Literature DB >> 26886474

Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.

Lars Donath1, Roland Rössler2, Oliver Faude2.   

Abstract

BACKGROUND: Balance training is considered an important means to decrease fall rates in seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment strategy to improve neuromuscular fall risk parameters in comparison to alternative balance training programs (AT) is as yet unclear.
OBJECTIVE: To examine and classify the effects of VRT on fall-risk relevant balance performance and functional mobility compared to AT and an inactive control condition (CON) in healthy seniors. DATA SOURCES: The literature search was conducted in five databases (CINAHL, EMBASE, ISI Web of Knowledge, PubMed, SPORTDiscus). The following search terms were used with Boolean conjunction: (exergam* OR exer-gam* OR videogam* OR video-gam* OR video-based OR computer-based OR Wii OR Nintendo OR X-box OR Kinect OR play-station OR playstation OR virtua* realit* OR dance dance revolution) AND (sport* OR train* OR exercis* OR intervent* OR balanc* OR strength OR coordina* OR motor control OR postur* OR power OR physical* OR activit* OR health* OR fall* risk OR prevent*) AND (old* OR elder* OR senior*). STUDY SELECTION: Randomized and non-randomized controlled trials applying VRT as interventions focusing on improving standing balance performance (single and double leg stance with closed and open eyes, functional reach test) and functional mobility (Berg balance scale, Timed-up and go test, Tinetti test) in healthy community-dwelling seniors of at least 60 years of age were screened for eligibility. DATA EXTRACTION: Eligibility and study quality (PEDro scale) were independently assessed by two researchers. Standardized mean differences (SMDs) served as main outcomes for the comparisons of VRT versus CON and VRT versus AT on balance performance and functional mobility indices. Statistical analyses were conducted using a random effects inverse-variance model.
RESULTS: Eighteen trials (mean PEDro score: 6 ± 2) with 619 healthy community dwellers were included. The mean age of participants was 76 ± 5 years. Meaningful effects in favor of VRT compared to CON were found for balance performance [p < 0.001, SMD: 0.77 (95 % CI 0.45-1.09)] and functional mobility [p = 0.004, SMD: 0.56 (95 % CI 0.25-0.78)]. Small overall effects in favor of AT compared to VRT were found for standing balance performance [p = 0.31, SMD: -0.35 (95 % CI -1.03 to 0.32)] and functional mobility [p = 0.05, SMD: -0.44 (95 % CI: -0.87 to 0.00)]. Sensitivity analyses between "weaker" (n = 9, PEDro ≤5) and "stronger" (n = 9, PEDro ≥6) studies indicated that weaker studies showed larger effects in favor of VRT compared to CON regarding balance performance (p < 0.001).
CONCLUSIONS: Although slightly less effective than AT, VRT-based balance training is an acceptable method for improving balance performance as well as functional mobility outcomes in healthy community dwellers. VRT might serve as an attractive complementary training approach for the elderly. However, more high-quality research is needed in order to derive valid VRT recommendations compared to both AT and CON.

Entities:  

Mesh:

Year:  2016        PMID: 26886474     DOI: 10.1007/s40279-016-0485-1

Source DB:  PubMed          Journal:  Sports Med        ISSN: 0112-1642            Impact factor:   11.136


  60 in total

Review 1.  An intergenerational approach in the promotion of balance and strength for fall prevention - a mini-review.

Authors:  Urs Granacher; Thomas Muehlbauer; Albert Gollhofer; Reto W Kressig; Lukas Zahner
Journal:  Gerontology       Date:  2010-08-19       Impact factor: 5.140

2.  Exercise-Based Fall Prevention in the Elderly: What About Agility?

Authors:  Lars Donath; Jaap van Dieën; Oliver Faude
Journal:  Sports Med       Date:  2016-02       Impact factor: 11.136

Review 3.  Exercise to prevent falls in older adults: an updated meta-analysis and best practice recommendations.

Authors:  Catherine Sherrington; Anne Tiedemann; Nicola Fairhall; Jacqueline C T Close; Stephen R Lord
Journal:  N S W Public Health Bull       Date:  2011-06

Review 4.  Exercise and Sports Science Australia position statement on exercise and falls prevention in older people.

Authors:  Anne Tiedemann; Catherine Sherrington; Jacqueline C T Close; Stephen R Lord
Journal:  J Sci Med Sport       Date:  2011-05-14       Impact factor: 4.319

5.  Slackline training and neuromuscular performance in seniors: A randomized controlled trial.

Authors:  L Donath; R Roth; L Zahner; O Faude
Journal:  Scand J Med Sci Sports       Date:  2015-03-10       Impact factor: 4.221

Review 6.  Effects of using Nintendo Wii™ exergames in older adults: a review of the literature.

Authors:  Ying-Yu Chao; Yvonne K Scherer; Carolyn A Montgomery
Journal:  J Aging Health       Date:  2014-09-21

7.  Effects of interactive video-game based system exercise on the balance of the elderly.

Authors:  Chien-Hung Lai; Chih-Wei Peng; Yu-Luen Chen; Ching-Ping Huang; Yu-Ling Hsiao; Shih-Ching Chen
Journal:  Gait Posture       Date:  2012-11-21       Impact factor: 2.840

8.  A basic introduction to fixed-effect and random-effects models for meta-analysis.

Authors:  Michael Borenstein; Larry V Hedges; Julian P T Higgins; Hannah R Rothstein
Journal:  Res Synth Methods       Date:  2010-11-21       Impact factor: 5.273

9.  The effects of virtual reality game exercise on balance and gait of the elderly.

Authors:  Eun-Cho Park; Seong-Gil Kim; Chae-Woo Lee
Journal:  J Phys Ther Sci       Date:  2015-04-30

10.  A randomized controlled pilot study of home-based step training in older people using videogame technology.

Authors:  Daniel Schoene; Stephen R Lord; Kim Delbaere; Connie Severino; Thomas A Davies; Stuart T Smith
Journal:  PLoS One       Date:  2013-03-05       Impact factor: 3.240

View more
  28 in total

1.  Reliability of the Kinematic Steadiness Index during one-leg standing in subjects with recurrent low back pain.

Authors:  Paul S Sung; Pamela Danial; Dongchul C Lee
Journal:  Eur Spine J       Date:  2017-10-04       Impact factor: 3.134

Review 2.  Slackline Training (Balancing Over Narrow Nylon Ribbons) and Balance Performance: A Meta-Analytical Review.

Authors:  Lars Donath; Ralf Roth; Lukas Zahner; Oliver Faude
Journal:  Sports Med       Date:  2017-06       Impact factor: 11.136

Review 3.  Use and efficacy of virtual, augmented, or mixed reality technology for chronic pain: a systematic review.

Authors:  Nadine S Matthie; Nicholas A Giordano; Coretta M Jenerette; Gayenell S Magwood; Sharon L Leslie; Emily E Northey; Caitlin I Webster; Soumitri Sil
Journal:  Pain Manag       Date:  2022-09-13

Review 4.  Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature.

Authors:  Antonio Melillo; Andrea Chirico; Giuseppe De Pietro; Luigi Gallo; Giuseppe Caggianese; Daniela Barone; Michelino De Laurentiis; Antonio Giordano
Journal:  Cancers (Basel)       Date:  2022-06-28       Impact factor: 6.575

5.  Modulation of Spatial Attentional Allocation by Computer-Based Cognitive Training during Lacrosse Shooting Performance.

Authors:  Takahiro Hirao; Hiroaki Masaki
Journal:  Front Psychol       Date:  2018-01-04

6.  Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike.

Authors:  Elisa Pedroli; Luca Greci; Desirèe Colombo; Silvia Serino; Pietro Cipresso; Sara Arlati; Marta Mondellini; Lorenzo Boilini; Valentina Giussani; Karine Goulene; Monica Agostoni; Marco Sacco; Marco Stramba-Badiale; Giuseppe Riva; Andrea Gaggioli
Journal:  Sensors (Basel)       Date:  2018-07-19       Impact factor: 3.576

7.  Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis.

Authors:  T B F Pacheco; C S P de Medeiros; V H B de Oliveira; E R Vieira; F A C de Cavalcanti
Journal:  Syst Rev       Date:  2020-07-18

Review 8.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

9.  Effects of a balance-based exergaming intervention using the Kinect sensor on posture stability in individuals with Parkinson's disease: a single-blinded randomized controlled trial.

Authors:  Meng-Che Shih; Ray-Yau Wang; Shih-Jung Cheng; Yea-Ru Yang
Journal:  J Neuroeng Rehabil       Date:  2016-08-27       Impact factor: 4.262

10.  The effect of a VR exercise program on falls and depression in the elderly with mild depression in the local community.

Authors:  Jong-Eun Yang; Tac-Young Lee; Jin-Kyung Kim
Journal:  J Phys Ther Sci       Date:  2017-12-07
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.