Literature DB >> 15013264

An update on the effects of playing violent video games.

Craig A Anderson1.   

Abstract

This article presents a brief overview of existing research on the effects of exposure to violent video games. An updated meta-analysis reveals that exposure to violent video games is significantly linked to increases in aggressive behaviour, aggressive cognition, aggressive affect, and cardiovascular arousal, and to decreases in helping behaviour. Experimental studies reveal this linkage to be causal. Correlational studies reveal a linkage to serious, real-world types of aggression. Methodologically weaker studies yielded smaller effect sizes than methodologically stronger studies, suggesting that previous meta-analytic studies of violent video games underestimate the true magnitude of observed deleterious effects on behaviour, cognition, and affect.

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Year:  2004        PMID: 15013264     DOI: 10.1016/j.adolescence.2003.10.009

Source DB:  PubMed          Journal:  J Adolesc        ISSN: 0140-1971


  32 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Toward brain correlates of natural behavior: fMRI during violent video games.

Authors:  Klaus Mathiak; René Weber
Journal:  Hum Brain Mapp       Date:  2006-12       Impact factor: 5.038

3.  The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Authors:  Christopher John Ferguson
Journal:  Psychiatr Q       Date:  2007-12

4.  Young children's video/computer game use: relations with school performance and behavior.

Authors:  Erin C Hastings; Tamara L Karas; Adam Winsler; Erin Way; Amy Madigan; Shannon Tyler
Journal:  Issues Ment Health Nurs       Date:  2009-10       Impact factor: 1.835

Review 5.  Game of thorns: Modern day opium.

Authors:  P S Bhat; Jyoti Prakash; Kalpana Srivastava
Journal:  Med J Armed Forces India       Date:  2019-04-02

6.  Parental perceptions of technology and technology-focused parenting: Associations with youth screen time.

Authors:  Wesley Sanders; Justin Parent; Rex Forehand; Alexandra D W Sullivan; Deborah J Jones
Journal:  J Appl Dev Psychol       Date:  2016-03-14

7.  Youth Screen Time and Behavioral Health Problems: The Role of Sleep Duration and Disturbances.

Authors:  Justin Parent; Wesley Sanders; Rex Forehand
Journal:  J Dev Behav Pediatr       Date:  2016-05       Impact factor: 2.225

8.  Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children.

Authors:  Michele L Ybarra; L Rowell Huesmann; Josephine D Korchmaros; Sari L Reisner
Journal:  Aggress Behav       Date:  2014-01-24       Impact factor: 2.917

9.  Correlates of video games playing among adolescents in an Islamic country.

Authors:  Hamid Allahverdipour; Mohsen Bazargan; Abdollah Farhadinasab; Babak Moeini
Journal:  BMC Public Health       Date:  2010-05-27       Impact factor: 3.295

10.  Violence in teen-rated video games.

Authors:  Kevin Haninger; M Seamus Ryan; Kimberly M Thompson
Journal:  MedGenMed       Date:  2004-03-11
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