| Literature DB >> 24731758 |
Brook Galna, Dan Jackson, Guy Schofield, Roisin McNaney, Mary Webster, Gillian Barry, Dadirayi Mhiripiri, Madeline Balaam, Patrick Olivier, Lynn Rochester1.
Abstract
BACKGROUND: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate complex task practice, enhance sensory feedback and action observation in novel, relevant and motivating modes of exercise which can be difficult to achieve with standard physiotherapy for people with Parkinson's disease (PD). However, there is a current need for safe, feasible and effective exercise games that are appropriate for PD rehabilitation. The aims of this study were to i) develop a computer game to rehabilitate dynamic postural control for people with PD using the Kinect; and ii) pilot test the game's safety and feasibility in a group of people with PD.Entities:
Mesh:
Year: 2014 PMID: 24731758 PMCID: PMC4022057 DOI: 10.1186/1743-0003-11-60
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Participant comments during the design workshop that
| Did not like the idea of an adventure or complex narrative based game, especially science fiction | |
| | Were concerned that the pace of the game should not be too fast |
| Preferred the idea of solo play over play with others (self-conscious over performance) | |
| | Seemed more attracted to ‘real life’ events than complex characterisation or fantasy elements |
| | Expressed a preference for cartoon style graphics over more realistic renderings |
| | Liked puzzles, although one participant expressed concern that combining puzzles with physical tasks might be overly complicated |
| | Expressed a preference for outdoor scenarios; |
| | Were able to identify with a cartoon avatar which mirrored their actions |
| Enjoyed satisfying sound effects associated with actions (for example, the thwack of hitting a ball when playing a golfing game) |
Figure 1Conceptual game artwork based on the suggestions from the design workshop (Panel A) and an annotated screenshot of the final game highlighting important game features (Panel B).
Order and description of game levels
| 1 | Either hand | - |
| 2 | Conditional: Left hand apples, right hand pears | - |
| 3 | - | Learning to “drive” the tractor up and down (stepping forwards and backwards) and sideways (stepping left and right). |
| 4 | - | Sideways |
| 5+ | Either hand | Sideways |
| 6 | Conditional: Left hand apples, right hand pears | Sideways |
| 7 | - | Forwards and backwards |
| 8 | Either hand | Forwards and backwards |
| 9 | Conditional: Left hand apples, right hand pears | Forwards and backwards |
| 10 | - | Sideways, forwards and backwards |
| 11 | Either hand | Sideways, forwards and backwards |
| 12* | Conditional: Left hand apples, right hand pears | Sideways, forwards and backwards |
| 5+ | Conditional: Left hand apples, right hand pears | Sideways |
*See attachment 1 for a video example of gameplay; +Participants who progressed through all of the levels also played level 5 again to establish whether they improved with practice.
List of questions asked during the semi-structured interview
| 2 | Who do you play with? |
| 3 | How often do you play and for how long? |
| 4 | Where in your home do you play? |
| 6 | Do you exercise with anyone? |
| 7 | What types of exercise do you do? |
| 8 | Are you self-motivated to exercise? |
| 9 | Does anyone tell you to exercise? If so, who? |
| 10 | Would you consider the game you played an “exercise game”? |
| 11 | Did the game support the right kind of exercise for you? |
| 13 | Could you imagine playing it at home? |
| 14 | Would you want to play the game with anyone else? |
| 15 | Did you feel safe playing the game? |
| 16 | If the game were available to use at home, would you play it? |
| 17 | If the game were available to purchase, would you buy it? |
Individual and group response to the Flow State Questionnaire
| | | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| I really enjoyed the experience | 5.00 | 3.25 | 2.25 | 4.25 | 4.75 | 4.75 | 3.50 | 4.25 | 4.25 | 4.03 | 0.88 | |
| My goals were clearly defined | 5.00 | 5.00 | 2.75 | 4.50 | 5.00 | 5.00 | 3.25 | 4.00 | 3.50 | 4.22 | 0.88 | |
| My abilities matched the high challenge of the situation | 5.00 | 3.25 | 2.25 | 3.50 | 4.25 | 5.00 | 3.25 | 4.50 | 3.00 | 3.78 | 0.96 | |
| My attention was focussed entirely on the game | 5.00 | 4.50 | 3.50 | 4.75 | 5.00 | 5.00 | 4.50 | 4.75 | 4.00 | 4.56 | 0.51 | |
| I felt in total control of my body, without conscious effort | 5.00 | 3.50 | 2.00 | 3.00 | 4.25 | 4.25 | 2.25 | 3.75 | 3.00 | 3.44 | 0.98 | |
| It was clear to me that I was doing well | 5.00 | 4.50 | 2.25 | 3.50 | 4.00 | 4.75 | 4.00 | 4.00 | 3.00 | 3.89 | 0.87 | |
| Things just seemed to happen automatically | 5.00 | 2.75 | 2.00 | 2.50 | 3.50 | 4.50 | 2.50 | 1.75 | 3.50 | 3.11 | 1.10 | |
| Time seems to alter (either speed up or slow down) | 5.00 | 1.00 | 3.25 | 2.50 | 2.00 | 2.00 | 2.50 | 2.25 | 3.50 | 2.67 | 1.14 | |
| I was not worried about what others might be thinking about me | 5.00 | 4.25 | 2.25 | 4.50 | 3.50 | 5.00 | 5.00 | 5.00 | 2.75 | 4.14 | 1.06 | |
Cells represent the mean of four similar items and ranging from 1 (strongly disagree) to 5 (strongly agree).
Description of participants
| 78 | M | 1.67 | 77.0 | 91.9 | 30 | III |
| 61 | F | 1.55 | 54.8 | 97.5 | 12 | I |
| 73 | F | 1.64 | 55.0 | 29.4* | 22 | II |
| 71 | F | 1.57 | 88.2 | 92.2 | 9 | I |
| 60 | F | 1.56 | 69.8 | 98.6 | 13 | II |
| 54 | F | 1.78 | 68.6 | 99.9 | 10 | I |
| 69 | M | 1.76 | 77.8 | 94.7 | 23 | II |
| 70 | F | 1.46 | 60.0 | 81.9 | 25 | II |
| 78 | M | 1.73 | 66.0 | 94.1 | 31 | II |
*Recently diagnosed with hypotension.
Response to interview questions about games played at home
| 1 | Does not play games | - | - | - |
| 2 | Crosswords, polygon, Sudoku, code word | Mainly on my own, although occasionally with partner | 1 hr per day | Kitchen, Bedroom or bathroom |
| 3 | Crosswords, sometimes pub quizzes | Crosswords alone. Pub quizzes with friends. | 4 x 1 hr per week but more when travelling | Living room, Public transport |
| 5 | Sudoku, Crosswords, Brainteasers, Solitaire, Scrabble, Nintendo Wii | Alone or with daughters | Paper-based games (30 min-1 hr per day) Nintendo Wii (1 x 20 min per week) | Paper based puzzles (Bedroom) Nintendo Wii (lounge) |
| 6 | Sudoku | Myself | Once per week | Kitchen |
| 7 | Solitaire, Back gammon, bridge, chess, checkers | With partner or grandchildren | 5 x up to 1 hr (plus 10 min at work) | Home office |
| 8 | Nintendo Wii, Sudoku, crosswords, pub quiz, checkers, chess, bridge | Alone or occasionally with family | Rarely on the Nintendo Wii Monthly pub quiz Sudoku and crosswords daily | Spare bedroom, Pub |
| 9 | Nintendo Wii, various card games, jigsaw puzzles, Sudoku, puzzle books | Friends, mother, daughter, grandchildren | Varies greatly depending who is visiting Monthly friends games night Nintendo Wii 1 x week | Bedroom, lounge, dining room |
| 10 | Does not play games | - | - | - |
Response to interview questions about exercise
| 1 | Walking (1/2 mile daily) | No. Occasionally with partner | Yes | Not really | It was too easy |
| 2 | Horse riding (3 x per week) and stable care (daily). Pilates/physiotherapy exercises (30 min daily). Walk the dog (daily). Gardening (30 min weekly). | Friends, daughter or employee (stable care). | Yes | Yes | It probably was because it made me exercise my arms and shoulders. |
| 3 | Walking. Used to enjoy pilates and yoga (3 x weekly) but have stopped 6 weeks ago because of hypotension. | In a group | Was self-motivated before problems with hypotension | Yes | I think this is a good balance exercise but feel it would not suit me now because of my hypotension. |
| 5 | Yoga (3 x weekly). Aerobic and strength training once weekly. Walk daily. | No. Occasionally with partner. | Yes, mostly. | Yes. It was also cognitively challenging. It’s not like any other physical exercise. It made me use my mind and body. | Yes. I need to be encouraged to do move more. Slow movements can be off-putting but the movements in the game were right for me and didn’t trigger my tremor. |
| 6 | Incidental exercise (works on a farm daily). Otherwise no. | No. Although it my children were younger I would feel more motivated to pay with them. | No | It was more a mind exercise. I thought I was thinking more than moving my body. | No. If I thought my balance was poor and this game would help it, I would definitely play this game at home. |
| 7 | Walks 1 mile daily. | No | Yes | No. I thought it was more of a game of coordination, reaction time and balance. | Not for me. |
| 8 | Walking 3 x weekly | With my partner. | Yes but not enough to go to the gym. | No. It’s not aerobic enough to be considered an exercise. | Yes. It challenges my balance and coordination. |
| 9 | Walk about 6,000 steps daily. Circuit exercise class at the gym once weekly. Nintendo Wii once weekly. | I usually exercise alone but sometimes with others. | Yes | Yes. Quite energetic and I felt I used my arms and legs a lot. | I thought this game challenged my coordination but felt that my balance was not challenged enough. |
| 10 | Golf twice weekly. | Yes. | Yes. | An exercise of the mind. | I’m not sure. I found the game challenging. |
Figure 2Reaching performance on level 5 (stepping and condition reaching) on the first and second attempts in the 6 participants who progressed through all of the levels.
Response to interview questions about gameplay
| 1 | Thought it was okay. Didn’t require much thinking. Could be improved by making it faster. | Yes | Not really | Yes | No | No |
| 2 | I struggled with depth perception. Couldn’t distinguish the birds from the wasps. When I stepped to one side I thought fruit curved to the side. Difficult to judge the height of the tractor. Some of the play was not realistic (e.g. fruit not on the trees.) | Yes but not often. Possibly when the grandchildren are a bit older or if it was in line with my interests (horses). | Maybe with grandchildren. It would also help if I could play competitively with people. | Yes | I might play it once a week and gradually stop. | Not in its current form. I could not see any real progress once I got the depth and height perception correct. |
| 3 | This game would suit me if I could play it with a group. | No | Friends | I felt settled once I started playing* | I doubt it. | No. I have tried DVD exercises which I haven’t found useful. |
| 5 | Quite enjoyable. Judging the distance of the fruit and obstacles was difficult, especially when I had to multitask. More practice driving would have been good. Usually I do things slowly but this game encouraged me to move faster. | Yes. It would be good to do things that are specific to the abilities of people with movement disorders. | If playing for fun, yes. If playing competitively, then no. | Yes | Yes. Particularly if I felt it would improve my movement problems. | Yes but it depends on the cost of the whole system. |
| 6 | Very good fun. Found it hard to judge the height of fruit. | Yes | It would be good to play this game competitively. | Yes | Yes | I don’t know. Generally I don’t do things like this but I would if I knew that it would improve my movement. |
| 7 | I think it has great potential but needs refinement. The graphics look dated and the style childish. | Not in its current form. | I don’t think my grandchildren would be interested. | Yes | Not in its current form. | Not in its current form. |
| 8 | Enjoyed the game. There needs to be a greater difference between the birds and wasps. I found the tractor platform was confusing to move. A practice session would be useful. | Yes. | Yes, in a competitive way. | Yes | Yes | It depends on the cost of the game and the associated hardware. |
| 9 | It was good and has a lot of potential. I might get bored after a while. The birds and wasps were difficult to differentiate. I found the sensitivity of the driving platform difficult. | Yes. | I could play on my own but it would be fun playing with other people. | Yes | Yes | It would depend on cost. |
| 10 | It was interesting. I enjoyed playing the game. I had to keep my mind focussed on what I was doing. | Yes | Yes, with my partner and friends “as long as I can beat them” | Yes | Yes | Yes |
*Felt slightly dizzy when first came to the lab (recently diagnosed with hypotension). They rested until they were confident to play the game.