| Literature DB >> 33799538 |
Ana Ruiz-Fernández1, Miriam Junco-Guerrero1, David Cantón-Cortés1.
Abstract
Research into the effects of violent video games on levels of aggression has raised concerns that they may pose a significant social risk, especially among younger people. The objective of this study was to analyze, through structural equation models, the mediating role of psychological engagement in the relationship between the consumption of violent video games and child-to-parent violence (CPV) against the mother and the father. The sample consisted of 916 students from the third and fourth grades of compulsory secondary education, first and second grades of high school, and first cycle of vocational training (483 males and 433 females), of whom a total of 628 were video game players, aged between 13 and 19. The exposure to video games was assessed through an author-elaborated questionnaire, engagement was evaluated with the game engagement questionnaire, and CPV was assessed through the child-to-parent aggression questionnaire. The structural equation models indicated that exposure to violent video games was related to lower rates of CPV against both parents. Conversely, the flow (a sense of being in control, being one with activity, and experiencing distortions in the perception of time) dimension of engagement positively correlated with the level of CPV against the mother, whereas the flow and absorption (total engagement in the current experience) dimensions correlated with CPV against the father. In conclusion, the results confirm the role of violent video game consumption, reducing CPV rates against both parents, a role that is offset to the extent that these violent games provoke engagement in the user.Entities:
Keywords: aggression; child-to-parent violence; engagement; violent video games
Year: 2021 PMID: 33799538 PMCID: PMC8001326 DOI: 10.3390/ijerph18062845
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Descriptive statistics of exposure to violence on TV, substance use, video games engagement and child-to-parent violence (CPV) among video games players.
| Variable | M | SD | Min. | Max. | Skewness | Kurtosis |
| |
|---|---|---|---|---|---|---|---|---|
| Violent TV exposure | 7.47 | 3.28 | 0 | 12 | −0.61 | −0.45 | 590 | |
| Alcohol consumption | 0.45 | 0.94 | 0 | 5 | 2.64 | 7.67 | 625 | |
| Drugs consumption | 0.24 | 0.95 | 0 | 5 | 4.17 | 16.56 | 626 | |
| Absorption | 6.37 | 1.77 | 5 | 15 | 1.66 | 2.93 | 605 | |
| Flow | 14.07 | 3.61 | 8 | 25 | 0.67 | −0.11 | 600 | |
| Presence | 7.58 | 2.1 | 4 | 12 | 0.17 | −0.76 | 605 | |
| Immersion | 1.87 | 0.86 | 1 | 3 | 0.25 | −1.62 | 607 | |
| CPV Mother | Psychological | 4.03 | 3.31 | 0 | 18 | 1.08 | 1.02 | 626 |
| Physical | 0.14 | 0.59 | 0 | 7 | 5.86 | 44.37 | 626 | |
| Financial | 0.37 | 0.75 | 0 | 3 | 2.19 | 4.23 | 626 | |
| CPV Father | Psychological | 3.54 | 3.25 | 0 | 18 | 1.25 | 1.72 | 622 |
| Physical | 0.13 | 0.57 | 0 | 6 | 5.81 | 40.84 | 622 | |
| Financial | 0.3 | 0.68 | 0 | 3 | 2.46 | 5.71 | 622 | |
Correlations of all of the variables examined in the study among video games players.
| Variable | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. Sex | |||||||||||||||
| 2. Violent TV exposure | 0.120 ** | ||||||||||||||
| (590) | |||||||||||||||
| 3. Alcohol | −0.00 | 0.07 | |||||||||||||
| (625) | (589) | ||||||||||||||
| 4. Drugs | 0.00 | 0.05 | 0.55 *** | ||||||||||||
| (626) | (590) | (625) | |||||||||||||
| 5. Violent video games | −0.397 *** | −0.07 | 0.10 ** | 0.12 *** | |||||||||||
| (622) | (584) | (619) | (620) | ||||||||||||
| 6. Absorption | 0.08 * | 0.10 * | −0.02 | 0.01 | −0.01 | ||||||||||
| (605) | (570) | (602) | (603) | (601) | |||||||||||
| 7. Flow | −0.02 | 0.14 *** | −0.04 | 0.04 | 0.08 * | 0.51 *** | |||||||||
| (600) | (566) | (597) | (598) | (596) | (598) | ||||||||||
| 8. Presence | −0.11 ** | 0.12 ** | −0.05 | −0.02 | 0.13 *** | 0.45 *** | 0.58 *** | ||||||||
| (605) | (570) | (602) | (603) | (601) | (603) | (598) | |||||||||
| 9. Immersion | −0.06 | 0.10 * | −0.06 | 0.00 | 0.09 * | 0.34 *** | 0.44 *** | 0.44 *** | |||||||
| (607) | (572) | (604) | (605) | (603) | (605) | (600) | (605) | ||||||||
| 10. Psychological CPVM | 0.08 * | 0.19 *** | 0.13 *** | 0.12 *** | −0.10 ** | 0.19 *** | 0.24 *** | 0.13 *** | 0.06 | ||||||
| (626) | (588) | (623) | (624) | (620) | (603) | (598) | (603) | (605) | |||||||
| 11. Physical CPVM | −0.00 | 0.02 | 0.13 *** | 0.09 * | 0.05 | 0.15 *** | 0.13 *** | 0.02 | 0.11 ** | 0.33 *** | |||||
| (626) | (588) | (623) | (624) | (620) | (603) | (598) | (603) | (605) | (626) | ||||||
| 12. Financial CPVM | −0.02 | 0.11 ** | 0.19 *** | 0.16 *** | 0.03 | 0.09 * | 0.11 ** | 0.10 ** | 0.05 | 0.35 *** | 0.19 *** | ||||
| (626) | (588) | (623) | (624) | (620) | (603) | (598) | (603) | (605) | (626) | (626) | |||||
| 13. Psychological CPVF | 0.02 | 0.14 *** | 0.14 *** | 0.16 *** | −0.08 * | 0.19 *** | 0.21 *** | 0.21 *** | 0.04 | 0.77 *** | 0.27 *** | 0.30 *** | |||
| (622) | (584) | (619) | (620) | (616) | (599) | (595) | (599) | (601) | (620) | (620) | (620) | ||||
| 14. Physical CPVF | −0.01 | −0.03 | 0.12 ** | 0.14 *** | 0.04 | 0.14 *** | 0.07 | 0.03 | 0.09 * | 0.20 *** | 0.77 *** | 0.10 * | 0.31 *** | ||
| (622) | (584) | (619) | (620) | (616) | (599) | (595) | (599) | (601) | (620) | (620) | (620) | (622) | |||
| 15. Financial CPVF | −0.00 | 0.12 ** | 0.21 *** | 0.21 *** | 0.01 | 0.09 * | 0.08 * | 0.01 | 0.06 | 0.33 *** | 0.23 *** | 0.75 *** | 0.40 *** | 0.16 *** | |
| (622) | (584) | (619) | (620) | (616) | (599) | (595) | (599) | (601) | (620) | (620) | (620) | (622) | (622) |
Note. Values in brackets are N. * p < 0.05. ** p < 0.01. *** p < 0.001. CPVM: Child-to-parent violence towards mother. CPVF: Child-to-parent violence towards father.
Figure 1Predictive model of CPV towards mothers (final model). Rectangles represent observed variables and ovals represent latent variables. Values listed are standardized coefficients. * p < 0.05. *** p < 0.001.
Standardized effects of exposition to violence in TV, substance use, violent video games and engagement on CPV towards mothers (final model).
| Standardized Effects | |||
|---|---|---|---|
| Indirect Effects | Direct Effects | Total Effects | |
| Violent TV Exposure | 0.15 | 0.15 | |
| Substances Use | 0.51 | 0.51 | |
| Violent Video Games | 0.02 | −0.17 | −0.15 |
| Flow | 0.22 | 0.22 | |
Figure 2Predictive model of CPV towards fathers (final model). Rectangles represent observed variables and ovals represent latent variables. Values listed are standardized coefficients. * p < 0.05. ** p < 0.01 *** p < 0.001.
Standardized effects of substance use, violent video games and engagement on CPV towards fathers (final model).
| Standardized Effects | |||
|---|---|---|---|
| Indirect Effects | Direct Effects | Total Effects | |
| Substances Use | 0.54 | 0.54 | |
| Violent Video Games | 0.01 | −0.14 | −0.13 |
| Absorption | 0.11 | 0.11 | |
| Flow | 0.14 | 0.14 | |