Literature DB >> 11209825

Cybersickness in the presence of scene rotational movements along different axes.

W T Lo1, R H So.   

Abstract

Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30 degrees/s, range: +/- 60 degrees). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.

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Year:  2001        PMID: 11209825     DOI: 10.1016/s0003-6870(00)00059-4

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  9 in total

1.  Effects of visual flow direction on signs and symptoms of cybersickness.

Authors:  Alireza Mazloumi Gavgani; Deborah M Hodgson; Eugene Nalivaiko
Journal:  PLoS One       Date:  2017-08-04       Impact factor: 3.240

2.  Camera Stabilization in 360° Videos and Its Impact on Cyber Sickness, Environmental Perceptions, and Psychophysiological Responses to a Simulated Nature Walk: A Single-Blinded Randomized Trial.

Authors:  Sigbjørn Litleskare; Giovanna Calogiuri
Journal:  Front Psychol       Date:  2019-11-01

Review 3.  The Effectiveness of Virtual Reality in Managing Acute Pain and Anxiety for Medical Inpatients: Systematic Review.

Authors:  Vinayak Smith; Ritesh Rikain Warty; Joel Arun Sursas; Olivia Payne; Amrish Nair; Sathya Krishnan; Fabricio da Silva Costa; Euan Morrison Wallace; Beverley Vollenhoven
Journal:  J Med Internet Res       Date:  2020-11-02       Impact factor: 5.428

4.  A mixed-methods exploration of virtual reality as a tool to promote green exercise.

Authors:  G Calogiuri; B J Keegan; S L Birkheim; T L Rydgren; O E Flaten; F Fröhlich; S Litleskare
Journal:  Sci Rep       Date:  2022-04-05       Impact factor: 4.379

5.  Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study.

Authors:  Heeseok Oh; Wookho Son
Journal:  Sensors (Basel)       Date:  2022-02-09       Impact factor: 3.576

6.  Evaluation of adaptation to visually induced motion sickness based on the maximum cross-correlation between pulse transmission time and heart rate.

Authors:  Norihiro Sugita; Makoto Yoshizawa; Makoto Abe; Akira Tanaka; Takashi Watanabe; Shigeru Chiba; Tomoyuki Yambe; Shin-ichi Nitta
Journal:  J Neuroeng Rehabil       Date:  2007-09-28       Impact factor: 4.262

7.  Effects of visually simulated roll motion on vection and postural stabilization.

Authors:  Shigehito Tanahashi; Hiroyasu Ujike; Ryo Kozawa; Kazuhiko Ukai
Journal:  J Neuroeng Rehabil       Date:  2007-10-09       Impact factor: 4.262

Review 8.  Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness.

Authors:  Natalia Dużmańska; Paweł Strojny; Agnieszka Strojny
Journal:  Front Psychol       Date:  2018-11-06

9.  Multiple spatial frames for immersive working memory.

Authors:  Dejan Draschkow; Anna C Nobre; Freek van Ede
Journal:  Nat Hum Behav       Date:  2022-01-20
  9 in total

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