| Literature DB >> 35012502 |
Xuechan Lyu1, Tianzhen Chen1, Zhe Wang1, Jing Lu1, Chenyi Ma1, Haoye Tan1, Runji Li2, Peiyan Wang3, Limin Ma3, Hongwei Li3, Shuqin Hui3, Wenli Zhao3, Jiang Long1, Na Zhong4, Min Zhao5,6,7.
Abstract
BACKGROUND: In recent years, there have been frequent reports of gaming disorder in China, with more focus on young people. We developed and psychometrically tested a Gaming Disorder screening scale (i.e., Gaming Disorder Screening Scale - GDSS) for Chinese adolescents and young adults, based on the existing scales and diagnostic criteria, but also considering the development status of China.Entities:
Keywords: Chinese; Online gaming disorder; Screening
Mesh:
Year: 2022 PMID: 35012502 PMCID: PMC8751106 DOI: 10.1186/s12888-021-03678-1
Source DB: PubMed Journal: BMC Psychiatry ISSN: 1471-244X Impact factor: 3.630
Rotating Component Matrix
| Item | Behavior | Functioning | Cognition and Emotion |
|---|---|---|---|
| 5. I’ve tried to reduce the amount of time I spend playing online games, but it doesn’t work | .86 | ||
| 3. Because of playing online games, I am less interested in other activities than before (e.g. meeting friends offline, spending time with my parents) | .84 | ||
| 9. I feel like I can’t control the time I spend playing online games | .82 | ||
| 1.My interests have changed as a result of playing online games (e.g., I used to love sports, but now I love online games related activities) | .79 | ||
| 7. I actually spend more time on online games than I promise others | .76 | ||
| 2. I will lie to my family or teachers to cover up the real time I spend playing online games | .74 | ||
| 10. I risk losing important friendships or family relationships to play online games (e.g., reducing contact with friends or being ostracized by friends for frequent online games, conflicting with parents over excessive use of online games) | .88 | ||
| 17. Because of my frequent online games, real-life friends have gradually reduced contact with me | .86 | ||
| 8. Because I play online games frequently, I get into trouble at school (e.g. declining academic performance and lack of success in class) | .84 | ||
| 13. I’ll ignore what I’m supposed to do because I’m online (e.g., I was planning to do my homework, but I’m postponing it because I’m playing online games) | .83 | ||
| 16. My family will complain to me because I have played online games longer than they expected | .80 | ||
| 11. I get impatient and even angry when someone disturbs me to play online games | .89 | ||
| 4. I need to keep breaking records (or passing) to get the excitement I want (or want to be a master or a strong player in the game) | .84 | ||
| 12. When I didn’t break the record (or didn’t pass), I thought I’d make it next time | .72 | ||
| 14. When I can’t play online games, I get irritable or unhappy | .71 | ||
| 18. When I can’t play online games, I get anxious and pressured | .63 | ||
| 15. I’ll plan the time or content of the next game | .59 | ||
| 6. Even when I’m not playing online games, game-related content comes to my mind | .52 |
Fig. 1Standardized individual parameters (covariance factors, factorial weights and measurement errors)
Multi-group analysis of fit indices by gender and age groups
| Model | χ2/df | p | TLI | CFI | RMSEA | Δ-RMSEA | Δ-CFI |
|---|---|---|---|---|---|---|---|
| Across gender group | |||||||
| Male | 5.98 | <.001 | 0.91 | 0.93 | 0.07 | / | / |
| Female | 4.70 | <.001 | 0.93 | 0.94 | 0.07 | / | / |
| Configural invariance | 5.34 | <.001 | 0.92 | 0.93 | 0.05 | / | / |
| Metric invariance | 5.14 | <.001 | 0.92 | 0.93 | 0.05 | −0.001 | 0 |
| Scalar invariance | 5.22 | <.001 | 0.92 | 0.93 | 0.05 | −0.001 | −0.007 |
| Residual invariance | 5.60 | <.001 | 0.91 | 0.92 | 0.05 | 0.001 | −0.019 |
| Across age group | |||||||
| Below mean age | 7.54 | <.001 | 0.91 | 0.92 | 0.08 | / | / |
| Above mean age | 4.05 | <.001 | 0.90 | 0.91 | 0.06 | / | / |
| Configural invariance | 5.79 | <.001 | 0.89 | 0.92 | 0.05 | / | / |
| Metric invariance | 5.65 | <.001 | 0.90 | 0.92 | 0.05 | −0.001 | −0.003 |
| Scalar invariance | 8.23 | <.001 | 0.84 | 0.86 | 0.07 | 0.012 | −0.061 |
| Residual invariance | 8.64 | <.001 | 0.83 | 0.84 | 0.07 | 0.013 | −0.078 |
χ2 chi-squared, df degrees of freedom, CFI comparative fit index, TLI Tucker-Lewis Index, RMSEA root-mean-square error of approximation, ΔCFI differences in the value of the Comparative Fit Index, ΔRMSEA differences in the value of the root-mean-square error of approximation
Fig. 2Results of the area under the receiver operating characteristic curve analysis for the GDSS for classifying gaming disorder (according to the clinical diagnosis)