| Literature DB >> 28623186 |
Laurie A Malone1, Sangeetha Padalabalanarayanan1, Justin McCroskey1, Mohanraj Thirumalai1.
Abstract
BACKGROUND: Individuals with disabilities are typically more sedentary and less fit compared to their peers without disabilities. Furthermore, engaging in physical activity can be extremely challenging due to physical impairments associated with disability and fewer opportunities to participate. One option for increasing physical activity is playing active video games (AVG), a category of video games that requires much more body movement for successful play than conventional push-button or joystick actions. However, many current AVGs are inaccessible or offer limited play options for individuals who are unable to stand, have balance issues, poor motor control, or cannot use their lower body to perform game activities. Making AVGs accessible to people with disabilities offers an innovative approach to overcoming various barriers to participation in physical activity.Entities:
Keywords: disability; energy expenditure; enjoyment; exercise; physical activity; video games
Year: 2017 PMID: 28623186 PMCID: PMC5493786 DOI: 10.2196/resprot.7621
Source DB: PubMed Journal: JMIR Res Protoc ISSN: 1929-0748
Select ICF mobility activities assessed to calculate mobility function scores relevant to AVG play for each participant.
| Category | ICF code | ICF mobility activity | ICF activity description | Test instructions given to participant |
| d4101 | Squatting | Getting into and out of the seated or crouched posture on one’s haunches with knees closely drawn up or sitting on one’s heels, such as may be necessary in toilets that are at floor level or changing body position from squatting to any other position such as standing up. | “Cross your arms on your chest, and crouch down and touch your buttocks on top of the risers and stand back up. If you can, keep your arms crossed.” | |
| d4103 | Sitting | Getting into and out of a seated position and changing body position from sitting down to any other position, such as standing up or lying down. | Participant able to stand: “Please sit down in this chair and then stand back up.” Participant unable to stand: “Please lie down and then sit up. Now lie back down.” | |
| d4104 | Standing | Getting into and out of a standing position or changing body position from standing to any other position, such as lying down or sitting down. | “Please stand up from the chair and then sit back down.” | |
| d4105 | Bending | Tilting the back downwards or to the side, at the torso, such as in bowing or reaching down for an object. | “Please bend forward and reach for the tape.” | |
| d4106 | Shifting the body’s center of gravity | Adjusting or moving the weight of the body from one position to another while sitting, standing or lying, such as moving from one foot to another while standing. | “Shift your weight over to the left foot (hip if in chair) and come back to the center.” Repeat with the right side. | |
| d4351 | Kicking | Using the legs and feet to propel something away, such as kicking a ball. | “Please kick the ball.” | |
| d4500 | Walking short distances | Walking for less than a kilometer, such as walking around rooms or hallways, within a building or for short distances outside. | “Walk from this piece of tape to the other one at the end of the room and stop when you get there.” Distance is 10 m. | |
| d4508 | Walking other (marching in place) | Not applicable | “While standing bring your knees up to hip level one at a time, like you’re walking up really big steps.” | |
| d4552 | Running | Moving with quick steps so that both feet may be simultaneously off the ground. | “Run from this piece of tape to the other piece of tape at the end of the room.” Distance is 10 m. | |
| d4553 | Jumping | Moving up off the ground by bending and extending the legs, such as jumping on one foot, hopping, skipping, and jumping or diving into water. | “Try to jump over this piece of tape to the other side of the floor.” Colored tape on floor, 1.6 inches wide. | |
| d4452 | Reaching | Using the hands and arms to extend outwards and touch and grasp something, such as when reaching across a table or desk for a book. | A water bottle is placed on a table. Participant sits just within reaching distance of the table. “Reach for the water bottle and grab it without stepping (rolling) forward.” | |
| d4401 | Grasping | Using one or both hands to seize and hold something, such as when grasping a tool or a door knob. | “Please pick the water bottle up and hold it.” | |
| d4300 | Lifting | Raising up an object in order to move it from a lower to a higher level, such as when lifting a glass from the table. | “Please pick up the water bottle and raise it above your head.” | |
| d4453 | Turning or twisting the hands or arms | Using fingers, hands and arms to rotate, turn or bend an object, such as is required to use tools or utensils. | A water bottle is placed in the participant’s hands. “Please remove the lid from the bottle.” | |
| d4454 | Throwing | Using fingers, hands, and arms to lift something and propel it with some force through the air, such as when tossing a ball. | A tennis ball is placed on the table directly in front of the participant. “Pick the ball up and throw it.” | |
| d4450 | Pulling | Using fingers, hands, and arms to bring an object towards oneself, or to move it from place to place, such as when pulling a door closed. | The participant stands behind a marked spot on the floor. Using green exercise tubing, the tester hands the grip to the participant. Tester takes up the slack of the tubing but does not create tension in the tubing. “Please grab the hand grip and pull it toward you.” | |
| d4451 | Pushing | Using fingers, hands, and arms to move something away from oneself, or to move it from place to place, such as when pushing an animal away. | A rolling chair is placed in front of the participant while they are seated. Tester steps back 4-5 ft and instructs the participant to push the chair away. “Push the chair towards me.” | |
| d4503 | Walking around obstacles | Walking in ways required to avoid moving and immobile objects, people, animals, and vehicles, such as walking around a marketplace or shop, around or through traffic, or other crowded areas. | Three cones evenly spaced in a straight line. “Weave around the cones to the other end and then come back around the cones to the start line.” Distance is 10 m. Participant performs this task walking with assistive device (eg, cane, crutches, walker) if needed. | |
| d465 | Moving around using equipment | Moving the whole body from place to place, on any surface or space, by using specific devices designed to facilitate moving or create other ways of moving around such as with skates, skis, or scuba equipment, or moving down the street in a wheelchair or a walker. | Three cones evenly spaced in a straight line. “Weave around the cones to the other end and then come back around the cones to the start line.” Distance is 10 m. Participant performs this task using their own wheelchair. | |
Description of each AVG played using the OTS and adapted balance boards.
| Mini games | Description | |
| Rhythm Kung Fu | The participant follows the Kung Fu movements of avatar characters in time with the rhythm. Movements include left and right punches, two hand punches, and left and right kicks. | |
| Rhythm Parade | The participant marches in place to the rhythm of the parade while directing the parade with arm movements in coordination with the game. | |
| Obstacle Course | The participant marches in place to run the character through an obstacle course of swinging balls, moving platforms, and jumps. | |
| Bird’s-Eye Bull’s-Eye | The participant flaps their arms and moves their body to fly through the course landing on targets spread across the map. | |
| Island Cycling | The participant marches in place on the board to pedal the bike throughout the map while capturing flags that are spread across the island. | |
| Penguin Slide | The participant catches fish by leaning left and right on the balance board to control the avatar. | |
| Hula Hoop | The participant rotates their trunk/hips in a circular motion on the board to control the avatar hula hooping. | |
| Ski Slalom | The participant skis down the slope by leaning left and right to control the avatar skiing the course. | |
Description of each AVG played using the OTS and adapted gaming mats.
| Mini games | Description | |
| Crocodile Stomper | The participant steps on or hits the crocodiles on the game by pressing the corresponding mat button. | |
| Air Plane Panic | The participant steps on or hits the button prompts as they fly an airplane across a course. | |
| Kraken Battle | The participant steps on or hits the button prompts as they fight a kraken in attempt to defeat the boss. | |
| Mummy’s Tomb | The participant runs in place to escape the mummy as the character attempts to escape with the gold. | |
| Jungle Vine Ruins | The participant runs in place and jumps to navigate the character through the ruins. | |
| Sprint Challenge | The participant runs in place to sprint and finish the course. | |
| Jump Rump | The participant jumps in place to control the character jump roping. | |
| Conveyor Belt Runner | The participant runs in place and jumps over obstacles to navigate the character through the course. | |
| Log Leaper | The participant jumps in place to control the character jumping over the logs. | |
| Hurdles | The participant runs in place and jumps to navigate the character through the hurdles. | |
Example of randomized AVG play during balance board session.
| Controller | Activity | Time (minutes) |
| Adapted Balance Board | Gameplay: Set B | 10 |
| Rest | 5 | |
| Adapted Balance Board | Gameplay: Set A | 10 |
| Rest | 5 | |
| OTS Balance Board | Gameplay: Set B | 10 |
| Rest | 5 | |
| OTS Balance Board | Gameplay: Set A | 10 |
| Rest | 5 |