Literature DB >> 23897906

Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke.

Michal Kafri1, Mary Jane Myslinski, Venkata K Gade, Judith E Deutsch.   

Abstract

BACKGROUND: Off-the-shelf activity-promoting video games (AVGs) are proposed as a tool for promoting regular physical activity among individuals poststroke.
OBJECTIVE: To characterize the energy expenditure (EE), exercise intensity, and energy metabolism of individuals poststroke, while playing AVGs in different positions, from different consoles, and to compare the performance with comfortable walking and with able-bodied individuals.
METHODS: Eleven poststroke and 8 able-bodied participants played in standing Wii-Boxing Xbox-Boxing, Wii-Run and Penguin, and also Wii-Boxing in sitting. EE (expressed as metabolic equivalents [METs]); exercise intensity (expressed as %predicted maximal heart rate [HR]), rate of perceived exertion (RPE), and respiratory exchange ratio (RER) were used to characterize the games.
RESULTS: Participants' poststroke EE ranged from 1.81 ± 0.74 to 3.46 ± 1.3 METs and was lower compared with able-bodied participants for Xbox-Boxing (P = .001), Wii-Boxing in standing (P = .01), Run (P < .001), and Penguin (P = .001). Participants' poststroke exercise intensity ranged from 49.8 ± 9.3 to 64.7 ± 9.3 %predicted maximal HR and was lower compared with able-bodied participants for Xbox-Boxing (P = .007) and Run (P = .005). For participants poststroke, EE of walking at a comfortable did not differ from boxing games in standing or Run. For able-bodied participants only, the EE for Xbox-Boxing was higher than Wii-Boxing (6.5 ± 2.6 vs 4.4 ± 1.1, P = .02). EE was higher in standing versus sitting for poststroke (P = .04) and able-bodied (P = .03) participants. There were no significant group differences for RPEs. RER of playing in sitting approached anaerobic metabolism.
CONCLUSIONS: Playing upper extremity (ie, Boxing) or mobility (ie, Run) AVGs in standing resulted in moderate EE and intensity for participants poststroke. EE was lower for poststroke than for able-bodied participants.

Entities:  

Keywords:  energy expenditure; exercise; health; physical activity; stroke; video games

Mesh:

Year:  2013        PMID: 23897906     DOI: 10.1177/1545968313497100

Source DB:  PubMed          Journal:  Neurorehabil Neural Repair        ISSN: 1545-9683            Impact factor:   3.919


  18 in total

1.  Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research.

Authors:  Josef Wiemeyer; Judith Deutsch; Laurie A Malone; Jennifer L Rowland; Maria C Swartz; Jianjing Xiong; Fang Fang Zhang
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2.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

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Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

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Journal:  J Spinal Cord Med       Date:  2018-04-04       Impact factor: 1.985

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Authors:  Shane Chanpimol; Bryant Seamon; Haniel Hernandez; Michael Harris-Love; Marc R Blackman
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5.  Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol.

Authors:  Laurie A Malone; Sangeetha Padalabalanarayanan; Justin McCroskey; Mohanraj Thirumalai
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7.  Home-based balance training using Wii Fit™: a pilot randomised controlled trial with mobile older stroke survivors.

Authors:  André Golla; Tobias Müller; Kai Wohlfarth; Patrick Jahn; Kerstin Mattukat; Wilfried Mau
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8.  The efficacy of balance training with video game-based therapy in subacute stroke patients: a randomized controlled trial.

Authors:  Giovanni Morone; Marco Tramontano; Marco Iosa; Jacob Shofany; Antonella Iemma; Massimo Musicco; Stefano Paolucci; Carlo Caltagirone
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Review 9.  Combining Dopaminergic Facilitation with Robot-Assisted Upper Limb Therapy in Stroke Survivors: A Focused Review.

Authors:  Duc A Tran; Marta Pajaro-Blazquez; Jean-Francois Daneault; Jaime G Gallegos; Jose Pons; Felipe Fregni; Paolo Bonato; Ross Zafonte
Journal:  Am J Phys Med Rehabil       Date:  2016-06       Impact factor: 2.159

10.  Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke.

Authors:  Iratxe Unibaso-Markaida; Ioseba Iraurgi
Journal:  Behav Neurol       Date:  2021-06-28       Impact factor: 3.342

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