| Literature DB >> 35564784 |
Muhammad Hizri Hatta1, Hatta Sidi1, Chong Siew Koon2, Nur Aishah Che Roos3, Shalisah Sharip1, Farah Deena Abdul Samad1, Ong Wan Xi2, Srijit Das4, Suriati Mohamed Saini1.
Abstract
There was a surge in psychological distress and emotional burnout during the COVID-19 pandemic. Virtual reality (VR) is helpful as a psychological intervention whilst maintaining physical or social distancing. The present systematic review assessed the role of VR as a psychological intervention tool for mental health problems during the COVID-19 pandemic. We conducted a systematic review that followed the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) guidelines. This study used the search-related terms: (Virtual reality OR simulated-3D-environment OR VR) AND (covid! or corona!) AND (mental* OR psychologic* OR well* OR health*) AND (intervention) on six databases, i.e., MEDLINE, PsycINFO, Ovid Medline, EMBASE, ACM digital library, and Cochrane Central Register of Controlled Trials (CENTRAL) from the inception date until 23 June 2021. We finally included four studies in the systematic review out of the 379 references imported for screening. These studies reveal that VR is beneficial as a psychological tool for intervention in individuals with mental health problems. Immersed in the telepresence, interacting in a 3-D format compared to a 2-D layout, having a sense of enjoyment and engagement, activating an affective-motivational state, "escaping" to a virtual from the real world are pivotal faucets of VR as a psychological tool for intervention.Entities:
Keywords: emotional; health; mental; pandemic; problems; psychological; review; tool; virtual reality
Mesh:
Year: 2022 PMID: 35564784 PMCID: PMC9102209 DOI: 10.3390/ijerph19095389
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Systematic literature search, screening, and relevance assessment conducted according to PRISMA guidelines.
Characteristics of the included studies.
| Study by Authors | Type of Study | Sample Size | Age | Country | Setting | Inclusion Criteria | Exclusion Criteria | Intervention | Exposure Measurement Scale | Outcome Measurement | Comparator/ | Statistics (e.g., OR/RR, | VR-Based Intervention |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Waller 2021 [ | RCT | 32 | 17–28 | Canada | Setting was | Not defined | Respondents were not controlled. The respondents underwent evaluation for life events, childhood events, traumatic events, PTSD, and life experiences before commencing the study | The non-VR group was exposed to (1) conventional face-to-face (in vivo (IV) method), (2) pre-recorded 360° video viewed by a standard laptop computer monitor (2D format), and (3) pre-recorded 360° video viewed through an HMD (VR condition; 3D format) | A revised evaluation of the emotional questionnaire, Buddhist Affective States, Meditation Breath Attention Scores, and Meditative Experience Questionnaire | Encountering relaxation, less distractibility from the | 3D (VR) vs. 2D format | Qualitative thematic | ↑ |
| Siani 2021 [ | Cross-sectional | 646 | 18–40 | UK-based with multiple countries’ participation | Online survey on researcher’s personal Facebook and Twitter, Facebook group (Virtual Reality Society, Oculus Virtual Reality), and Reddit channels | Not defined | Not defined | Mainly VR-video | N/A | Increased use of VR during quarantine, to study the impact on mental health, devices type, and fitness intensity | Control (waiting list) vs. Two-Group Random Assignment Pretest–Posttest Design | Majority were positive about the usefulness of VR for fitness (χ2 = 185.21,df = 4, | ↑ |
| Kolbe 2021 [ | Cross-sectional | 24 | N/A | USA | COCID-19 Rehabilitation Unit (CRU) | (1) Hospitalized patients with +ve COVID-19 PCR test | (1) Sexually not active, severe dementia and active delirium, or 1:1 sitter | (1) Guided meditation, (2) exploration of natural environments, (3) cognitive stimulation game | A yes or no simple rating scale of 1–10 scores where 10 indicates the highest satisfaction and highest recommendation | Satisfaction, perceived enhancement | CRU inpatients and staff | For patients: | ↑ |
| Yang 2021 [ | Cross-sectional | 235 | >18 | China | Local populace | Not defined | Not defined | Validation of a theoretical model of the 360 degrees VR: A theoretical construct comprising the following factors: EN, IN, SA, SP, SR, TP are strongly related to each other and may help reduce stress from the COVID-19 pandemic | A newly designed questionnaire (translated and back-translated from English to Chinese) on the following features: | Enjoyment (EN) Involvement (IN) Satisfaction (SA) Sense of presence (SA) Stress Reduction (SR) Telepresence (TP) factors | No control group defined | PLS-SEM: The sense of presence (SP) and their level of enjoyment (EN) (β = 0.221, | ↑ |
↑ = increased benefit and advantages; VR = virtual reality; OR = odds ratio; RR = relative risk; 95% CI = 95% confidence interval; β = Beta statistics; PLS-SEM = partial least squares structural equation modelling; LDT = letter-detection test.
Figure 2Examples of some patients’ suggestion in response to their VR experiences.
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| 13. Were conclusions appropriate, given study methods and results? |