| Literature DB >> 31120320 |
Yu Shu M1, Agaloos Pesigan Ivan Jacob1, Zhang Meng Xuan1, Wu Anise M S1.
Abstract
BACKGROUND AND AIMS: Internet gaming disorder (IGD) was proposed in Diagnostic and Statistical Manual of Mental Disorders of American Psychiatric Association as an area warranting more research attention. High prevalence of excessive Internet game use and related addictions has been reported in China, especially among youth; however, there is a lack of psychometrically and theoretically sound instruments for assessing IGD in the Chinese language.Entities:
Keywords: IGD-20 Test; addiction; assessment; online game; youth
Mesh:
Year: 2019 PMID: 31120320 PMCID: PMC7044552 DOI: 10.1556/2006.8.2019.18
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Descriptive statistics for the measures
| Middle school | University | Total | Group difference | ||||
|---|---|---|---|---|---|---|---|
| % | % | % | χ2 | ||||
| Total | 569 | 100 | 523 | 100 | 1,092 | 100 | – |
| 0.363 | |||||||
| Male/female | 302/263 | 53.1/46.2 | 270/253 | 51.6/48.4 | 572/516 | 52.4/47.3 | |
| Age | 13.34 | 0.68 | 20.12 | 1.73 | 16.59 | 3.63 | −83.63*** |
| Weekly expenseb | 28.46 | 426.90 | 60.44 | 505.00 | 43.74 | 465.90 | −1.12 |
| Weekly game time | 4.47 | 9.65 | 11.11 | 14.99 | 7.65 | 12.90 | −8.49*** |
| IGD-20 Test | 39.76 | 12.57 | 43.26 | 13.72 | 41.44 | 13.25 | −4.37*** |
| YIAT | 40.22 | 15.46 | 42.90 | 16.03 | 41.53 | 15.79 | −2.72** |
| Depression | 9.31 | 9.40 | 9.86 | 9.10 | 9.61 | 9.23 | −0.90 |
Note. SD: standard deviation; IGD-20 Test: 20-item Internet Gaming Disorder Test; YIAT: Young Internet Addiction Test.
aFour missing cases. bIn Chinese Yuan (CNY); 1 CNY ≈ 0.16 USD.
**p < .01. ***p < .001 for group differences across middle school and university groups.
Figure 1.Confirmatory factor analysis diagram
Factor loadings of the IGD-20 Test and Cronbach’s α of the subfactors
| Middle school (α = .90) | University (α = .92) | All (α = .90) | ||
|---|---|---|---|---|
| .820 | .860 | .840 | ||
| IGD1 | I often lose sleep because of long gaming sessions | .535 | .651 | .602 |
| IGD3 | I have significantly increased the amount of time I play games over past year | .601 | .584 | .595 |
| IGD7 | I usually think about my next gaming session when I am not playing | .754 | .775 | .741 |
| IGD9 | I need to spend increasing amounts of time engaged in playing games | .808 | .767 | .788 |
| IGD13 | I think gaming has become the most time consuming activity in my life | .571 | .750 | .663 |
| IGD15 | I often think that a whole day is not enough to do everything I need to do in-game | .661 | .719 | .697 |
| .570 | .610 | .590 | ||
| IGD2 | I never play games in order to feel better | .198 | .288 | .238 |
| IGD8 | I play games to help me cope with any bad feelings I might have | .712 | .645 | .678 |
| IGD14 | I play games to forget about whatever’s bothering me | .851 | .895 | .874 |
| .820 | .820 | .820 | ||
| IGD4 | When I am not gaming I feel more irritable | .727 | .761 | .760 |
| IGD10 | I feel sad if I am not able to play games | .764 | .813 | .792 |
| IGD16 | I tend to get anxious if I can’t play games for any reason | .794 | .770 | .781 |
| .430 | .580 | .520 | ||
| IGD5 | I have lost interest in other hobbies because of my gaming | .588 | .782 | .710 |
| IGD11 | I have lied to my family members because the amount of gaming I do | .576 | .600 | .605 |
| IGD17 | I think my gaming has jeopardised the relationship with my partner | .481 | .659 | .593 |
| IGD19 | I know my main daily activity (i.e., occupation, education, homemaker, etc.) has not been negatively affected by my gaming | .014 | .005 | .013 |
| IGD20 | I believe my gaming is negatively impacting on important areas of my life | .317 | .479 | .392 |
| .840 | .800 | .820 | ||
| IGD6 | I would like to cut down my gaming time but it’s difficult to do | .814 | .835 | .818 |
| IGD12 | I do not think I could stop gaming | .734 | .665 | .705 |
| IGD18 | I often try to play games less but find I cannot | .845 | .772 | .811 |
Note. IGD-20 Test: 20-item Internet Gaming Disorder Test.
Tests of invariance of the IGD-20 Test
| Model | Model fit | Model comparison | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| χ2 | CFI | TLI | RMSEA [90% CI] | SRMR | Δχ2 | Δ | ΔCFI | ΔTLI | ΔRMSEA | ||
| Configural | 1,011.777 | 320 | 0.929 | 0.916 | 0.063 [0.059, 0.068] | 0.040 | |||||
| Metric | 1,061.435 | 335 | 0.925 | 0.915 | 0.063 [0.059, 0.068] | 0.050 | 49.658*** | 15 | 0.004 | 0.001 | 0.000 |
| Scalar | 1,198.857 | 350 | 0.913 | 0.905 | 0.067 [0.063, 0.071] | 0.054 | 137.422*** | 15 | 0.012 | 0.010 | 0.004 |
Note. A subsequent model was evaluated to have significant change in goodness of fit than the previous model when two of the three criteria are met: the χ2 difference test was significant (p < .05), the change in CFI was higher than or equal to 0.01 and the change in the TLI was higher than or equal to 0.02 (Cheung & Rensvold, 2002; Vandenberg & Lance, 2000). CFI: comparative fit index; TLI: Tucker–Lewis index; RMSEA: root mean square error of approximation; SRMR: standardized root mean square residual; CI: confidence interval; IGD-20 Test: 20-item Internet Gaming Disorder Test.
***p < .001.
Results obtained from the latent profile analysis
| Number of class | AIC | BIC | Sample-size adjusted BIC | Entropy | Lo–Mendell–Rubin | |
|---|---|---|---|---|---|---|
| 1 | 13.432.70 | 13.482.66 | 13.450.90 | |||
| 2 | 11,142.77 | 11,222.70 | 11,171.88 | 0.88 | 2,301.93 | .00 |
| 3 | 10,432.66 | 10,542.57 | 10,472.69 | 0.89 | 722.11 | .00 |
| 5 | 9,941.27 | 10,111.13 | 10,003.14 | 0.90 | 164.93 | .09 |
| 6 | 9,810.68 | 10,010.51 | 9,883.46 | 0.91 | 142.59 | .06 |
Note. The accepted model is represented in bold. AIC: Akaike’s information criterion; BIC: Bayesian information criterion.
Figure 2.Classes obtained from the latent profile analysis
Comparison of the four latent classes
| Regular gamers ( | Low-risk gamers ( | High-risk gamers ( | Probable disordered gamers ( | |||||
|---|---|---|---|---|---|---|---|---|
| Mean | Mean | Mean | Mean | |||||
| Salience-tolerance (mean = 1.97, | 1.32a | 0.02 | 2.26b | 0.06 | 2.93c | 0.04 | 3.97d | 0.24 |
| Mood modification (mean = 2.91, | 2.50a | 0.05 | 3.22b | 0.04 | 3.33b | 0.05 | 3.93c | 0.15 |
| Withdrawal (mean = 1.75, | 1.11a | 0.01 | 1.87b | 0.04 | 2.92c | 0.09 | 4.27d | 0.15 |
| Conflict (mean = 2.06, | 1.66a | 0.02 | 2.17b | 0.04 | 2.79c | 0.05 | 3.06c | 0.24 |
| Relapse (mean = 1.94, | 1.20a | 0.02 | 2.29b | 0.07 | 2.99c | 0.07 | 4.30d | 0.20 |
| IGD-20 Test | 30.67a | 0.25 | 46.52b | 0.32 | 59.21c | 0.38 | 76.66d | 1.79 |
| YIAT | 29.77a | 0.41 | 47.59b | 0.59 | 59.34c | 0.70 | 77.34d | 3.20 |
| Weekly game time | 3.71a | 0.30 | 8.64b | 0.66 | 13.53c | 1.25 | 20.71c | 4.24 |
| Weekly expensee | 16.36 | 8.02 | 17.71 | 8.02 | 105.82 | 52.81 | 512.93 | 435.49 |
| Age | 16.12a | 0.16 | 16.84b | 0.20 | 17.39b | 0.27 | 16.36ab | 0.84 |
| Gender | 0.36a | 0.02 | 0.60b | 0.03 | 0.80c | 0.03 | 0.68bc | 0.10 |
Note. Mean values having different superscript letters (a–d) are different on at least p < .05 level according to the pairwise Wald test of mean equality for latent class predictors in mixture modeling. SD: standard deviation; SE: standard error; IGD-20 Test: 20-item Internet Gaming Disorder Test; YIAT: Young Internet Addiction Test. ein Chinese Yuan (CNY); 1 CNY ≈ 0.16 USD.
| 1 | 我经常因为长时间打游戏而睡眠不足。 |
| 2R* | 我从来不会为了让自己感觉好一点而去打游戏。 |
| 3 | 在过去的一年里我打游戏的时间明显增多了。 |
| 4 | 我不打游戏的时候会感觉比较急躁易怒。 |
| 5 | 因为打游戏,我对我其他的爱好失去了兴趣。 |
| 6 | 我想少打点游戏但是很难做到。 |
| 7 | 不打游戏的时候我总是想着下次玩的时候的事。 |
| 8 | 打游戏可以帮助我处理我的坏情绪。 |
| 9 | 我需要越来越多的时间来打游戏。 |
| 10 | 不能打游戏的时候我会觉得难过。 |
| 11 | 我曾因为打游戏而对家人说谎。 |
| 12 | 我觉得我没法不打游戏。 |
| 13 | 我觉得打游戏已经成为我生活中最消耗时间的活动了。 |
| 14 | 我打游戏来忘掉烦心事。 |
| 15 | 我经常觉得一整天时间不够我做完我在游戏里想做的事。 |
| 16 | 不论我因为什么原因不能打游戏的时候,我会觉得比较焦虑。 |
| 17 | 我觉得我打游戏这件事已经危害了我和我另一半的关系。 |
| 18 | 我经常尝试少打点游戏但发现自己做不到。 |
| 19R* | 打游戏没有对我生活的主要活动(例如上班、上学、家务等等)产生负面影响。 |
| 20 | 我认为打游戏对我生活里重要的东西有负面影响。 |
| Dimensions:Salience-tolerance: 1, 3, 7, 9, 13, 15 | |
Note. A 5-point Likert response scale (1 = 非常不同意, 2 = 不同意, 3 = 中立, 4 = 同意, and 5 = 非常同意) is used.
*Reversed items.