Literature DB >> 21386720

Heart rate and perceived exertion during self-selected intensities for exergaming compared to traditional exercise in college-age participants.

Justin A Kraft1, William D Russell, Tracy A Bowman, Clifford W Selsor, Grant D Foster.   

Abstract

Exergames may be useful for promoting physical activity in younger populations. Heart rate (HRs) responses and rating of perceived exertion (RPE) at self-selected intensities were compared in college-age participants during 2 modes of exergame activity vs. traditional exercise. Thirty-seven participants (men: 20, women: 17) completed 3 30-minute self-selected intensity trials: (a) video game interactive bicycle ergometer (GB) (CatEye GB300), (b) interactive video dance game (Dance Dance Revolution [DDR]), and (c) traditional cycle ergometer (CE) while watching television. Mean HR, peak HR (PkHR), and minutes above target HR (THR) were significantly higher for GB (144 ± 22 b · min(-1) [57% HR reserve (HRR)], 161 ± 23 b · min(-1), and 22.5 ± 11.1 minutes) than for DDR (119 ± 16 b · min(-1) [37% HRR], 138 ± 20 b · min(-1), and 11.2 ± 11.9 minutes) or for CE (126 ± 20 b · min(-1) [42% HRR], 144 ± 24 b · min(-1), and 14.2 ± 12.6 minutes). The RPE was significantly higher for GB (4.2 ± 1.5) and CE (3.8 ± 1.2) than for DDR (2.7 ± 1.3). Recovery HR (RecHR) (15 minutes postexercise) was significantly higher for GB (91 ± 14 b · min(-1)) than for DDR (80 ± 11 b · min(-1)) and neared significance vs. CE (84 ± 14 b · min(-1), p = 0.059). No difference in PkHR, RecHR, or minutes above THR was observed between DDR and CE. Session RPE was significantly higher for GB (4.6 ± 1.7) and CE (4.1 ± 1.6) than for DDR (2.8 ± 1.5). All modes elicited extended proportions of time above THR; GB: 75%, DDR: 37%, and CE: 47%. Results support that exergames are capable of eliciting physiological responses necessary for fitness improvements. Practitioners might consider exergames as periodic activity options for clients needing motivation to be regularly active.

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Year:  2011        PMID: 21386720     DOI: 10.1519/JSC.0b013e3181e06f13

Source DB:  PubMed          Journal:  J Strength Cond Res        ISSN: 1064-8011            Impact factor:   3.775


  12 in total

Review 1.  Effects of Exergaming on Physical Activity in Overweight Individuals.

Authors:  Christoph Höchsmann; Michael Schüpbach; Arno Schmidt-Trucksäss
Journal:  Sports Med       Date:  2016-06       Impact factor: 11.136

2.  MEASUREMENT OF ENERGY EXPENDITURE WHILE PLAYING EXERGAMES AT A SELF-SELECTED INTENSITY.

Authors:  Bryan L Haddock; Sarah Jarvis; Nicholas R Klug; Tarah Gonzalez; Bryan Barsaga; Shannon R Siegel; Linda D Wilkin
Journal:  Open Sports Sci J       Date:  2012-09-02

3.  Cardiovascular and affective outcomes of active gaming: using the nintendo wii as a cardiovascular training tool.

Authors:  Keith E Naugle; Kelly M Naugle; Erik A Wikstrom
Journal:  J Strength Cond Res       Date:  2014-02       Impact factor: 3.775

4.  Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adults.

Authors:  Javier Monedero; Elizabeth J Lyons; Donal J O'Gorman
Journal:  PLoS One       Date:  2015-03-04       Impact factor: 3.240

5.  Energy Cost of Active and Sedentary Music Video Games: Drum and Handheld Gaming vs. Walking and Sitting.

Authors:  Edwin Miranda; Brittany S Overstreet; William A Fountain; Vincent Gutierrez; Michael Kolankowski; Matthew L Overstreet; Ryan M Sapp; Christopher A Wolff; Scott A Mazzetti
Journal:  Int J Exerc Sci       Date:  2017-11-01

6.  Comparison of College Students' Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise.

Authors:  Daniel J McDonough; Zachary C Pope; Nan Zeng; Jung Eun Lee; Zan Gao
Journal:  J Clin Med       Date:  2018-11-10       Impact factor: 4.241

7.  Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies.

Authors:  Carlos Hernández-Jiménez; Raquel Sarabia; María Paz-Zulueta; Paula Paras-Bravo; Amada Pellico; Laura Ruiz Azcona; Cristina Blanco; María Madrazo; María Jesus Agudo; Carmen Sarabia; Miguel Santibáñez
Journal:  Int J Environ Res Public Health       Date:  2019-07-08       Impact factor: 3.390

8.  Physiological Gait versus Gait in VR on Multidirectional Treadmill-Comparative Analysis.

Authors:  Katarzyna Jochymczyk-Woźniak; Katarzyna Nowakowska; Jacek Polechoński; Sandra Sładczyk; Robert Michnik
Journal:  Medicina (Kaunas)       Date:  2019-08-22       Impact factor: 2.430

9.  Validity of Borg Ratings of Perceived Exertion During Active Video Game Play.

Authors:  Brandon S Pollock; Jacob E Barkley; Nick Potenzini; Renee M Desalvo; Stacey L Buser; Ronald Otterstetter; Judith A Juvancic-Heltzel
Journal:  Int J Exerc Sci       Date:  2013-04-15

10.  Exergaming can be an innovative way of enjoyable high-intensity interval training.

Authors:  Trine Moholdt; Stian Weie; Konstantinos Chorianopoulos; Alf Inge Wang; Kristoffer Hagen
Journal:  BMJ Open Sport Exerc Med       Date:  2017-07-28
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