| Literature DB >> 31574911 |
Małgorzata Dębska1, Jacek Polechoński2, Arkadiusz Mynarski3, Piotr Polechoński4.
Abstract
The aim of the study is to assess the enjoyment and intensity of physical exercise while practicing physical activity (PA) in immersive virtual reality (IVR) using innovative training devices (omni-directional Omni treadmill and Icaros Pro flight simulator). The study also contains the results of subjective research on the usefulness of such a form of PA in the opinion of users. In total, 61 adults (10 women and 51 men) took part in the study. To assess the enjoyment level (EL) Interest/Enjoyment subscale of Intrinsic Motivation Inventory (IMI) was used. Exercise intensity was assessed during 10-min sessions of active video games (AVGs) in IVR based on heart rate (HR). The average enjoyment level during physical exercise in IVR on the tested training devices was high (Omni 5.74 points, Icaros 5.60 points on a 1-7 Likert scale) and differed significantly in favor of PA on Omni. In the opinion of the majority of participants, AVGs in IVR on the tested devices constitute a sufficiently useful form of PA to meet the needs of leisure time activities, and they can even replace some forms of physical effort performed in a classic way. The intensity of PA during games on training devices was at the level recommended for health benefits for 80.55% (Omni) and 50.77% (Icaros Pro) of its duration. Based on the conducted research, it can be assumed that AVGs in IVR using a multi-directional treadmill and a flight simulator can be an effective tool for increasing participation in health-oriented PA.Entities:
Keywords: health-oriented physical activity; immersive virtual reality; intensity of physical activity; virtual reality
Mesh:
Year: 2019 PMID: 31574911 PMCID: PMC6801661 DOI: 10.3390/ijerph16193673
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Omni-directional Omni treadmill enabling locomotive movements in virtual reality (VR). Source: author’s elaboration.
Figure 2Icaros Pro – flight simulator in VR. Source: author’s elaboration.
Usefulness of physical activity in VR using innovative training devices (omni-directional Omni treadmill and Icaros Pro flight simulator) in the assessment of study participants.
| Question | Omni Users ( | Icaros Users ( | ||
|---|---|---|---|---|
| Yes/ | No/ | Yes/ | No/ | |
| If you had an Omni treadmill/Icaros device, would you perform physical activity in VR? | 92% | 8% | 88% | 12% |
| Would you recommend practicing physical activity in VR on the Omni treadmill/Icaros device to others? | 97% | 3% | 96% | 4% |
| Do you think that practicing physical activity on the Omni treadmill/Icaros device can be a supplement to physical activity of an aerobic/strength nature (exercises in a support position) in free time? | 100% | 0% | 100% | 0% |
| Do you think that practicing physical activity on the Omni treadmill/Icaros device can meet the needs related to physical activity performed in free time in the field of locomotion exercises (walking, running) (Omni)/in the area of exercises in a support position (Icaros)? | 72% | 28% | 80% | 20% |
| Do you think that physical activity on the Omni treadmill/Icaros device can replace typical, real forms of physical activity in free time, such as: walking, running (Omni)/typical exercises in a support position (Icaros)? | 44% | 56% | 60% | 40% |
Figure 3The average intensity of physical effort during active video games (AVGs) in VR on the Omni treadmill and Icaros Pro flight simulator, * p < 0.01.
Figure 4Duration of physical activity at different intensity intervals when practicing 10-min active video games (AVGs) on the Omni treadmill and Icaros Pro flight simulator, * p < 0.01.