| Literature DB >> 32785455 |
Rovena B Severo1, Jennifer M Soares1, Josiara P Affonso1, Daniela A Giusti1, Adão A de Souza Junior2, Vera L de Figueiredo1, Karen A Pinheiro1, Halley M Pontes3,4.
Abstract
OBJECTIVES: To estimate the prevalence of internet gaming disorder (IGD) and associated risk factors in a sample of secondary and postsecondary students from a public federal institution of higher education (Instituto Federal de Educação, Ciência e Tecnologia) in Southern Brazil.Entities:
Mesh:
Year: 2020 PMID: 32785455 PMCID: PMC7524423 DOI: 10.1590/1516-4446-2019-0760
Source DB: PubMed Journal: Braz J Psychiatry ISSN: 1516-4446 Impact factor: 2.697
Sample description, prevalence of internet gaming disorder, and odds ratios for internet gaming disorder according to main sociodemographic and gameplay characteristics
| n (%) | IGD | p-value | Odds ratio (95%CI) | p-value | |
|---|---|---|---|---|---|
| Gender | < 0.001 | ||||
| Female | 236 (42.5) | 63 (26.7) | Reference | ||
| Male | 319 (57.5) | 149 (46.7) | 2.183 (1.336-3.569) | 0.002 | |
| Age | < 0.001 | ||||
| 14-18 | 268 (48.3) | 123 (45.9) | 0.953 (0.377-2.697) | 0.927 | |
| 19-23 | 187 (33.7) | 66 (35.3) | 1.513 (0.762-3.003) | 0.236 | |
| > 24 | 100 (18.0) | 23 (23.0) | Reference | ||
| Education | 0.001 | ||||
| Enrolled in secondary school | 280 (50.8) | 129 (46.1) | 1.631 (0.675-3.941) | 0.277 | |
| Completed secondary school | 271 (49.2) | 82 (30.3) | Reference | ||
| Family income (BRL) | 0.071 | ||||
| < 2× minimum wage | 203 (37.9) | 72 (35.5) | 0.620 (0.319-1.207) | 0.159 | |
| 3-5× minimum wage | 242 (45.1) | 86 (35.5) | 0.544 (0.284-1.043) | 0.067 | |
| > 6× minimum wage | 91 (17.0) | 44 (48.4) | Reference | ||
| Social anxiety – Mini-SPIN | < 0.001 | ||||
| Yes | 154 (28.0) | 77 (50.0) | 1.266 (0.762-2.104) | 0.362 | |
| No | 396 (72.0) | 134 (33.8) | Reference | ||
| Sleep – PSQI | 0.001 | ||||
| Normal | 255 (47.8) | 80 (31.4) | Reference | ||
| Altered | 278 (52.2) | 125 (45.0) | 1.783 (1.084-2.934) | 0.023 | |
| Depression – BDI | < 0.001 | ||||
| Minimal | 341 (63.7) | 109 (32.0) | Reference | ||
| Mild | 104 (19.4) | 45 (43.3) | 1.461 (0.805-2.651) | 0.212 | |
| Moderate | 71 (13.3) | 36 (50.7) | 1.579 (0.790-3.155) | 0.196 | |
| Severe | 19 (3.6) | 16 (84.2) | 16.296 (3.609-73.593) | < 0.001 | |
| Suicidal ideation | 0.006 | ||||
| Yes | 39 (7.1) | 23 (59.0) | 0.732 (0.266-2.016) | 0.546 | |
| No | 508 (92.9) | 186 (36.6) | Reference | ||
| Perceived academic performance | 0.004 | ||||
| High | 175 (32.7) | 50 (28.6) | Reference | ||
| Average | 287 (53.6) | 121 (42.2) | 1.408 (0.848-2.337) | 0.187 | |
| Low | 73 (13.6) | 34 (46.6) | 1.064 (0.494-2.286) | 0.873 | |
| Daily gaming | < 0.001 | ||||
| Yes | 142 (25.6) | 90 (63.4) | 1.304 (0.756-2.249) | 0.340 | |
| No | 413 (74.4) | 122 (29.5) | Reference | ||
| Free time spent on gaming | < 0.001 | ||||
| Less than half | 386 (69.8) | 97 (25.1) | Reference | ||
| Half or more than half | 167 (30.2) | 115 (68.9) | 2.877 (1.726-4.796) | < 0.001 | |
| Weekly time spent gaming, hours | < 0.001 | ||||
| < 1 hour | 151 (28.1) | 14 (8.8) | Reference | ||
| 2-6 hours | 202 (37.6) | 74 (36.6) | 4.891 (2.489-9.611) | < 0.001 | |
| 7-19 hours | 101 (18.8) | 57 (56.4.0) | 7.830 (3.647-16.813) | < 0.001 | |
| ≥ 20 hours | 83 (15.5) | 62 (74.7) | 13.474 (5.640-32.190) | < 0.001 |
Values expressed as n (%).
95%CI = 95% confidence interval; BDI = Beck Depression Inventory; IGD = internet gaming disorder; Mini-SPIN = Mini-Social Phobia Inventory; PSQI = Pittsburgh Sleep Quality Index.
Bivariate analysis, p < 0.2.
Multivariate analysis, p ≤ 0.05.