| Literature DB >> 36004860 |
Majid A Aleissa1,2,3, Shuliweeh Alenezi4,5, Hassan N Saleheen1, Sumayyah R Bin Talib1, Altaf H Khan3, Shatha A Altassan1, Ahmed S Alyahya6.
Abstract
Video gaming is a popular source of entertainment among children and adolescents. Although the Middle East is home to one of the fastest growing communities of video game users, most of the research established on this topic has been carried out through small scale studies. Our aim in this study is to assess the prevalence of video game use and its association with aggressive behaviors among adolescents in Saudi Arabia. This is a cross-sectional study involving boys and girls (aged 15-18 years) in both private and public secondary high schools in Riyadh, Saudi Arabia. Each participant completed a self-administered modified version of the aggression questionnaire, which consisted of 29 items scored on a 5-point Likert scale. This questionnaire assessed aggressive behaviors domains: physical aggression, anger, hostility, and verbal aggression and types of videogames and time of use. A total of 485 students were included in this study. The mean age of participants was 16.5 ± 0.9 years; 48% were boys. Adolescents who participated in action games had higher mean verbal (p < 0.01) and physical aggression (p < 0.01) scores. Adventure game players had significantly higher mean scores in all four types of aggressive behavior (p < 0.01). Participants who played simulation games had higher mean verbal aggressiveness (p < 0.01). Adolescents who participated in sports games had greater mean levels of anger (p = 0.01) and physical aggression (p = 0.01). Those who played strategy/puzzle games reported significantly higher mean scores of anger (p < 0.01), hostility (p = 0.01), and verbal aggression (p = 0.01). Females were more likely to show higher mean anger (p < 0.01) scores, whereas males were more likely to show higher mean physical aggression scores (p < 0.01). Conclusions: Our results do suggest that playing video games increases adolescent aggressive behaviors, which has been supported by other studies. We recommend educating parents on the pros and cons of playing video games and that parents schedule and limit the time their children spend playing video games.Entities:
Keywords: Saudi Arabia; adolescence; aggression; video gaming
Year: 2022 PMID: 36004860 PMCID: PMC9405134 DOI: 10.3390/bs12080289
Source DB: PubMed Journal: Behav Sci (Basel) ISSN: 2076-328X
Demographic characteristics of participants (N = 485).
| Number (%) * | |
|---|---|
|
| |
| Mean ± SD | 16.5 ± 0.9 |
| Sex | |
| Boys | 234 (48.2) |
| Girls | 251 (51.8) |
| Nationality | |
| Saudi | 339 (69.9) |
| Non-Saudi | 142 (29.3) |
| Caregivers | |
| Both biological parents | 424 (87.4) |
| Single biological parent | 36 (7.4) |
| Biological and step-parent | 13 (2.7) |
| Relatives (other than parents) | 9 (1.9) |
| Living arrangements | |
| Nuclear family (both parents, brothers and sisters) | 441 (91.0) |
| Extended family (both parents, siblings, and other relatives) | 31 (6.4) |
| How long you have been playing video games (years) | |
| Mean ± SD | 7.4 ± 3.8 |
| Currently playing video games | |
| Yes | 345 (71.1) |
| No | 139 (28.7) |
| Time spent playing video games per day (in hours) | |
| Mean ± SD | 3.2 ± 3.5 |
* Percentages may not add up to 100 due to missing data.
Aggression scores of participants playing different types of video games.
| Type of Video Game | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Action | Adventure | Simulation | Sports | Strategy/Puzzle | |||||||||||
| Yes | No | Yes | No | Yes | No | Yes | No | Yes | No | ||||||
| Anger | 18.2 (5.2) | 17.9 (5.6) | 0.53 | 19.1 (4.9) | 17.2 (5.6) | <0.001 | 19.2 (4.9) | 17.8 (5.4) | 0.02 | 17.2 (4.9) | 18.4 (5.5) | 0.01 | 19.1 (5.3) | 17.6 (5.3) | 0.005 |
| Hostility | 17.1 (5.8) | 16.7 (6.1) | 0.46 | 18.0 (5.8) | 16.1 (5.9) | 0.001 | 17.8 (5.7) | 16.8 (6.0) | 0.13 | 16.6 (5.9) | 17.1 (5.9) | 0.43 | 17.9 (5.6) | 16.5 (6.0) | 0.01 |
| Verbal aggression | 12.9 (3.6) | 11.9 (3.8) | 0.004 | 13.0 (3.5) | 12.0 (3.8) | 0.003 | 13.6 (3.6) | 12.2 (3.7) | 0.002 | 12.7 (3.7) | 12.3 (3.7) | 0.32 | 13.0 (3.5) | 12.2 (3.7) | 0.01 |
| Physical aggression | 19.6 (7.2) | 17.5 (7.2) | 0.002 | 19.9 (7.0) | 17.9 (7.4) | 0.009 | 19.3 (6.9) | 18.6 (7.3) | 0.44 | 20.0 (7.5) | 18.2 (7.1) | 0.01 | 18.9 (7.1) | 18.6 (7.3) | 0.75 |
| Overall score | 67.9 (17.4) | 64.2 (18.7) | 0.02 | 69.8 (16.5) | 63.4 (18.8) | <0.001 | 70.0 (16.1) | 65.5 (18.3) | 0.03 | 66.6 (18.5) | 66.2 (17.9) | 0.41 | 69.0 (17.0) | 65.0 (18.4) | 0.02 |
Participant responses by age, sex, nationality, and types of video game played.
| Age | Sex | Nationality | |||||||
|---|---|---|---|---|---|---|---|---|---|
| 15–16 | 17–18 | Male | Female | Saudi | Non-Saudi | ||||
|
| |||||||||
| How long you have been playing video games (years) | 7.1 ± 3.6 | 7.5 ± 3.9 | 0.34 | 7.3 ± 3.4 | 7.4 ± 4.2 | 0.75 | 7.3 ± 3.7 | 7.4 ± 4.0 | 0.77 |
| Video game play time per day (hours) | 2.6 ± 2.2 | 3.6 ± 4.0 | 0.01 | 4.2 ± 4.0 | 2.2 ± 2.6 | <0.001 | 3.4 ± 3.3 | 2.8 ± 3.9 | 0.25 |
| Type of video game | |||||||||
| Action | 131 (58.7) | 138 (58.7) | 1.00 | 152 (65.0) | 127 (50.6) | 0.002 | 200 (59.0) | 76 (53.5) | 0.31 |
| Adventure | 93 (41.7) | 116 (49.4) | 0.11 | 93 (39.7) | 129 (51.4) | 0.01 | 160 (47.2) | 59 (41.5) | 0.27 |
| Simulation | 43 (19.3) | 44 (18.7) | 0.90 | 38 (16.2) | 50 (19.9) | 0.34 | 61 (18.0) | 26 (18.3) | 1.00 |
| Sports | 59 (26.5) | 74 (31.5) | 0.25 | 122 (52.1) | 19 (7.6) | <0.001 | 98 (28.9) | 41 (28.9) | 1.00 |
| Strategy/puzzle | 85 (38.1) | 65 (27.7) | 0.02 | 52 (22.2) | 104 (41.4) | <0.001 | 98 (28.9) | 56 (39.4) | 0.02 |
| How often do you play video games weekly | |||||||||
| Never | 32 (15.0) | 25 (11.7) | 0.11 | 27 (11.8) | 36 (16.0) | <0.001 | 39 (12.3) | 24 (18.0) | 0.01 |
| 1–3 times/week | 93 (43.5) | 75 (35) | 75 (32.8) | 103 (45.8) | 116 (36.6) | 61 (45.9) | |||
| 4–6 times/week | 23 (10.7) | 31 (14.5) | 26 (11.4) | 30 (13.3) | 38 (12.0) | 16 (12.0) | |||
| Daily | 66 (30.8) | 83 (38.8) | 101 (44.1) | 56 (24.9) | 124 (39.1) | 32 (24.1) | |||
|
| |||||||||
| Anger | 17.9 ± 5.4 | 18.3 ± 5.2 | 0.42 | 16.7 ± 5.4 | 19.4 ± 5.0 | <0.001 | 17.9 ± 5.3 | 18.5 ± 5.4 | 0.24 |
| Hostility | 17.1 ± 6.2 | 16.9 ± 5.6 | 0.60 | 16.4 ± 6.3 | 17.5 ± 5.5 | 0.04 | 16.8 ± 6.1 | 17.4 ± 5.6 | 0.29 |
| Verbal aggression | 12.3 ± 3.7 | 12.7 ± 3.6 | 0.32 | 12.5 ± 4.0 | 12.4 ± 3.3 | 0.77 | 12.1 ± 3.7 | 13.2 ± 3.7 | 0.004 |
| Physical aggression | 18.1 ± 7.3 | 19.3 ± 7.1 | 0.04 | 20.1 ± 8.0 | 17.5 ± 6.3 | <0.001 | 18.7 ± 7.3 | 18.7 ± 7.1 | 0.96 |
| Overall score | 65.6 ± 18.2 | 67.3 ± 17.5 | 0.30 | 65.7 ± 20.2 | 66.9 ± 15.8 | 0.49 | 65.6 ± 18.4 | 68.0 ± 17.5 | 0.19 |
|
| |||||||||
|
| |||||||||
| Anger | 18.1 ± 5.2 | 18.3 ± 5.1 | 0.75 | 17.1 ± 5.2 | 19.5 ± 4.8 | <0.001 | 18.0 ± 5.0 | 18.6 ± 5.6 | 0.39 |
| Hostility | 17.6 ± 6.2 | 16.6 ± 5.4 | 0.17 | 16.7 ± 6.1 | 17.6 ± 5.3 | 0.17 | 16.9 ± 5.8 | 17.8 ± 5.9 | 0.23 |
| Verbal aggression | 12.7 ± 3.4 | 13.0 ± 3.8 | 0.46 | 13.0 ± 3.7 | 12.8 ± 3.4 | 0.66 | 12.6 ± 3.5 | 13.6 ± 3.6 | 0.04 |
| Physical aggression | 18.9 ± 7.1 | 20.0 ± 7.2 | 0.20 | 21.1 ± 7.8 | 17.8 ± 5.8 | <0.001 | 19.5 ± 7.2 | 19.8 ± 7.3 | 0.76 |
| Overall score | 67.4 ± 17.5 | 68.0 ± 17.6 | 0.76 | 68.0 ± 19.4 | 67.8 ± 14.8 | 0.92 | 67.2 ± 17.1 | 70.0 ± 18.5 | 0.23 |
|
| |||||||||
| Anger | 19.3 ± 5.5 | 19.1 ± 4.3 | 0.77 | 17.5 ± 4.8 | 20.2 ± 4.7 | <0.001 | 19.0 ± 4.9 | 19.3 ± 5.1 | 0.64 |
| Hostility | 18.8 ± 6.8 | 17.3 ± 5.0 | 0.07 | 17.0 ± 6.2 | 18.7 ± 5.5 | 0.03 | 17.8 ± 5.9 | 18.4 ± 5.9 | 0.52 |
| Verbal aggression | 12.7 ± 3.5 | 13.2 ± 3.5 | 0.26 | 13.3 ± 3.5 | 12.8 ± 3.5 | 0.36 | 13.0 ± 3.5 | 13.0 ± 3.3 | 0.93 |
| Physical aggression | 19.4 ± 6.9 | 19.8 ± 6.9 | 0.70 | 21.1 ± 7.7 | 18.6 ± 6.2 | <0.001 | 19.8 ± 7.2 | 19.2 ± 6.6 | 0.54 |
| Overall score | 70.3 ± 17.7 | 69.5 ± 15.6 | 0.74 | 69.0 ± 18.4 | 70.4 ± 15.1 | 0.51 | 69.8 ± 16.8 | 70.0 ± 16.3 | 0.92 |
|
| |||||||||
| Anger | 18.7 ± 5.5 | 19.8 ± 4.2 | 0.29 | 17.9 ± 4.3 | 20.2 ± 5.1 | 0.02 | 19.2 ± 5.1 | 19.5 ± 4.5 | 0.79 |
| Hostility | 18.1 ± 6.7 | 17.6 ± 4.5 | 0.72 | 18.1 ± 6.0 | 17.6 ± 5.5 | 0.69 | 18.4 ± 5.9 | 16.5 ± 5.0 | 0.14 |
| Verbal aggression | 13.7 ± 3.7 | 13.5 ± 3.6 | 0.71 | 15.5 ± 3.7 | 13.6 ± 3.6 | 0.89 | 13.4 ± 3.8 | 13.8 ± 3.0 | 0.65 |
| Physical aggression | 19.6 ± 7.3 | 18.6 ± 6.4 | 0.52 | 21.6 ± 7.8 | 17.4 ± 5.6 | 0.004 | 18.7 ± 7.3 | 18.7 ± 7.1 | 0.50 |
| Overall score | 70.2 ± 17.4 | 69.6 ± 15.0 | 0.87 | 71.3 ± 17.6 | 69.0 ± 14.8 | 0.51 | 70.1 ± 16.8 | 69.9 ± 14.9 | 0.96 |
|
| |||||||||
| Anger | 17.0 ± 5.5 | 17.3 ± 4.6 | 0.78 | 17.0 ± 4.9 | 18.3 ± 5.0 | 0.29 | 16.7 ± 5.0 | 18.2 ± 4.6 | 0.10 |
| Hostility | 17.2 ± 6.8 | 16.1 ± 5.2 | 0.28 | 16.5 ± 6.0 | 17.3 ± 5.1 | 0.57 | 16.1 ± 6.0 | 17.7 ± 5.6 | 0.15 |
| Verbal aggression | 12.0 ± 3.8 | 13.3 ± 3.5 | 0.04 | 12.8 ± 3.7 | 12.3 ± 3.6 | 0.58 | 12.4 ± 4.0 | 13.7 ± 2.7 | 0.02 |
| Physical aggression | 19.4 ± 8.0 | 20.4 ± 7.1 | 0.45 | 20.4 ± 7.7 | 17.6 ± 5.2 | 0.13 | 19.5 ± 8.0 | 21.3 ± 6.3 | 0.19 |
| Overall score | 65.8 ± 20.5 | 67.2 ± 17.3 | 0.66 | 66.8 ± 19.0 | 65.6 ± 15.7 | 0.79 | 64.8 ± 19.9 | 71.1 ± 14.5 | 0.04 |
|
| |||||||||
| Anger | 18.5 ± 5.6 | 19.8 ± 4.8 | 0.13 | 18.1 ± 5.4 | 19.6 ± 5.1 | 0.11 | 19.1 ± 5.5 | 18.9 ± 5.1 | 0.82 |
| Hostility | 18.6 ± 6.1 | 17.2 ± 4.9 | 0.14 | 18.8 ± 6.7 | 17.8 ± 5.1 | 0.82 | 18.0 ± 5.9 | 17.7 ± 5.3 | 0.70 |
| Verbal aggression | 12.7 ± 3.5 | 13.5 ± 3.5 | 0.15 | 13.5 ± 3.5 | 12.8 ± 3.5 | 0.30 | 12.8 ± 3.4 | 13.4 ± 3.6 | 0.27 |
| Physical aggression | 18.0 ± 6.8 | 20.0 ± 7.3 | 0.08 | 22.6 ± 8.6 | 17.0 ± 5.4 | <0.001 | 19.3 ± 7.3 | 18.2 ± 6.8 | 0.38 |
| Overall score | 67.8 ± 17.6 | 70.7 ± 16.6 | 0.31 | 72.3 ± 20.1 | 67.3 ± 15.1 | 0.08 | 69.3 ± 17.9 | 68.4 ± 15.8 | 0.74 |
Correlates of aggressive behaviors among Saudi youth.
| Anger | Physical Aggression | Verbal Aggression | Hostility | |||||
|---|---|---|---|---|---|---|---|---|
| Odds Ratio (OR) ¥ | 95% CI | Odds Ratio (OR) ¥ | 95% CI | Odds Ratio (OR) ¥ | 95% CI | Odds Ratio (OR) ¥ | 95% CI | |
| Action | 1.9 | 0.6–5.4 | 3.5 | 1.1–20.1 | 2.4 | 0.5–11.1 | 3.8 | 0.6–11.6 |
| Adventure | 3.1 | 1.8–11.3 | 3.6 | 0.4–31.6 | 2.7 | 0.6–12.1 | 3.1 | 0.8–11.3 |
| Simulation | 3.1 | 0.4–24.4 | 2.6 | 0.6–18.7 | 2.9 | 0.8–21.1 | 3.2 | 0.4–24.9 |
| Sports | 2.2 | 0.6–7.7 | 0.8 | 0.1–4.6 | 1.1 | 0.2–5.6 | 1.1 | 0.3–3.4 |
| Strategy/Puzzle | 2.7 | 0.5–12.6 | 2.1 | 0.3–13.3 | 2.2 | 0.2–19.3 | 2.4 | 0.5–11.2 |
¥ Adjusted for age, gender, nationality, and duration of video games played.