| Literature DB >> 30691062 |
Tsu-Ming Yeh1, Fan-Yun Pai2, Mei-Yuan Jeng3.
Abstract
Due to the aging of organs, older adults may have limited physical strength for participating in outdoor activities. Therefore, indoor activities offer an alternative for maintaining the health of older adults. Following advances in technology, individuals can use virtual reality to exercise in their homes and are no longer subject to the constraints of the outdoor environment or weather conditions. In addition, these activities are easier to participate in when compared to real-world leisure activities. The present research included 294 older adults as its research subjects. They were given firsthand experience of Wii games for 10 weeks, in order to examine the ongoing participation intention of older adults following an experience with virtual reality leisure activities. The study found that experience attributes, experience consequences, and experience values were important factors in determining ongoing participation intention and can effectively predict ongoing participation intention. Four experience attributes-ease of use, usefulness, safety and flexibility, and fun-significantly influenced the experience value and experience consequences of older adults' participants. Experience values also influenced ongoing participation intention.Entities:
Keywords: experience values; leisure activity; ongoing participation; virtual reality
Mesh:
Year: 2019 PMID: 30691062 PMCID: PMC6388136 DOI: 10.3390/ijerph16030333
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Research framework.
Variable measurements.
| Variables | Questions | Reference |
|---|---|---|
| Experience attributes | Ease of use | Davis [ |
| Usefulness | ||
| Safety and flexibility | ||
| Fun | ||
| Experience consequences | Entertainment experience | Pine II and Gilmore [ |
| Aesthetic experience | ||
| Escapism experience | ||
| Education experience | ||
| Experience values | 1. Exercising with Wii improves my enjoyment of life. | Jeng and Yeh [ |
| Ongoing participation intention | 1. I’ll continue to exercising with Wii. | Hus and Lu [ |
Socio-demographic profile of the respondents.
| Category | Items | No. | % |
|---|---|---|---|
| Gender | male | 162 | 55.1% |
| female | 132 | 44.9% | |
| Age | 61–65 years old | 30 | 10.2% |
| 66–70 years old | 148 | 50.3% | |
| 71–75 years old | 80 | 27.2% | |
| 76 years old above | 36 | 12.2% | |
| Education level | elementary school | 30 | 10.2% |
| junior high school | 12 | 4.1% | |
| senior high school | 90 | 30.6% | |
| college or above | 162 | 55.0% | |
| Monthly income | NT$20,000 or less | 46 | 15.6% |
| NT$20,001–NT$35,000 | 102 | 34.7% | |
| NT$35,001–NT$50,000 | 98 | 33.3% | |
| NT$50,001–NT$65,000 | 26 | 8.6% | |
| NT$65,001 or above | 22 | 7.5% | |
| Housing situation | lived with family members | 221 | 75.2% |
| living with their spouse | 65 | 22.1% | |
| living on their own | 8 | 2.7% | |
| Marital status | married | 232 | 78.9% |
| widowed | 44 | 15.0% |
Correlations between variables.
| Variable | A1 | A2 | A3 | A4 | C1 | C2 | C3 | C4 | V1 | V2 | V3 | R1 | R2 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A1. Ease of use | 1 | ||||||||||||
| A2. Usefulness | 0.79 | 1 | |||||||||||
| A3. Safety and flexibility | 0.72 | 0.74 | 1 | ||||||||||
| A4. Fun | 0.66 | 0.65 | 0.66 | 1 | |||||||||
| C1. Entertainment experience | 0.65 | 0.64 | 0.60 | 0.59 | 1 | ||||||||
| C2. Aesthetic experience | 0.60 | 0.68 | 0.61 | 0.51 | 0.70 | 1 | |||||||
| C3. Escapism experience | 0.48 | 0.48 | 0.46 | 0.58 | 0.57 | 0.52 | 1 | ||||||
| C4. Education experience | 0.72 | 0.71 | 0.68 | 0.70 | 0.70 | 0.74 | 0.68 | 1 | |||||
| V1. Enjoyment of life | 0.62 | 0.57 | 0.57 | 0.57 | 0.54 | 0.54 | 0.42 | 0.64 | 1 | ||||
| V2. Sense of belonging | 0.63 | 0.60 | 0.56 | 0.59 | 0.54 | 0.54 | 0.54 | 0.71 | 0.66 | 1 | |||
| V3. Good memories | 0.78 | 0.68 | 0.64 | 0.60 | 0.58 | 0.62 | 0.51 | 0.68 | 0.62 | 0.63 | 1 | ||
| R1. Ongoing participation | 0.59 | 0.55 | 0.56 | 0.50 | 0.53 | 0.54 | 0.44 | 0.60 | 0.57 | 0.60 | 0.61 | 1 | |
| R2. May continue to play | 0.60 | 0.57 | 0.57 | 0.53 | 0.53 | 0.55 | 0.40 | 0.61 | 0.58 | 0.68 | 0.66 | 0.57 | 1 |
| Mean | 4.14 | 4.39 | 4.19 | 4.21 | 4.11 | 4.19 | 3.55 | 4.30 | 4.10 | 3.98 | 4.14 | 4.11 | 4.21 |
| Standard deviation | 0.56 | 0.64 | 0.63 | 0.78 | 0.55 | 0.55 | 0.80 | 0.75 | 0.74 | 0.85 | 0.87 | 0.76 | 0.79 |
All variables are statistically significant (p < 0.01).
Model’s goodness-of-fit indices.
| Name of Index | Standard | Research Results |
|---|---|---|
| χ2/df | <3 | 2.28 |
| GFI | >0.9 | 0.93 |
| AGFI | >0.9 | 0.90 |
| CFI | >0.9 | 0.97 |
| RMR | <0.08 | 0.01 |
| PGFI | >0.5 | 0.76 |
| AIC | 120.997 |
Confirmatory factor analysis (CFA) of the variable measurement model.
| Variable | Factor Loading | Reliability Coefficient | Measurement Error | Degree of Combination | AVE | ||
|---|---|---|---|---|---|---|---|
| Experience attributes | A1 | 0.87 | 0.75 | 0.25 | 18.55 *** | 0.90 | 0.70 |
| A2 | 0.87 | 0.73 | 0.25 | 18.41 *** | |||
| A3 | 0.83 | 0.69 | 0.31 | 17.27 *** | |||
| A4 | 0.78 | 0.61 | 0.39 | 15.52 *** | |||
| Experience consequences | C1 | 0.79 | 0.62 | 0.38 | 16.03 *** | 0.88 | 0.66 |
| C2 | 0.81 | 0.66 | 0.34 | 16.51 *** | |||
| C3 | 0.70 | 0.49 | 0.51 | 13.45 *** | |||
| C4 | 0.92 | 0.85 | 0.15 | 20.44 *** | |||
| Experience values | V1 | 0.76 | 0.58 | 0.42 | 15.07 *** | 0.84 | 0.64 |
| V2 | 0.81 | 0.66 | 0.34 | 16.43 *** | |||
| V3 | 0.82 | 0.67 | 0.33 | 16.72 *** | |||
| Ongoing participation intention | R1 | 0.78 | 0.61 | 0.39 | 13.94 *** | 0.73 | 0.58 |
| R2 | 0.74 | 0.55 | 0.45 | 14.82 *** | |||
***: p < 0.001.
Estimates of the path coefficients in the research model.
| Path | Path Coefficient | Reliability Coefficient | |
|---|---|---|---|
| H1 experience attributes → experience values | 0.51 | 4.54 *** | 0.26 |
| H2 experience consequences → experience values | 0.36 | 3.68 *** | 0.13 |
| H3 experience values → ongoing participation intention | 0.59 | 9.67 *** | 0.34 |
| H4 experience attributes → ongoing participation intention | 0.16 | 2.50 ** | 0.03 |
| H5 experience consequences → ongoing participation intention | 0.14 | 2.16 * | 0.02 |
| H6 experience attributes → experience consequences | 0.79 | 22.51 *** | 0.62 |
*: p < 0.05; **: p < 0.01; ***: p < 0.001.
Figure 2Path results for the behavior intentions of older adult participants.