| Literature DB >> 31936471 |
Ki Hyeon Kwak1, Hyun Chan Hwang1, Sun Mi Kim1, Doug Hyun Han1.
Abstract
While pro-gamers play according to defined living habits and planned schedules, adolescents with internet gaming disorder (IGD) exhibit irregular lifestyles and unregulated impulsive gaming behavior. Fourteen IGD adolescents and 12 pro-gaming students participated in this study. At baseline and after one year, demographic data, the Child Behavior Check List (CBCL), depressed mood, anxiety, and resting-state functional magnetic resonance imaging were assessed. Over the year, IGD adolescents played games as per their usual schedule, while pro-gamer students played according to their school's team schedule. After one year, the pro-gamers' scores had decreased in the CBCL-total (total problematic behaviors), CBCL-externalizing (under-controlled behavior, like impulsivity and aggression), and CBCL-internalizing (over-controlled behavior like depression and anxiety) compared to those of the IGD adolescents. Both groups displayed increased brain activity in the parietal lobe (a component of the attention network) over the years. Compared to pro-gamers, IGD adolescents showed higher brain activity within the left orbitofrontal cortex. Brain activity within the orbitofrontal cortex was associated with CBCL-externalizing scores. These results suggest that gaming had increased the attention network's brain activity, but a well-organized support system could lead to different results, in terms of improved behaviors and suppressing brain activity within the orbitofrontal cortex.Entities:
Keywords: Child Behavior Check List; internet gaming disorder; pro-gamers; resting-state functional magnetic resonance imaging
Year: 2020 PMID: 31936471 PMCID: PMC7014075 DOI: 10.3390/ijerph17020441
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Demographic and psychological data.
| Student Pro-Gamers | IGD Adolescents | Statistics | ||
|---|---|---|---|---|
| Age (years) | 17.1 ± 0.3 | 16.5 ± 1.2 | z = 1.07, | |
| Education (years) | 11.1 ± 0.3 | 9.7 ± 2.7 | z = 1.63, | |
| IQ | 86.8 ± 6.3 | 90.4 ± 10.3 | z = −1.29, | |
| YIAS | B | 56.3 ± 7.5 | 65.3 ± 7.5 | z = −2.24, |
| F | 55.8 ± 13.0 | 61.4 ± 11.0 | z = −1.46, | |
| Game time (hours/day) | B | 6.7 ± 1.4 | 7.0 ± 1.7 | z = −0.24, |
| F | 7.2 ± 1.2 | 6.7 ± 2.0 | z = 1.19, | |
| CDI | B | 7.8 ± 4.7 | 11.4 ± 5.6 | z = −1.73, |
| F | 5.4 ± 3.9 | 12.2 ± 6.0 | z = −3.10, | |
| BAI | B | 6.4 ± 2.9 | 7.9 ± 3.7 | z = −1.07, |
| F | 6.2 ± 2.0 | 7.8 ± 3.3 | z = −1.21, | |
| K-ARS | B | 12.5 ± 5.5 | 12.9 ± 5.8 | z = −0.29, |
| F | 13.1 ± 3.8 | 12.7 ± 6.5 | z = 0.22, | |
| CBCL-T | B | 47.1 ± 6.8 | 54.4 ± 13.9 | z = −1.43, |
| F | 33.4 ± 8.9 | 52.5 ± 10.9 | z = −3.53, | |
| CBCL-E | B | 47.4 ± 3.9 | 52.7 ± 11.3 | z = −1.82, |
| F | 30.5 ± 7.8 | 51.6 ± 12.2 | z = −3.81, | |
| CBCL-I | B | 43.6 ± 8.6 | 54.1 ± 14.4 | z = −2.37, |
| F | 31.2 ± 7.6 | 52.4 ± 12.9 | z = −3.93, | |
Notes: IGD adolescents: adolescents with internet gaming disorder (IGD), B: baseline, F: follow up; Young Internet Addiction Scale (YIAS), Child Behavior Checklist (CBCL), CBCL-T: total, CBCL-E: externalizing, CBCL-I: internalizing; Children’s Depressive Inventory (CDI), Beck Anxiety Inventory (BAI), Korean ADHD Rating Scale (K-ARS). * Statistically significant.
Figure 1Comparison of the changes in the CBCL between student pro-gamer and IGD adolescent groups.
Figure 2Regions showing differences in the changes of brain activity between the pro-gamer group and IGD adolescent group. (A) left subcallosal gyrus (x, y, z, −6, 12, −1), (B) left orbital gyrus (x, y, z, −15, 33, −24), (C) left inferior frontal gyrus (x, y, z, −21, 27, −21), yellow regions: the IGD adolescent group showed increased brain activity compared to the pro-gamers group.