| Literature DB >> 33759797 |
Mary Hassandra1, Evangelos Galanis1, Antonis Hatzigeorgiadis1, Marios Goudas1, Christos Mouzakidis2, Eleni Maria Karathanasi2, Niki Petridou2, Magda Tsolaki2,3, Paul Zikas4, Giannis Evangelou4, George Papagiannakis4,5, George Bellis6, Christos Kokkotis1,6, Spyridon Rafail Panagiotopoulos6, Giannis Giakas1, Yannis Theodorakis1.
Abstract
BACKGROUND: Therapeutic virtual reality (VR) has emerged as an effective treatment modality for cognitive and physical training in people with mild cognitive impairment (MCI). However, to replace existing nonpharmaceutical treatment training protocols, VR platforms need significant improvement if they are to appeal to older people with symptoms of cognitive decline and meet their specific needs.Entities:
Keywords: combined physical and cognitive function; dual task; elderly; mild cognitive impairment; virtual reality
Year: 2021 PMID: 33759797 PMCID: PMC8294639 DOI: 10.2196/24170
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1User selects the daily goal for the duration of the training session.
Figure 2User selects the answer to the math calculation exercise.
Figure 3Users’ closing screen after completion of the session.
Experiences, preferences, and expectations of patients with mild cognitive impairment regarding a virtual reality training environment.
| Topic | Values | |||
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| Full body exercises | 15 (75) | |
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| Neck and shoulder exercises | 3 (15) | |
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| Walking | 2 (10) | |
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| Frequency of exercise (times/week), mean (SD) | 2.70 (1.55) | ||
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| Duration of exercise (min/training), mean (SD) | 53.75 (11.57) | ||
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| Forest or park | 11 (55) | |
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| Seaside | 6 (30) | |
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| Town | 3 (15) | |
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| Spring | 11 (52) | |
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| Autumn | 6 (30) | |
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| Winter | 2 (12) | |
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| Summer | 1 (6) | |
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| Morning | 18 (90) | |
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| Night | 2 (10) | |
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| Yes | 18 (90) | |
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| No | 2 (10) | |
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| Sounds of nature | 6 (30) | |
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| Birdsong | 7 (35) | |
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| Waves splashing | 1 (5) | |
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| Other | 6 (30) | |
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| Soft classic music | 9 (45) | |
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| Traditional Greek music | 5 (25) | |
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| No music | 6 (30) | |
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| Yes | 18 (90) | |
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| No | 2 (10) | |
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| Monitor | 10 (50) | |
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| From training provider | 10 (50) | |
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| Yes | 16 (80) | |
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| No | 4 (20) | |
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| Yes | 16 (80) | |
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| No | 4 (20) | |
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| Seated bike | 16 (80) | |
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| Upright bike | 4 (20) | |
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| Yes | 15 (73) | |
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| No | 5 (27) | |
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| Yes | 17 (85) | |
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| No | 3 (15) | |
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| Yes | 10 (50) | |
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| No | 10 (50) | |
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| Yes | 14 (70) | |
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| No | 6 (30) | |
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| Yes | 15 (75) | |
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| No | 5 (25) | |
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| Yes | 18 (90) | |
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| No | 2 (10) | |
Figure 4The dynamically generated forest.
Figure 5The Oculus Go Head-Mounted display.
Descriptive statistics for study VR2a, including Cronbach α and Pearson correlations.
| Variables | Study VR2a | Mean (SD) | Cronbach α | ||||||||||||||||||||
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| PIa | PEb | ITUc | ATTd | SUSe | PREFf | UPg | ULh |
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| 3.68 (0.65) | .76 | |||||||||||||||||||||
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| 4.22 (0.61) | .88 | |||||||||||||||||||||
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| 0.14 | — |
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| .45 | — |
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| 3.91 (0.95) | .89 | |||||||||||||||||||||
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| 0.18 | 0.78 | — |
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| .34 | <.001 | — |
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| 6.12 (0.78) | .79 | |||||||||||||||||||||
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| −0.00 | 0.67 | 0.53 | — |
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| .96 | <.001 | <.001 | — |
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| 82.66 (9.00) | .67 | |||||||||||||||||||||
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| 0.13 | 0.48 | 0.24 | 0.47 | — |
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| .49 | <.001 | .19 | <.001 | — |
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| 0.65 (0.41) | .71 | |||||||||||||||||||||
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| 0.00 | 0.28 | 0.44 | 0.24 | 0.10 | — |
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| .96 | .13 | .01 | .19 | .58 | — |
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| 4.33 (0.58) | .58 | |||||||||||||||||||||
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| 0.31 | 0.54 | 0.28 | 0.35 | 0.52 | −0.04 | — |
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| .08 | <.001 | .12 | .05 | <.001 | .83 | — |
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| 4.40 (0.66) | .59 | |||||||||||||||||||||
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| 0.21 | 0.46 | 0.20 | 0.43 | 0.59 | 0.12 | 0.43 | — |
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| .25 | .01 | .28 | .01 | <.001 | .51 | .01 | — |
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| 3.94 (0.89) | .61 | |||||||||||||||||||||
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| 0.19 | 0.41 | 0.42 | 0.27 | 0.60 | 0.51 | 0.56 | 0.34 |
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| .30 | .02 | .02 | .14 | <.001 | <.001 | <.001 | <.001 |
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aPI: personal innovativeness.
bPE: perceived enjoyment.
cITU: intention to use.
dATT: attitudes.
eSUS: system usability scale.
fPREF: preferences.
gUP: usability-pleasantness.
hUL: usability-learning.
iNot applicable.
jTOL: tolerability.
Descriptive statistics for study VR2b, including Cronbach α and Pearson correlations.
| Variables | Study VR2b | Mean (SD) | Cronbach α | ||||||||||||||||||||
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| PIa | PEb | ITUc | ATTd | SUSe | PREFf | UPg | ULh |
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| 3.86 (0.82) | .87 | |||||||||||||||||||||
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| 4.43 (0.57) | .81 | |||||||||||||||||||||
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| 0.36 | — |
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| .06 | — |
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| 4.19 (0.78) | .95 | |||||||||||||||||||||
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| 0.44 | 0.82 | — |
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| .02 | < .001 | — |
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| 6.17 (1.00) | .74 | |||||||||||||||||||||
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| 0.05 | 0.47 | 0.34 | — |
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| .79 | .01 | .07 | — |
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| 77.96 (13.40) | .68 | |||||||||||||||||||||
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| 0.48 | 0.68 | 0.70 | 0.43 | — |
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| .01 | < .001 | < .001 | .02 | — |
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| 0.72 (0.51) | .89 | |||||||||||||||||||||
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| 0.06 | 0.23 | 0.22 | 0.37 | 0.10 | — |
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| .73 | .24 | .26 | .05 | .61 | — |
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| 4.77 (0.52) | .73 | |||||||||||||||||||||
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| 0.02 | 0.51 | 0.42 | 0.38 | 0.37 | 0.52 | — |
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| .89 | .006 | .02 | .05 | .05 | < .001 | — |
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| 4.53 (0.67) | .94 | |||||||||||||||||||||
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| 0.00 | 0.27 | 0.13 | 0.43 | 0.28 | 0.41 | 0.59 | — |
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| .99 | .16 | .51 | .02 | .15 | .03 | < .001 | — |
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| 4.26 (0.96) | .89 | |||||||||||||||||||||
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| 0.13 | 0.26 | 0.36 | 0.48 | 0.47 | 0.38 | 0.53 | 0.33 |
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| .50 | .17 | .06 | .01 | .01 | .05 | .01 | .09 |
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aPI: personal innovativeness.
bPE: perceived enjoyment.
cITU: intention to use.
dATT: attitudes.
eSUS: system usability scale.
fPREF: preferences.
gUP: usability-pleasantness.
hUL: usability-learning.
iNot applicable.
jTOL: tolerability.
Summary of interview data: students and patients with mild cognitive impairment.
| Main theme | Subthemes | |
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| Study VRa2a (students) | Study VR2b (patients with MCIb) |
| Reasons to use VRADAc | Because: ...“VRADA is more pleasant and interesting” (51%) ...“time passes faster” (31%) ...“it is less boring” (10%) ...“it is less tedious” (8%) | Because: ...“VRADA is more pleasant, beautiful, and interesting” (56%) ...“time passes faster” (28%) ...“it is like escaping from reality” (12%) ...“it improves visibility” (4%) |
| Expectations |
Future personal use of the system: Yes: 50%; So-so: 33%; No: 17% System is useful for other populations (young 35%, obese 7%, disabilities 39%, older people 19%) |
Future personal use of the system: Yes: 81%; So-so: 12%; No: 7% System is useful for other populations (young 18%, everybody 23%, disabilities 41%, people who like to explore nature 18%) |
| Usability |
Utilization: General difficulties (no difficulties 64%, VR controller 20%, dizziness 8%, sweat 8%) Technical problems (none 79%, connectivity 21%) VR controller use (ΟΚ 75%, uncomfortable handle 17%, sensitivity 8%) VR mask use (OK 89%, blur 11%) Learning to use: Need for extra help: No 100% Need more time to understand the system: No 100% Pleasantness: Most enjoyable parts (environment 68%, music 32%) Least enjoyable parts (repeated virtual parts 48%, graphics 37%, music 15%) Feel uncomfortable: No 83%, dizziness 17% |
Utilization: General difficulties (no difficulties 63%, VR controller 23%, speed 14%) Technical problems (none 87%, connectivity 13%) VR controller use (ΟΚ 50%, control and sensitivity 50%) VR mask use (OK 95%, dysphoria 5%) Learning to use: Need for extra help: No 78%, Yes (how to start) 13%; Yes (how to use VR controller) 9% Need more time to understand the system: (No 88%, Yes 12%) Pleasantness: Most enjoyable parts (environment 92%, animals 8%) Least enjoyable parts (repeated virtual parts 75%, VR controller 13%, graphics 12%) Feel uncomfortable: No 95%, VR mask 5% |
| Sense of presence |
Spatial presence: Feeling of presence: Yes 23%, So-so 67%, No 10% Control of the system: Yes 90%, So-so 10% Engagement: Duration of experience (prefer more 59%, prefer less 41%); distraction of attention: No 68%, cognitive exercises 32% Realism: Realistic or artificial virtual environment (realistic 3%, so-so 20%, artificial 77%) |
Spatial presence: Feeling of presence: Yes 77%, So-so 12%, No 11%) Control of the system: Yes 88%, So-so 4%, No 8% Engagement: Duration of experience (prefer more 53%, good 47%), distraction of attention: No 76%, VR controller 12%, cognitive exercises 12% Realism: Realistic or artificial virtual environment (realistic 34%, artificial 66%) |
| Tolerability |
Feel bad during training: No 85%, Yes 15% Feel nausea, dizziness, or other physical symptoms: No 62%, Yes 38% |
Feel bad during training (No 93%, Yes 7%) Feel nausea, dizziness, or other physical symptoms: No 93%, Yes 7%) |
aVR: virtual reality.
bMCI: mild cognitive impairment.
cVRADA: VR Exercise App for Dementia and Alzheimer’s Patients.