| Literature DB >> 30029502 |
Elisa Pedroli1, Luca Greci2, Desirèe Colombo3, Silvia Serino4,5, Pietro Cipresso6,7, Sara Arlati8,9, Marta Mondellini10, Lorenzo Boilini11, Valentina Giussani12, Karine Goulene13, Monica Agostoni14, Marco Sacco15, Marco Stramba-Badiale16, Giuseppe Riva17,18, Andrea Gaggioli19,20.
Abstract
We present the architecture and usability evaluation of virtual reality system-"Positive Bike"-designed for improving cognitive and motor conditions in frail elderly patients. The system consists of a cycle-ergometer integrated in an immersive virtual reality system (CAVE) which allows combining motor and cognitive exercises according to a "dual-task" paradigm. We tested the usability and user's experience of the prototype in a pilot evaluation study that involved five elderly patients. The prototype was tested in one-session training to understand the limitations and areas for improvement of our system. The evaluation consisted in (i) usability assessment using the system usability scale; (ii) evaluation of user's engagement using the flow state scale; and (iii) expert evaluation involving interviews with domain experts. Results showed a good usability, both for system usability scale and the semi-structured interview. The level of flow (i.e., enjoyment with the task at hand) measured using the short flow state scale, was also high. Analysis of semi-structured interview carried out with domain experts provided further indications to improve the system. Overall, these findings show that, despite some limitations, the system is usable and provides an enjoyable user's experience.Entities:
Keywords: UX; ageing; frailty; rehabilitation; usability; virtual reality
Mesh:
Year: 2018 PMID: 30029502 PMCID: PMC6069444 DOI: 10.3390/s18072343
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1A picture of a real set up and a schematic representation of the hardware setup.
Figure 2Examples of the two types of targets: a dog and a colored fountain.
Questions of semi-structured interview.
| Topic | Sub-Topic | Questions |
|---|---|---|
| Usability | Utilization | What difficulties did you encounter in carrying out the task? |
| Learning | Did you have to ask for help to understand how to use the system? | |
| Pleasantness | Did you like the virtual environment? | |
| Sense of Presence | Spatial presence | Did you feel part of the environment? |
| Engagement | Were you happy that the exercise was over? | |
| Realism | How did you find the environment, realistic or too artificial? | |
| Cyber Sickness | Physical side-effects | Did you feel bad during exercise? |
| Expectations | Would you like to use this system to do exercise? |
Demographic data.
| Age | y.o.e. | Gender | MMSE | |
|---|---|---|---|---|
| Subject 1 | 87 | 5 | M | 27 |
| Subject 2 | 65 | 16 | F | 25.2 |
| Subject 3 | 77 | 5 | M | 20.9 |
| Subject 4 | 59 | 16 | F | 25.2 |
| Subject 5 | 62 | 13 | F | 30 |
| Mean | 70.00 | 11.70 | 25.66 | |
| SD | 11.70 | 5.61 | 3.31 |
Figure 3A graphic representation of the SUS’ score.
Short flow state scale single dimension mean score.
| Dimension | Mean | SD | |
|---|---|---|---|
| Q1 | Challenge-skill | 4.6 | 0.49 |
| Q2 | Action-awareness | 4 | 1.26 |
| Q3 | Clear goals | 4.4 | 0.80 |
| Q4 | Unambiguous feedback | 4.2 | 0.98 |
| Q5 | Concentration | 4.4 | 0.80 |
| Q6 | Sense of control | 4.4 | 0.80 |
| Q7 | Loss of self-consciousness | 5 | 0.00 |
| Q8 | Transformation of time | 3.8 | 1.60 |
| Q9 | Autotelic experience | 4.2 | 1.60 |
| Q10 | Total | 4.33 | 0.75 |
Results of agreement analysis.
| Value | Std. Err. | ||
|---|---|---|---|
| Measure of agreement | Kappa | 0.850 | 0.102 |
| No. of valid cases | 27 | ||
Positive feedbacks from formative evaluation.
| Topic | Sub-Topic | Positive Feedback |
|---|---|---|
| Usability | Utilization | “Both the motor and cognitive tasks were easy.” |
| Learning | “There was no problem in learning the use of the system.” | |
| Pleasantness | “The 3D glass was not uncomfortable.” | |
| Sense of Presence | Spatial Presence | “The feeling was to be in the real park.” |
| Engagement | “I was focused on the task.” | |
| Realism | “The environment was realistic.” | |
| Cyber Sickness | Physical side-effects | None present side effect like cyber-sickness or nausea |
| Expectations | “This system could be useful for several types of patients.” |
Negative feedback from formative evaluation.
| Topic | Sub-Topic | Negative Feedback |
|---|---|---|
| Usability | Utilization | “It’s difficult to recognize small animals.” |
| Learning | The sound of the bike might be confused with the sound that give a feedback about speed. | |
| Pleasantness | “Animals are repetitive.” | |
| Sense of Presence | Spatial Presence | “I had the feeling that animals bumped me.” |
| Engagement | “I felt passive and not active in the environment.” | |
| Realism | “The environment was nice but did not look very real.” | |
| Cyber Sickness | Physical side-effects | One patient was tired before the end of the task. |
| Expectations | There is no difference between this type of treatment and another. |