| Literature DB >> 30504121 |
Kyungmi Chung1,2, Daeho Lee3, Jin Young Park1,2.
Abstract
BACKGROUND: With the global trend of urbanization, there are increasing reports of a possible association between decreased exposure to nature and increased occurrence of mental disorders. New 360° virtual reality (VR) technology using smartphones and portable VR glasses can overcome spatial and temporal limitations to help people deal with mental fatigue in everyday life.Entities:
Keywords: attention; electroencephalography; evoked potentials; smartphone; surveys and questionnaires; virtual reality
Mesh:
Year: 2018 PMID: 30504121 PMCID: PMC6300039 DOI: 10.2196/11152
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Illustration of expected event-related potential components (N1 and mismatch negativity/P3a complex) and their grand-averaged waveforms and topographic maps at the same region of interest (FCz electrode) evoked by a two-tone passive auditory oddball paradigm. aMMN: auditory mismatch negativity.
Demographic characteristics of the study sample (N=40).
| Characteristics | Participants, n (%) | |
| 19-29 | 38 (95) | |
| 30-39 | 2 (5) | |
| Male | 22 (55) | |
| Female | 18 (45) | |
| Single | 39 (98) | |
| Married | 1 (3) | |
| Undergraduate | 37 (93) | |
| Postgraduate | 3 (8) | |
| Unemployed | 7 (18) | |
| Student | 30 (75) | |
| Employed (full-time) | 3 (8) | |
| Low | 6 (15) | |
| Lower middle | 15 (38) | |
| Upper middle | 16 (40) | |
| High | 3 (8) | |
| Nonsmoker | 34 (85) | |
| Ex-smoker | 3 (8) | |
| Smoker | 3 (8) | |
| Never | 9 (23) | |
| Once per week | 18 (45) | |
| Twice per week | 6 (15) | |
| 3 times per week | 5 (13) | |
| 4 times per week | 2 (5) | |
| Underweight (<18.50) | 1 (3) | |
| Normal (18.50-24.99) | 21 (53) | |
| Overweight (23.00-24.99) | 11 (28) | |
| Obesity (25.00-29.99) | 6 (15) | |
| Extreme obesity (≥30) | 1 (3) | |
Figure 2Screenshots of (A) three different types of hard-fascinating fireworks virtual environments (VEs) and (B) one mixed soft-fascinating nature virtual environment, including seaside, grassland, and hill locations.
Figure 3Flowchart of the experimental procedure. VR: virtual reality; HCGSN: HydroCel Geodesic Sensor Net; SSQ: Simulator Sickness Questionnaire; VE: virtual environment; PRS: Perceived Restorativeness Scale; EEG: electroencephalography.
Figure 4(A) Comparison of the P3a amplitudes while viewing hard-fascinating and soft-fascinating virtual environments. (B) Comparison of the P3a amplitudes for 2 groups with different levels of restorative experience from the soft-fascinating virtual environment. (C) Correlation between self-reported perceived restorativeness scores (PRS) and P3a amplitudes. VE: virtual environment. Asterisk indicates P<.05.
Figure 5(A) Event-related potential topographic maps of the N1 for deviant tones and the MMN/P3a complex for the deviant-standard difference wave. (B) Time courses of the N1 and mismatch negativity/P3a complex components for FCz, which were shown by each of the 2 restorative groups during exposure to virtual nature. L-R group: low-restorative group; H-R group: high restorative group.