Literature DB >> 26883340

Multiple sclerosis patients' experiences in relation to the impact of the kinect virtual home-exercise programme: a qualitative study.

Domingo Palacios-Ceña1, Rosa M Ortiz-Gutierrez, Almudena Buesa-Estellez, Fernando Galán-Del-Río, José M Cachon Perez, Rosa Martínez-Piedrola, Juan F Velarde-Garcia, Roberto Cano-DE-LA-Cuerda.   

Abstract

BACKGROUND: Neurorehabilitation programs are among the most popular therapies aimed at reducing the disabilities that result from multiple sclerosis. Video games have recently gained importance in the rehabilitation of patients with motor neurological dysfunctions. Currently, the studies describing the perspective of patients with multiple sclerosis who have participated in rehabilitation programmes via home-based video games are almost inexistent. AIM: The aim of this paper was to explore the experiences of multiple sclerosis patients who performed a virtual home-exercise programme using Kinect.
DESIGN: A qualitative research enquiry was conducted as part of a study that examined postural control and balance after a 10-week Kinect home-exercise programme in adults with multiple sclerosis.
SETTING: Patients were recruited from a Neurology Unit of a University Hospital. POPULATION: The inclusion criteria were: subjects aged between 20 and 60 years, diagnosed with multiple sclerosis for over 2 years based on the McDonald Criteria; with an EDSS score ranging from 3 to 5.
METHODS: Purposeful sampling method was implemented. The data collection consisted of unstructured interviews, using open questions, and thematic analysis was conducted. Guidelines for conducting qualitative studies established by the Consolidated Criteria for Reporting Qualitative Research were followed.
RESULTS: Twenty-four patients with a mean age of 36.69 were included. Four main themes emerged from the data: 1) regaining previous capacity and abilities. The patients described how, after the treatment with Kinect they felt more independent; 2) sharing the disease. The patients sharing the experience of living with MS with their family, thanks to the use of Kinect; 3) adapting to the new treatment. This refers to how the use of the videogame console incorporated novelties to their rehabilitation programme; and 4) comparing oneself. This refers to the appearance of factors that motivate the patient during KVHEP.
CONCLUSIONS: The patients' experiences gathered in this study highlight perceptions of unexpected improvement, an eagerness to improve, and the positive opportunity of sharing treatment with their social entourage thanks to the games. CLINICAL REHABILITATION IMPACT: These results can be applied to future research using video consoles, by individualizing and adapting the games to the patient's abilities, and by developing a new field in rehabilitation.

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Year:  2016        PMID: 26883340

Source DB:  PubMed          Journal:  Eur J Phys Rehabil Med        ISSN: 1973-9087            Impact factor:   2.874


  9 in total

Review 1.  Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy.

Authors:  Els Knippenberg; Jonas Verbrugghe; Ilse Lamers; Steven Palmaers; Annick Timmermans; Annemie Spooren
Journal:  J Neuroeng Rehabil       Date:  2017-06-24       Impact factor: 4.262

2.  Effects of virtual reality associated with serious games for upper limb rehabilitation inpatients with multiple sclerosis: randomized controlled trial.

Authors:  Alicia Cuesta-Gómez; Patricia Sánchez-Herrera-Baeza; Edwin Daniel Oña-Simbaña; Alicia Martínez-Medina; Carmen Ortiz-Comino; Carlos Balaguer-Bernaldo-de-Quirós; Alberto Jardón-Huete; Roberto Cano-de-la-Cuerda
Journal:  J Neuroeng Rehabil       Date:  2020-07-13       Impact factor: 4.262

3.  The Role of Engagement in Teleneurorehabilitation: A Systematic Review.

Authors:  Marta Matamala-Gomez; Marta Maisto; Jessica Isbely Montana; Petar Aleksandrov Mavrodiev; Francesca Baglio; Federica Rossetto; Fabrizia Mantovani; Giuseppe Riva; Olivia Realdon
Journal:  Front Neurol       Date:  2020-05-06       Impact factor: 4.003

4.  Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial.

Authors:  Carmen Nélida Waliño-Paniagua; Cristina Gómez-Calero; María Isabel Jiménez-Trujillo; Leticia Aguirre-Tejedor; Alberto Bermejo-Franco; Rosa María Ortiz-Gutiérrez; Roberto Cano-de-la-Cuerda
Journal:  J Healthc Eng       Date:  2019-04-22       Impact factor: 2.682

5.  Physiological Gait versus Gait in VR on Multidirectional Treadmill-Comparative Analysis.

Authors:  Katarzyna Jochymczyk-Woźniak; Katarzyna Nowakowska; Jacek Polechoński; Sandra Sładczyk; Robert Michnik
Journal:  Medicina (Kaunas)       Date:  2019-08-22       Impact factor: 2.430

6.  Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health.

Authors:  Małgorzata Dębska; Jacek Polechoński; Arkadiusz Mynarski; Piotr Polechoński
Journal:  Int J Environ Res Public Health       Date:  2019-09-30       Impact factor: 3.390

7.  Nintendo Switch Joy-Cons' Infrared Motion Camera Sensor for Training Manual Dexterity in People with Multiple Sclerosis: A Randomized Controlled Trial.

Authors:  Alicia Cuesta-Gómez; Paloma Martín-Díaz; Patricia Sánchez-Herrera Baeza; Alicia Martínez-Medina; Carmen Ortiz-Comino; Roberto Cano-de-la-Cuerda
Journal:  J Clin Med       Date:  2022-06-07       Impact factor: 4.964

8.  Health-Related Quality of Life Is Severely Affected in Primary Orthostatic Tremor.

Authors:  Lucie Maugest; Eavan M McGovern; Katia Mazalovic; Mohamed Doulazmi; Emmanuelle Apartis; Mathieu Anheim; Frédéric Bourdain; Eve Benchetrit; Virginie Czernecki; Emmanuel Broussolle; Cecilia Bonnet; Bruno Falissard; Marjan Jahanshahi; Marie Vidailhet; Emmanuel Roze
Journal:  Front Neurol       Date:  2018-01-15       Impact factor: 4.003

9.  Balance exercise facilitates everyday life for people with multiple sclerosis: A qualitative study.

Authors:  Anna Carling; Ylva Nilsagård; Anette Forsberg
Journal:  Physiother Res Int       Date:  2018-07-01
  9 in total

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