.

Authors:  Stephen Palmisano; Robert J Barry; Frances M De Blasio; Jack S Fogarty
Journal:  Front Psychol       Date:  2016-08-10

4.  Effects of visual flow direction on signs and symptoms of cybersickness.

Authors:  Alireza Mazloumi Gavgani; Deborah M Hodgson; Eugene Nalivaiko
Journal:  PLoS One       Date:  2017-08-04       Impact factor: 3.240

5.  Virtual Reality as an Adjunct Home Therapy in Chronic Pain Management: An Exploratory Study.

Authors:  Bernie Garrett; Tarnia Taverner; Paul McDade
Journal:  JMIR Med Inform       Date:  2017-05-11

6.  Camera Stabilization in 360° Videos and Its Impact on Cyber Sickness, Environmental Perceptions, and Psychophysiological Responses to a Simulated Nature Walk: A Single-Blinded Randomized Trial.

Authors:  Sigbjørn Litleskare; Giovanna Calogiuri
Journal:  Front Psychol       Date:  2019-11-01

Review 7.  Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis.

Authors:  Mathieu Bergeron; Catherine L Lortie; Matthieu J Guitton
Journal:  Adv Med       Date:  2015-04-30

8.  More than a cool illusion? Functional significance of self-motion illusion (circular vection) for perspective switches.

Authors:  Bernhard E Riecke; Daniel Feuereissen; John J Rieser; Timothy P McNamara
Journal:  Front Psychol       Date:  2015-08-10

9.  The Effect of Visual Stimuli on Stability and Complexity of Postural Control.

Authors:  Haizhen Luo; Xiaoyun Wang; Mengying Fan; Lingyun Deng; Chuyao Jian; Miaoluan Wei; Jie Luo
Journal:  Front Neurol       Date:  2018-02-08       Impact factor: 4.003

10.  Virtual Reality Clinical Research: Promises and Challenges.

Authors:  Bernie Garrett; Tarnia Taverner; Diane Gromala; Gordon Tao; Elliott Cordingley; Crystal Sun
Journal:  JMIR Serious Games       Date:  2018-10-17       Impact factor: 4.143

  10 in total

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