| Literature DB >> 30739461 |
Natale Canale1, Claudia Marino1, Mark D Griffiths2, Luca Scacchi3, Maria Grazia Monaci3, Alessio Vieno1.
Abstract
BACKGROUND AND AIMS: Vulnerability to stress appears to be a potential predisposing factor for developing specific internet-use disorders, such as Internet Gaming Disorder (IGD). Studies investigating the protective effect of psychological resilience against the impact of perceived stress on IGD and weekly gameplay have yet to be reported in the existing literature. The aim of this study was to examine the potential moderating relationships between perceived stress and online gaming (more specifically operationalized as IGD and weekly gameplay) with psychological resilience.Entities:
Keywords: IGD; Internet Gaming Disorder; gaming; problematic gaming; resilience; stress
Mesh:
Year: 2019 PMID: 30739461 PMCID: PMC7044594 DOI: 10.1556/2006.8.2019.01
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Mean (M), standard deviations (SDs), and correlation between variables
| 1 | 2 | 3 | 4 | 5 | 6 | |||
|---|---|---|---|---|---|---|---|---|
| 1. Gender (males) | – | 82.00 | ||||||
| 2. Age | .04 | – | 24.00 | 6.11 | ||||
| 3. Psychological resilience | −.07 | .09* | – | 5.11 | 1.01 | |||
| 4. Perceived stress | .20*** | −.15*** | −.544*** | – | 2.00 | 0.70 | ||
| 5. Weekly gameplay | −.10* | −.13** | −.15*** | .13** | – | 22.13 | 16.87 | |
| 6. IGD score | −.05 | −.15*** | −.35*** | .39*** | .32*** | – | 1.90 | 0.72 |
Note. IGD: Internet Gaming Disorder.
*p < .05. **p < .01. ***p < .001.
Unstandardized beta (B), the standard error for the unstandardized beta (SE B), the standardized beta (β), and z values for weekly gameplay and Internet Gaming Disorder score
| Weekly gameplay | IGD score | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| β | β | |||||||||
| Gender (2 = female) | −4.61 | 1.76 | −0.10 | −2.62 | .009 | −0.24 | 0.004 | −0.13 | −3.47 | .001 |
| Age | −0.30 | 0.10 | −0.11 | −2.77 | .006 | −0.01 | 0.004 | −0.08 | −2.06 | .040 |
| Psychological resilience (PR) | −1.22 | 0.80 | −0.08 | −1.62 | n.s. | −0.12 | 0.030 | −0.17 | −3.96 | <.001 |
| Perceived stress (PS) | 1.65 | 1.15 | 0.07 | 1.43 | n.s. | 0.32 | 0.040 | 0.32 | 7.21 | <.001 |
| PR × PS | −1.77 | 0.76 | −0.10 | −2.33 | .020 | 0.02 | 0.030 | 0.03 | 0.81 | n.s. |
| 0.06 | 0.20 | |||||||||
Note. IGD: Internet Gaming Disorder; SE: standard error.
Figure 1.Interaction between perceived stress (x axis) and low (−1 SD) and high (+1 SD) levels of psychological resilience on weekly gameplay (y axis)