Literature DB >> 20183536

Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial.

Ryan E Rhodes1, Darren E R Warburton, Shannon S D Bredin.   

Abstract

Exercise games that employ video game technology are increasing in the marketplace but have received scant research attention despite their popularity. The purpose of this study was to evaluate the effect of videobike gaming on the constructs of the theory of planned behavior (TPB) and adherence in comparison to a cycling condition where participants listen to self-selected music. Participants were 29 inactive young men assigned randomly to experimental (n = 16) or comparison (n = 13) conditions. The recommended training regime consisted of moderate intensity activity (60-75% heart rate reserve), 3 days/week for 30 min/day for 6 weeks. At the end of the first session, participants were asked to complete TPB measures and these were subsequently measured 6 weeks later. Attendance was used as the measure of adherence. Results showed that affective attitude and adherence across the 6 weeks significantly favored the videobike condition over the comparison condition. Regression analyses suggested partial mediation of the effect of the videobike condition on adherence via affective attitude. This is the first study to provide evidence that interactive videobikes may improve adherence over traditional cycling because the activity produces higher affective attitudes. The results are promising for expanding to community-based evaluation.

Entities:  

Mesh:

Year:  2009        PMID: 20183536     DOI: 10.1080/13548500903281088

Source DB:  PubMed          Journal:  Psychol Health Med        ISSN: 1354-8506            Impact factor:   2.423


  21 in total

1.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

2.  Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial.

Authors:  Beth C Bock; Herpreet Thind; Shira I Dunsiger; Eva R Serber; Joseph T Ciccolo; Victoria Cobb; Kathy Palmer; Sean Abernathy; Bess H Marcus
Journal:  Contemp Clin Trials       Date:  2015-04-17       Impact factor: 2.226

3.  Energy expenditure and enjoyment during video game play: differences by game type.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; J Michael Bowling; Kurt M Ribisl; Sriram Kalyararaman
Journal:  Med Sci Sports Exerc       Date:  2011-10       Impact factor: 5.411

4.  Mediators of physical activity between standard exercise and exercise video games.

Authors:  Beth C Bock; Shira I Dunsiger; Joseph T Ciccolo; Eva R Serber; Wen-Chih Wu; Marie Sillice; Bess H Marcus
Journal:  Health Psychol       Date:  2019-09-12       Impact factor: 4.267

5.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

6.  Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games.

Authors:  Elizabeth J Lyons; Deborah F Tate; Stephanie E Komoski; Philip M Carr; Dianne S Ward
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

7.  Effectiveness of an upper extremity exercise device and text message reminders to exercise in adults with spina bifida: a pilot study.

Authors:  Theresa M Crytzer; Brad E Dicianno; Andrea D Fairman
Journal:  Assist Technol       Date:  2013

8.  Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adults.

Authors:  Cay Anderson-Hanley; Amanda L Snyder; Joseph P Nimon; Paul J Arciero
Journal:  Clin Interv Aging       Date:  2011-10-20       Impact factor: 4.458

9.  What Intervention Techniques Are Effective in Changing Positive Affective Variables and Physical Activity? A Systematic Review and Meta-Analysis.

Authors:  Cheng Chen; Emily Finne; Alexandra Kopp; Darko Jekauc
Journal:  Front Psychol       Date:  2021-06-10

10.  A randomized controlled pilot study of home-based step training in older people using videogame technology.

Authors:  Daniel Schoene; Stephen R Lord; Kim Delbaere; Connie Severino; Thomas A Davies; Stuart T Smith
Journal:  PLoS One       Date:  2013-03-05       Impact factor: 3.240

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.