Literature DB >> 22571917

Active video game play in children with cerebral palsy: potential for physical activity promotion and rehabilitation therapies.

Jennifer Howcroft1, Sue Klejman, Darcy Fehlings, Virginia Wright, Karl Zabjek, Jan Andrysek, Elaine Biddiss.   

Abstract

OBJECTIVE: To evaluate the potential of active video game (AVG) play for physical activity promotion and rehabilitation therapies in children with cerebral palsy (CP) through a quantitative exploration of energy expenditure, muscle activation, and quality of movement.
DESIGN: Single-group, experimental study.
SETTING: Human movement laboratory in an urban rehabilitation hospital. PARTICIPANTS: Children (N=17; mean age ± SD, 9.43±1.51y) with CP. INTERVENTION: Participants played 4 AVGs (bowling, tennis, boxing, and a dance game). MAIN OUTCOME MEASURES: Energy expenditure via a portable cardiopulmonary testing unit; upper limb muscle activations via single differential surface electrodes; upper limb kinematics via an optical motion capture system; and self-reported enjoyment via the Physical Activity Enjoyment Scale (PACES).
RESULTS: Moderate levels of physical activity were achieved during the dance (metabolic equivalent for task [MET]=3.20±1.04) and boxing (MET=3.36±1.50) games. Muscle activations did not exceed maximum voluntary exertions and were greatest for the boxing AVG and for the wrist extensor bundle. Angular velocities and accelerations were significantly larger in the dominant arm than in the hemiplegic arm during bilateral play. A high level of enjoyment was reported on the PACES (4.5±0.3 out of 5).
CONCLUSIONS: AVG play via a low-cost, commercially available system can offer an enjoyable opportunity for light to moderate physical activity in children with CP. While all games may encourage motor learning to some extent, AVGs can be strategically selected to address specific therapeutic goals (eg, targeted joints, bilateral limb use). Future research is needed to address the challenge of individual variability in movement patterns/play styles. Likewise, further study exploring home use of AVGs for physical activity promotion and rehabilitation therapies, and its functional outcomes, is warranted.
Copyright © 2012 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

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Mesh:

Year:  2012        PMID: 22571917     DOI: 10.1016/j.apmr.2012.02.033

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  22 in total

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2.  Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?

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3.  Feasibility of Computer-Based Videogame Therapy for Children with Cerebral Palsy.

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4.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

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5.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

6.  Exercise intensity levels in children with cerebral palsy while playing with an active video game console.

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Journal:  Phys Ther       Date:  2013-04-11

7.  Effect of Playing Interactive Computer Game on Distress of Insulin Injection Among Type 1 Diabetic Children.

Authors:  Fatemeh Ebrahimpour; Narges Sadeghi; Mostafa Najafi; Bijan Iraj; Akram Shahrokhi
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8.  Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy.

Authors:  Juliana M de Oliveira; Rafael Carneiro G Fernandes; Cristtiano S Pinto; Plácido R Pinheiro; Sidarta Ribeiro; Victor Hugo C de Albuquerque
Journal:  Comput Intell Neurosci       Date:  2016-06-14

9.  Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol.

Authors:  Laurie A Malone; Sangeetha Padalabalanarayanan; Justin McCroskey; Mohanraj Thirumalai
Journal:  JMIR Res Protoc       Date:  2017-06-16

10.  Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up.

Authors:  Lotta Kauhanen; Liisa Järvelä; Päivi M Lähteenmäki; Mikko Arola; Olli J Heinonen; Anna Axelin; Johan Lilius; Tero Vahlberg; Sanna Salanterä
Journal:  BMC Pediatr       Date:  2014-04-05       Impact factor: 2.125

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