Literature DB >> 22508022

The effect of the Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders.

Jessie R Franco1, Karen Jacobs, Catrina Inzerillo, JoAnn Kluzik.   

Abstract

INTRODUCTION: This study compared the effect of Nintendo Wii Fit to the Matter of Balance program, a valid and reliable program, on improving balance, and well-being to decrease the risk of falls.
METHODS: Residents of an independent living senior housing facility were recruited and thirty-two residents ages 63 to 90 participated. Participants were separated into three groups: (1) Wii Fit group (n=11) completed balance games on the Wii Fit in individual sessions twice a week and supplemental home exercises; (2) Matter of Balance Group (n=11) completed exercises from the Matter of Balance Program in a group setting twice a week; (3) Control group (n=10) received no intervention. Intervention lasted three weeks. RESULTS/
FINDINGS: One-way ANOVA's were completed. Scores from the assessments were not statistically significant at post-test Berg Balance Scale (p=0.837); Tinetti Gait and Balance Assessment (p=0.913); SF-36 (p=0.256). Results from a self-report demonstrated that Wii Fit is an enjoyable form of exercise for an elderly population.
CONCLUSION: Although, the interventions failed to significantly increase balance, with an increase in intervention duration of Wii Fit or Matter of Balance balance may be improved. Although results were not significant this study adds to the growing body of evidence regarding the use of Wii Fit as a rehabilitation tool.
© 2012 – IOS Press and the authors. All rights reserved

Entities:  

Mesh:

Year:  2012        PMID: 22508022     DOI: 10.3233/THC-2011-0661

Source DB:  PubMed          Journal:  Technol Health Care        ISSN: 0928-7329            Impact factor:   1.285


  32 in total

Review 1.  Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.

Authors:  Lars Donath; Roland Rössler; Oliver Faude
Journal:  Sports Med       Date:  2016-09       Impact factor: 11.136

2.  Effects of Short-Term Training of Community-Dwelling Elderly with Modular Interactive Tiles.

Authors:  Henrik Hautop Lund; Jari Due Jessen
Journal:  Games Health J       Date:  2014-10-01

3.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

4.  How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic Reviews.

Authors:  Jonathan van 't Riet; Rik Crutzen; Amy Shirong Lu
Journal:  Games Health J       Date:  2014-08-15

5.  Effect of exergaming on health-related quality of life in older adults: A systematic review.

Authors:  Marysol Cacciata; Anna Stromberg; Jung-Ah Lee; Dara Sorkin; Dawn Lombardo; Steve Clancy; Adeline Nyamathi; Lorraine S Evangelista
Journal:  Int J Nurs Stud       Date:  2019-02-10       Impact factor: 5.837

6.  Effect of Wii Fit Exercise With Balance and Lower Limb Muscle Strength in Older Adults: A Meta-Analysis.

Authors:  Haoyan Liu; Yu Xing; Ying Wu
Journal:  Front Med (Lausanne)       Date:  2022-05-06

7.  A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults.

Authors:  Caroline Whyatt; Niamh A Merriman; William R Young; Fiona N Newell; Cathy Craig
Journal:  Games Health J       Date:  2015-10-15

Review 8.  Exergaming as a Viable Therapeutic Tool to Improve Static and Dynamic Balance among Older Adults and People with Idiopathic Parkinson's Disease: A Systematic Review and Meta-Analysis.

Authors:  Dale M Harris; Timo Rantalainen; Makii Muthalib; Liam Johnson; Wei-Peng Teo
Journal:  Front Aging Neurosci       Date:  2015-09-07       Impact factor: 5.750

9.  Facilitators and Challenges to Exergaming: Perspectives of Patients With Heart Failure.

Authors:  Marysol C Cacciata; Anna Stromberg; Leonie Klompstra; Tiny Jaarsma; Mebin Kuriakose; Jung-Ah Lee; Dawn Lombardo; Lorraine S Evangelista
Journal:  J Cardiovasc Nurs       Date:  2022 May-Jun 01       Impact factor: 2.468

10.  The effects of playing Nintendo Wii on depression, sense of belonging and social support in Australian aged care residents: a protocol study of a mixed methods intervention trial.

Authors:  Jessica Chesler; Suzanne McLaren; Britt Klein; Shaun Watson
Journal:  BMC Geriatr       Date:  2015-09-03       Impact factor: 3.921

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