Literature DB >> 15648800

The GAME(Cycle) exercise system: comparison with standard ergometry.

Shirley G Fitzgerald1, Rory A Cooper, Tricia Thorman, Rosemarie Cooper, SongFeng Guo, Michael L Boninger.   

Abstract

BACKGROUND: It is well established that physical activity is beneficial to health. For the individual in a wheelchair, a regular exercise program might not be available or may be too difficult to participate in physically and/or psychologically. Many exercise devices and regimes are boring. The goal, therefore, is to develop a device that makes exercise more exciting and, thus, motivates a person to exercise more or for a longer period of time, yielding increased energy expenditure. Our laboratory developed an interface between an arm ergometer and a computer game that allows the user to control game play on the screen as if using a joystick. The purpose of this study was to determine (a) whether the GAME(Cycle) system would elicit an exercise effect similar to arm ergometry, (b) whether perceived exertion would be different between the 2 devices, and (c) individuals' impressions regarding the GAME(Cycle) system.
METHODS: Thirteen individuals who used wheelchairs participated in the study. Participants were asked to exercise for 2 separate, 19-minute sessions. For 1 session, a GAME(Cycle) system was used and for the other session, the same arm ergometer was used, but without the computer game being played. Physiologic data and perceived exertion were collected for each session.
RESULTS: There were significant differences between playing the game and not playing the game for VO2 (P = 0.03) and VCO2 (P = 0.02), with higher values being found when the game was played. Perceived exertion was not significantly different between the 2 trials.
CONCLUSION: GAME(Cycle) appears to be similar in nature with respect to energy expenditure to arm ergometry. Because this study was conducted on athletes, further research is needed with sedentary individuals to determine exercise effects and perceived exertion.

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Mesh:

Year:  2004        PMID: 15648800     DOI: 10.1080/10790268.2004.11752237

Source DB:  PubMed          Journal:  J Spinal Cord Med        ISSN: 1079-0268            Impact factor:   1.985


  9 in total

Review 1.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

2.  Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction.

Authors:  Lana M Widman; Craig M McDonald; R Ted Abresch
Journal:  J Spinal Cord Med       Date:  2006       Impact factor: 1.985

3.  Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial.

Authors:  Beth C Bock; Herpreet Thind; Shira I Dunsiger; Eva R Serber; Joseph T Ciccolo; Victoria Cobb; Kathy Palmer; Sean Abernathy; Bess H Marcus
Journal:  Contemp Clin Trials       Date:  2015-04-17       Impact factor: 2.226

4.  Physiological responses to exergaming after spinal cord injury.

Authors:  Patricia Burns; Jochen Kressler; Mark S Nash
Journal:  Top Spinal Cord Inj Rehabil       Date:  2012

5.  The Addition of a Video Game to Stationary Cycling: The Impact on Energy Expenditure in Overweight Children.

Authors:  Bryan L Haddock; Shannon R Siegel; Linda D Wikin
Journal:  Open Sports Sci J       Date:  2009-01-01

6.  The WeReha Project for an Innovative Home-Based Exercise Training in Chronic Stroke Patients: A Clinical Study.

Authors:  Rosa Grazia Bellomo; Teresa Paolucci; Aristide Saggino; Letizia Pezzi; Alessia Bramanti; Vincenzo Cimino; Marco Tommasi; Raoul Saggini
Journal:  J Cent Nerv Syst Dis       Date:  2020-12-13

7.  Couch potatoes to jumping beans: a pilot study of the effect of active video games on physical activity in children.

Authors:  Cliona Ni Mhurchu; Ralph Maddison; Yannan Jiang; Andrew Jull; Harry Prapavessis; Anthony Rodgers
Journal:  Int J Behav Nutr Phys Act       Date:  2008-02-07       Impact factor: 6.457

Review 8.  Rehabilitation of Motor Function after Stroke: A Multiple Systematic Review Focused on Techniques to Stimulate Upper Extremity Recovery.

Authors:  Samar M Hatem; Geoffroy Saussez; Margaux Della Faille; Vincent Prist; Xue Zhang; Delphine Dispa; Yannick Bleyenheuft
Journal:  Front Hum Neurosci       Date:  2016-09-13       Impact factor: 3.169

9.  Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study.

Authors:  Laurie A Malone; Mohanraj Thirumalai; Sangeetha Padalabalanarayanan; Whitney N Neal; Sean Bowman; Tapan Mehta
Journal:  JMIR Serious Games       Date:  2019-02-01       Impact factor: 4.143

  9 in total

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