| Literature DB >> 35734653 |
Musharaf Zaman1,2, Muhammad Saad Babar1,2, Maryam Babar2, Faheem Sabir3, Farzana Ashraf4, Muhammad Junaid Tahir1,2, Irfan Ullah5, Mark D Griffiths6, Chung-Ying Lin7, Amir H Pakpour8.
Abstract
Background: Gaming addiction has become a topic of increasing research interest worldwide but little research has been carried out in Pakistan. Aims: The present study assessed the prevalence of gaming addiction among a Pakistani sample of adults in the general population. It also explored the effects of online gaming addiction upon sleep quality. Method: A cross-sectional survey was carried out during a national lockdown due to the COVID-19 pandemic in Pakistan. Using a convenience sampling technique, an online survey comprising demographic information, the Game Addiction Scale (GAS), and the Pittsburgh Sleep Quality Index (PSQI) was completed by 618 participants (67.5% male) aged 18-56 years (M = 24.53 years, SD = ±5.016).Entities:
Keywords: Gaming; Gaming addiction; Pakistani gaming; Prevalence; Sleep quality
Year: 2022 PMID: 35734653 PMCID: PMC9206897 DOI: 10.1016/j.amsu.2022.103641
Source DB: PubMed Journal: Ann Med Surg (Lond) ISSN: 2049-0801
Fig. 1Flowchart of the study.
Association of sociodemographic characteristics of participant with study variables.
| Characteristics | Gender | Chisquare | Logistic Regression (gaming addiction) | |||||
|---|---|---|---|---|---|---|---|---|
| Male | Female | Total | Benjamini–Hochberg corrected | |||||
| Age (years) | 0.625 | 1.749 | .0001 | |||||
| 18-22 | 130 (69.5) | 57 (30.5) | 187 (30.3) | .003 | 3.167 | 1.495 to 6.708 | ||
| 23-27 | 236 (67.8) | 112 (32.2) | 348 (56.3) | .710 | 1.147 | .556 to 2.36 | ||
| >27 (Ref) | 51 (61.4) | 32 (38.6) | 83 (13.4) | |||||
| Resident | 0.132 | 5.442 | .095 | |||||
| Rural | 46 (78.0) | 13 (22.0) | 59(9.5) | .031 | 3.031 | 1.106 to 8.30 | ||
| Urban | 297 (65.0) | 160 (35.0) | 457(73.9) | .320 | 1.400 | .721 to 2.71 | ||
| Semi urban (Ref) | 74 (72.5) | 28 (27.5) | 102(16.5) | |||||
| Marital status | 0.003 | 15.606 | .256 | |||||
| Single | 362 (70.8) | 149 (29.2) | 511(82.7) | .952 | .944 | .148 to 6.04 | ||
| Married | 49 (50.5) | 48 (49.5) | 97(15.7) | .394 | .432 | .062 to 2.98 | ||
| Divorced (Ref) | 06 (60.0) | 04 (40.0) | 10(1.6) | |||||
| Family Income | 0.756 | 1.187 | .028 | |||||
| <30000 | 54 (64.3) | 30 (35.7) | 84(13.6) | .042 | .397 | .163 to .96 | ||
| 30000-60000 | 102 (70.3) | 43 (29.7) | 145(23.5) | .149 | 1.568 | .851 to2.88 | ||
| 60001-90000 | 127 (68.3) | 59 (31.7) | 186(30.1) | .714 | .894 | .493 to 1.62 | ||
| >90000 (Ref) | 134 (66.0) | 69 (34.0) | 203(32.8) | |||||
| Play online game | 0.003 | 26.147 | ||||||
| No | 150 (56.4) | 116 (43.6) | 266(43.0) | .026 | 1.440 | 1.044 to 1.987 | ||
| Yes (Ref) | 267 (75.9) | 85 (24.1) | 352(57.0) | |||||
| Gaming hours during lockdown | 0.756 | 4.379 | .049 | |||||
| Decrease more than half | 13 (92.9) | 01 (7.3) | 14(2.34) | .448 | 1.666 | .446 to 6.21 | ||
| Decrease to half | 06 (75.0) | 02 (25.0) | 8(2.3) | .233 | .384 | .079 to 1.85 | ||
| Decreased slightly | 08 (61.5) | 05 (38.5) | 13(3.7) | .171 | .416 | .118 to 1.46 | ||
| Remained same | 58 (72.5) | 22 (27.5) | 80(22.7) | .122 | .560 | .268 to 1.16 | ||
| Increased slightly | 86 (76.8) | 26 (23.2) | 112(31.8) | .004 | .362 | .181 to .72 | ||
| Increased to double | 53 (77.9) | 15 (22.1) | 68(19.3) | .067 | .497 | .235 to 1.05 | ||
| Increased more than double (Ref) | 43 (75.4) | 14 (24.6) | 57(16.2) | |||||
| Game addiction category | .421 | 4.145 | ||||||
| Normal Gamers | 97 | 35 | 132(37.5) | .003 | .317 | .149 to .670 | ||
| Engaged Gamers | 12 | 8 | 20(5.7) | .158 | .449 | .147 to 1.36 | ||
| Problem Gamers | 123 | 33 | 156(44.3) | .119 | .562 | .272 to 1.16 | ||
| Addicted Gamers (Ref) | 35 | 9 | 44(12.5) | |||||
| Type of Gamers | .421 | 0.646 | ||||||
| Pathological Gamers | 170 | 50 | 220 (62.5) | .0001 | .353 | .223 to .560 | ||
| Normal Gamers (Ref) | 97 | 35 | 132 (37.5) | |||||
| Gender | ||||||||
| Male | – | – | – | – | – | .633 | .378 to 1.060 | |
| Female (Ref) | – | – | – | – | – | |||
Ref = reference group.
Association between sleep parameters and playing online games (Chisquare test).
| Sleep Parameters | Playing online game, N (%) | Benjamini–Hochberg corrected | |||
|---|---|---|---|---|---|
| No, N = 266 | Yes, N = 352 | Total, N = 618 | |||
| 1.823 (3) | 0.705 | ||||
| Very good | 76 (12.3) | 100 (16.2) | 176 (28.5) | ||
| Fairly good | 147 (23.8) | 183 (29.6) | 330 (53.4) | ||
| Fairly bad | 27 (4.4) | 48 (7.8) | 75 (12.1) | ||
| Very bad | 16 (2.6) | 21 (3.4) | 37 (6.0) | ||
| 2.966 (3) | 0.556 | ||||
| 0 | 47 (7.6) | 68 (11.0) | 115 (18.6) | ||
| 1 | 99 (16.0) | 149 (24.1) | 248 (40.1) | ||
| 2 | 78 (12.6) | 90 (14.6) | 168 (27.2) | ||
| 3 | 42 (6.8) | 45 (7.3) | 87 (14.1) | ||
| 4.691 (3) | 0.467 | ||||
| >7 h | 112 (18.1) | 151 (24.4) | 273 (42.6) | ||
| 6–7 h | 80 (12.9) | 127 (20.6) | 207 (33.5) | ||
| 5–6 h | 44 (7.1) | 46 (7.4) | 90 (14.6) | ||
| <5 h | 30 (4.9) | 28 (4.5) | 58 (9.4) | ||
| 4.142 (3) | 0.467 | ||||
| >85% | 140 (22.7) | 212 (34.3) | 352 (57.0) | ||
| 75–84% | 53 (8.6) | 58 (9.4) | 111 (18.0) | ||
| 65–74% | 47 (7.6) | 48 (7.8) | 95 (15.4) | ||
| <65% | 26 (4.2) | 34 (5.5) | 60 (9.7) | ||
| 1.400 (3) | 0.705 | ||||
| 0 | 16 (2.6) | 23 (3.7) | 39 (6.3) | ||
| 1 | 168 (27.2) | 219 (35.4) | 387 (62.6) | ||
| 2 | 73 (11.8) | 103(16.7) | 176 (28.5) | ||
| 3 | 9 (1.5) | 07 (1.1) | 16 (2.6) | ||
| 3.927 (3) | 0.467 | ||||
| Not during the past month | 229 (37.1) | 290 (46.9) | 519 (84.0) | ||
| Less than once a month | 26 (4.2) | 36 (5.8) | 62 (10.0) | ||
| Once or twice a week | 8 (1.3) | 14 (2.3) | 22 (3.6) | ||
| Three or more time a week | 3 (0.5) | 12 (1.9) | 15 (2.4) | ||
| 11.628 (3) | 0.043 | ||||
| 0 | 94 (15.2) | 127 (20.6) | 221 (35.8) | ||
| 1 | 104 (16.8) | 155 (25.1) | 259 (41.9) | ||
| 2 | 63 (10.2) | 52 (8.4) | 115 (18.6) | ||
| 3 | 5 (0.8) | 18 (2.9) | 23 (3.7) | ||
Mean scoring of PSQI items in addicted and non-addicted participants (Mann Whitney test).
| PSQI Items | Normal gamers | Other gamers | Benjamini–Hochberg corrected - | |
|---|---|---|---|---|
| Subjective sleep quality | 0.727 ± 0.643 | 1.118 ± 0.868 | 0.003 | −4.108 |
| Sleep latency | 1.204 ± 0.914 | 1.386 ± 0.932 | 0.109 | −1.675 |
| Sleep duration | 0.652 ± 0.800 | 0.986 ± 0.977 | 0.003 | −3.146 |
| Sleep efficiency | 0.561 ± 0.867 | 0.827 ± 1.101 | 0.050 | −2.062 |
| Sleep disturbance | 1.121 ± 0.567 | 1.354 ± 0.613 | 0.002 | −3.476 |
| Use of sleep medication | 0.219 ± 0.543 | 0.323 ± 0.777 | 0.576 | −0.560 |
| Daytime dysfunction | 0.614 ± 0.638 | 1.054 ± 0.900 | 0.003 | −4.507 |
Engaged gamers, problem gamers and addicted gamers.