| Literature DB >> 30846962 |
Rong Shao1,2, Yunqiang Wang1.
Abstract
To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment, normative beliefs about aggression, and aggressive behavior. The results showed that there was a significant positive correlation between exposure to violent video games and adolescent aggression; normative beliefs about aggression had a mediation effect on exposure to violent video games and adolescent aggression, while family environment moderated the first part of the mediation process. For individuals with a good family environment, exposure to violent video games had only a direct effect on aggression; however, for those with poor family environment, it had both direct and indirect effects mediated by normative beliefs about aggression. This moderated mediation model includes some notions of General Aggression Model (GAM) and Catalyst Model (CM), which helps shed light on the complex mechanism of violent video games influencing adolescent aggression.Entities:
Keywords: aggression; family environment; moderated mediation effect; normative beliefs about aggression; violence video games
Year: 2019 PMID: 30846962 PMCID: PMC6394371 DOI: 10.3389/fpsyg.2019.00384
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Means, standard deviations, and Pearson correlations among study variables.
| Mean ( | 1 | 2 | 3 | 4 | |
|---|---|---|---|---|---|
| 1. Violent video exposure | 11.13 (10.54) | 1 | |||
| 2. Family environment | 18.82 (4.06) | −0.09 | 1 | ||
| 3. Normative beliefs about aggression | 32.49 (8.89) | 0.20 | −0.34 | 1 | |
| 4. Aggression | 74.70 (16.04) | 0.26 | −0.29 | 0.34 | 1 |
p < 0.05,
p < 0.001.
Moderated mediation effect analysis of the relationship between violent video exposure and aggression.
| Model 1 (criterion: AG) | Model 2 (criterion: NBA) | Model 3 (criterion: AG) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| 95% CI |
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| 95% CI |
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|
| 95% CI | |
| V VE | 0.24 | 0.04 | 0.24 | [0.16, 0.31] | 0.13 | 0.04 | 0.13 | [0.06, 0.21] | 0.21 | 0.04 | 0.21 | [0.13, 0.28] |
| FE | −0.27 | 0.04 | −0.27 | [−0.34, −0.20] | −0.32 | 0.04 | −0.32 | [−0.39, −0.25] | −0.19 | 0.04 | −0.19 | [−0.27, −0.12] |
| V VE × FE | −0.04 | 0.03 | −0.05 | [−0.11, 0.02] | −0.12 | 0.03 | −0.13 | [−0.19, −0.06] | −0.02 | 0.04 | 0.02 | [−0.09, 0.05] |
| NBA | 0.24 | 0.04 | 0.24 | [0.16, 0.32] | ||||||||
| NBA × FE | 0.02 | 0.04 | 0.02 | [−0.06, 0.19] | ||||||||
| Gender | 0.05 | 0.08 | 0.03 | [−0.10, 0.20] | −0.16 | 0.08 | −0.08 | [−0.31, −0.01] | 0.09 | 0.08 | 0.05 | [−0.06, 0.24] |
|
| 0.14 | 0.17 | 0.19 | |||||||||
|
| 27.12 | 31.80 | 25.38 | |||||||||
V VE, violent video exposure; FE, family environment; NBA, normative beliefs about aggression; AG, aggression.
p < 0.05,
p < 0.01,
p < 0.001.
Figure 1The moderating effect of the family environment on the relationship between violent video game exposure and normative beliefs about aggression.