| Literature DB >> 31891311 |
Guang-Heng Dong1,2, Min Wang1, Jialin Zhang3, Xiaoxia Du4, Marc N Potenza5,6,7.
Abstract
BACKGROUND AND AIMS: Although studies have suggested that individuals with Internet gaming disorder (IGD) may have impairments in cognitive functioning, the nature of the relationship is unclear given that the information is typically derived from cross-sectional studies.Entities:
Keywords: Internet gaming disorder; anterior cingulate cortex; cue-craving task; longitudinal studies
Mesh:
Year: 2019 PMID: 31891311 PMCID: PMC7044574 DOI: 10.1556/2006.8.2019.75
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Figure 1.Study design and the task used in this study. (A) The design of the 1-year tracking study. (B) The timeline of one trial in this study
Demographic features of IGD participants when IGD was active and recovered
| Active | Recovered | |||
|---|---|---|---|---|
| Age (years; mean ± | 21.46 ± 1.83 | 21.73 ± 1.91 | 0.823 | >.050 |
| IAT score (mean ± | 65.21 ± 11.56 | 34.45 ± 4.10 | 18.86 | <.001 |
| DSM-5 IGD score (mean ± | 5.76 ± 0.91 | 2.83 ± 0.66 | 15.82 | <.001 |
| Self-reported craving (mean ± | 53.07 ± 15.47 | 30.34 ± 6.44 | 9.19 | <.001 |
Note. IAT: Internet Addiction Test; DSM: Diagnostic and Statistical Manual of Mental Disorders; IGD: Internet gaming disorder; SD: standard deviation.
Figure 2.Imaging results when comparing IGD subjects in recovery and when gaming problematically. (A) Brain regions surviving after comparison between when subjects are in recovery versus actively gaming problematically. (B, C) Beta weights extracted from the ACC and lentiform regions of interest when subjects were actively gaming problematically and in recovery
Comparison of brain responses of subjects with active IGD and recovered IGD
| Cluster number | Peak intensity | Cluster sizeb | Regionc | Brodmann’s area | |
|---|---|---|---|---|---|
| 1 | −6, 36, −3 | −5.240 | 85 | Left anterior cingulate | 12 |
| 2 | 0, 39, 6 | −4.577 | 54 | Right anterior cingulate | 32 |
| 3 | −18, −21, −18 | −5.183 | 63 | Left medial frontal gyrus | 46 |
| 4 | 27, 36, 24 | −5.164 | 41 | Right middle frontal gyrus | 46 |
| 5 | −21, 3, 21 | −5.821 | 107 | Left lentiform | |
| 6 | 30, −12, 27 | −4.740 | 44 | Right insula | |
| 7 | −18, 36, 24 | −6.075 | 436 | Left cuneus | 18 |
| 8 | −60, 3, 3 | −6.106 | 83 | Left superior temporal gyrus | 22 |
Note. IGD: Internet gaming disorder.
aPeak MNI coordinates. bNumber of voxels. p < .001, cluster size > 40 contiguous voxels. Voxel size = 3 × 3 × 3. cThe brain regions were referenced to the software Xjview (http://www.alivelearn.net/xjview8) and verified through comparisons with a brain atlas.
Figure 3.(A, B) Correlations between brain ACC and lentiform activity and subjective craving when gaming in the first scan. (C, D) Correlations between brain ACC and lentiform activity and subjective craving when gaming in the second scan. (E, F) Correlations between brain ACC and lentiform activity and subjective craving when gaming in the second–first scan
Figure 4.DCM results in IGD subjects when actively gaming problematically and during recovery. (A) The nodes that were selected for further analysis. (B) Changes in the fixed effects between the ACC and lentiform regions of interest at different time points. (C) Changes in the modulatory effects between the ACC and lentiform regions of interest at different time points