Literature DB >> 15217265

A new postural balance control system for rehabilitation training based on virtual cycling.

Chul Gyu Song1, Jong Yun Kim, Nam Gyun Kim.   

Abstract

A new rehabilitation training system was developed to improve postural balance control by combining virtual reality technology with an unfixed bicycle. Twenty healthy subjects participated in the present study by riding the virtual cycling system under two different conditions: with or without visual feedback. Data were collected on the following parameters: path deviation, cycling velocity, etc. As a result of conducting the repeated training, results showed improvement not only in the ability to control balance and weight shift but also in the overall cycling ability including the degree of path deviation and the cycling speed. It was concluded that the system was effective as a training device and, in addition, the technology might have a wider applicability to the rehabilitation field.

Mesh:

Year:  2004        PMID: 15217265     DOI: 10.1109/titb.2004.828887

Source DB:  PubMed          Journal:  IEEE Trans Inf Technol Biomed        ISSN: 1089-7771


  8 in total

1.  Modular mechatronic system for stationary bicycles interfaced with virtual environment for rehabilitation.

Authors:  Richard G Ranky; Mark L Sivak; Jeffrey A Lewis; Venkata K Gade; Judith E Deutsch; Constantinos Mavroidis
Journal:  J Neuroeng Rehabil       Date:  2014-06-05       Impact factor: 4.262

2.  Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike.

Authors:  Elisa Pedroli; Luca Greci; Desirèe Colombo; Silvia Serino; Pietro Cipresso; Sara Arlati; Marta Mondellini; Lorenzo Boilini; Valentina Giussani; Karine Goulene; Monica Agostoni; Marco Sacco; Marco Stramba-Badiale; Giuseppe Riva; Andrea Gaggioli
Journal:  Sensors (Basel)       Date:  2018-07-19       Impact factor: 3.576

3.  Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report.

Authors:  Soungkyun Hong; GyuChang Lee
Journal:  Am J Case Rep       Date:  2019-11-07

4.  An Immersive Motor Protocol for Frailty Rehabilitation.

Authors:  Elisa Pedroli; Pietro Cipresso; Luca Greci; Sara Arlati; Lorenzo Boilini; Laura Stefanelli; Monica Rossi; Karine Goulene; Marco Sacco; Marco Stramba-Badiale; Andrea Gaggioli; Giuseppe Riva
Journal:  Front Neurol       Date:  2019-10-15       Impact factor: 4.003

5.  Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study : Development of immersive virtual cycle for older adults.

Authors:  Namsu Lee; Wonjae Choi; Seungwon Lee
Journal:  BMC Geriatr       Date:  2021-05-22       Impact factor: 3.921

6.  An impact study of the design of exergaming parameters on body intensity from objective and gameplay-based player experience perspectives, based on balance training exergame.

Authors:  Tien-Lung Sun; Chia-Hsuan Lee
Journal:  PLoS One       Date:  2013-07-26       Impact factor: 3.240

7.  A Virtual Reality-Cycling Training System for Lower Limb Balance Improvement.

Authors:  Chieh Yin; Ya-Hsin Hsueh; Chun-Yu Yeh; Hsin-Chang Lo; Yi-Ting Lan
Journal:  Biomed Res Int       Date:  2016-03-06       Impact factor: 3.411

8.  The Effect of Visual Stimuli on Stability and Complexity of Postural Control.

Authors:  Haizhen Luo; Xiaoyun Wang; Mengying Fan; Lingyun Deng; Chuyao Jian; Miaoluan Wei; Jie Luo
Journal:  Front Neurol       Date:  2018-02-08       Impact factor: 4.003

  8 in total

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