| Literature DB >> 28658960 |
Euihyeon Na1, Inyoung Choi2, Taek-Ho Lee3, Hyeseon Lee3, Mi Jung Rho2, Hyun Cho4, Dong Jin Jung4, Dai-Jin Kim1,4.
Abstract
Background and aims Although Internet gaming disorder (IGD) has been investigated in detail, minimal research has been conducted regarding the influence of different game genres on IGD. The aim of this study is to compare the characteristics of members of game genre-specific groups with IGD and to identify factors associated with IGD status in each group in a large sample of adults. Methods Internet games were categorized into four genres: real-time strategy games, massive multiplayer online role-playing games (MMORPG), sport games, and first-person shooter (FPS) games. Participants (n = 2,923) who usually played one of these games completed an anonymous online survey that collected sociodemographic, game usage pattern, and psychopathological assessment data. Results MMORPG and FPS game players more frequently met the criteria for IGD than participants in the other two groups. Differences between the IGD-suspected gamers within the genre-specific groups were observed for a few items, such as average game-playing time and the subscales of the behavioral activation system; however, the factors that contributed to the development of IGD within each game genre-specific group were found to be considerably different. Discussion and conclusions The findings of this study suggest that IGD is a stable psychiatric diagnosis encompassing users of a broad range of game genres. In addition, the development of strategies for the prevention of and early intervention on individuals at high risk for developing IGD may require consideration of the distinct characteristics identified as effective predictors of IGD in users of each game genre.Entities:
Keywords: Internet gaming disorder; anxiety; behavioral addiction; game genre; impulsivity; self-control
Year: 2017 PMID: 28658960 PMCID: PMC5520129 DOI: 10.1556/2006.6.2017.033
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Sociodemographic data
| RTS | MMORPG | Sports | FPS | ||||||
|---|---|---|---|---|---|---|---|---|---|
| ( | ( | ( | ( | ||||||
| IGD | Non-IGD | IGD | Non-IGD | IGD | Non-IGD | IGD | Non-IGD | χ2 | |
| 139 (15.5%) | 757 (84.5%) | 159 (18.2%) | 717 (81.8%) | 98 (14.4%) | 582 (85.6%) | 98 (20.8%) | 373 (79.2%) | 10.32 | |
| Male | 107 (77.0%) | 605 (79.9%) | 94 (59.1%) | 401 (55.9%) | 79 (14.6%) | 464 (79.7%) | 78 (79.6%) | 258 (69.2%) | 14.07 |
| Female | 32 (23.0%) | 152 (20.1%) | 65 (40.9%) | 316 (44.1%) | 19 (13.9%) | 118 (20.3%) | 20 (20.4%) | 115 (30.8%) | 0.913 |
| 20–29 | 63 (45.3%) | 350 (46.2%) | 37 (23.3%) | 238 (33.2%) | 40 (40.8%) | 212 (36.4%) | 40 (40.8%) | 167 (44.8%) | 3.95 |
| 30–39 | 56 (40.3%) | 280 (37.0%) | 83 (52.2%) | 333 (46.4%) | 41 (41.8%) | 252 (43.3%) | 42 (42.9%) | 146 (39.1%) | 6.27 |
| 40–49 | 20 (14.4%) | 127 (16.8%) | 39 (24.5%) | 146 (20.4%) | 17 (17.4%) | 118 (20.3%) | 16 (16.3%) | 60 (16.1%) | 7.01 |
| Unemployment | 10 (7.2%) | 47 (6.2%) | 17 (10.7%) | 79 (11.0%) | 6 (6.1%) | 42 (7.2%) | 10 (10.2%) | 27 (7.2%) | 3.03 |
| Smoking | 46 (33.1%) | 209 (27.6%) | 57 (35.8%) | 180 (25.1%) | 28 (28.6%) | 175 (30.1%) | 34 (34.7%) | 118 (31.6%) | 8.49 |
| Alcohol use | 98 (70.5%) | 594 (78.5%) | 122 (76.7%) | 533 (74.3%) | 73 (74.5%) | 446 (76.6%) | 78 (79.6%) | 292 (78.3%) | 12.69 |
Note. RTS: real-time strategy; MMORPG: massive multiplayer online role-playing games; FPS: first-person shooter; IGD: Internet gaming disorder.
p < .05.
p < .01.
Between-group comparisons of gaming patterns and clinical characteristics
| RTSa | MMORPGb | Sportsc | FPSd | Statistics | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ( | ( | ( | ( | Post hoc | ||||||||
| Total | IGD | Total | IGD | Total | IGD | Total | IGD | Total | IGD | Total | IGD | |
| Gaming time on weekdays (hr) | 2.28 ± 2.17 | 3.58 ± 3.21 | 2.36 ± 2.19 | 2.93 ± 2.72 | 2.01 ± 2.02 | 2.80 ± 3.01 | 2.15 ± 1.62 | 2.59 ± 1.66 | 4.13 | 2.93 | b>c | a>d |
| Gaming time on weekends (hr) | 3.51 ± 3.38 | 5.08 ± 4.10 | 3.55 ± 3.23 | 3.69 ± 2.25 | 2.95 ± 3.12 | 3.69 ± 2.37 | 3.43 ± 3.20 | 4.19 ± 3.57 | 5.34 | 5.78 | a,b>c | a>b,c |
| Amount of money spent gaming (USD) | 19.57 ± 34.92 | 39.03 ± 59.24 | 21.42 ± 41.53 | 35.30 ± 56.73 | 13.50 ± 22.29 | 24.35 ± 31.13 | 18.68 ± 29.94 | 34.62 ± 47.56 | 7.4 | 1.62 | a,b,d>c | |
| DII-short | 3.77 ± 2.85 | 6.01 ± 2.69 | 4.17 ± 2.95 | 5.81 ± 2.84 | 3.98 ± 2.82 | 5.64 ± 2.70 | 4.18 ± 2.85 | 6.01 ± 2.76 | 3.51 | 0.45 | b>a | |
| BSCS | 35.98 ± 6.45 | 40.27 ± 6.48 | 36.61 ± 6.85 | 40.86 ± 6.16 | 36.00 ± 6.27 | 39.34 ± 5.85 | 36.79 ± 6.25 | 40.40 ± 5.38 | 2.79 | 1.3 | ||
| SCL depression | 13.23 ± 10.31 | 21.58 ± 11.31 | 14.65 ± 10.73 | 22.62 ± 11.49 | 13.40 ± 9.98 | 21.91 ± 11.28 | 14.51 ± 10.27 | 21.50 ± 9.10 | 3.85 | 0.3 | b>a | |
| SCL anxiety | 8.43 ± 8.13 | 15.45 ± 9.39 | 9.26 ± 8.26 | 16.62 ± 8.98 | 8.79 ± 7.71 | 15.90 ± 8.86 | 9.41 ± 8.08 | 15.70 ± 7.31 | 2.28 | 0.49 | ||
| BIS | 18.48 ± 3.32 | 19.00 ± 3.26 | 18.72 ± 3.32 | 19.42 ± 3.16 | 18.35 ± 3.07 | 18.50 ± 2.96 | 18.55 ± 3.19 | 18.94 ± 2.89 | 1.82 | 1.83 | ||
| BAS-RR | 13.08 ± 2.95 | 13.66 ± 3.30 | 13.43 ± 2.84 | 14.37 ± 2.77 | 12.82 ± 2.94 | 13.30 ± 3.25 | 13.21 ± 2.93 | 14.16 ± 2.54 | 5.73 | 3.2 | b>c | b>c |
| BAS-Drive | 9.38 ± 2.23 | 9.99 ± 2.56 | 9.55 ± 2.15 | 10.46 ± 2.27 | 9.27 ± 2.13 | 9.91 ± 2.48 | 9.49 ± 2.17 | 10.46 ± 2.11 | 2.4 | 1.86 | ||
| BAS-Fun seeking | 9.99 ± 2.28 | 10.50 ± 2.63 | 10.18 ± 2.20 | 10.84 ± 2.19 | 9.68 ± 2.20 | 10.06 ± 2.49 | 10.15 ± 2.31 | 11.02 ± 2.09 | 7.24 | 3.36 | a,b,d>c | d>c |
Note. RTS: real-time strategy; MMORPG: massive multiplayer online role-playing game; FPS: first-person shooter; IGD: Internet gaming disorder; DII-short: Dickman Impulsivity Inventory – Short Version; BSCS: Brief Self-Control Scale; SCL: Symptom Checklist; BIS: behavioral inhibition system; BAS: behavioral activation system; BAS-RR: BAS-reward responsiveness; USD: United States dollar ($).
p < .05.
p < .01.
Multiple logistic regression analyses of factors predicting IGD in game genre-specific groups
| RTS | MMORPG | Sports | FPS | |||||
|---|---|---|---|---|---|---|---|---|
| Variables | OR (95% CI) | OR (95% CI) | OR (95% CI) | OR (95% CI) | ||||
| Gender (male/female) | 0.837 (0.491–1.427) | .514 | 1.008 (0.627–1.621) | .972 | 1.255 (0.643–2.451) | .506 | 1.956 (0.979–3.909) | .058 |
| Age (years) | 1.188 (0.873–1.616) | .273 | 1.270 (0.936–1.724) | .125 | 1.157 (0.807–1.659) | .426 | 0.933 (0.629–1.384) | .730 |
| Smoking (yes/no) | 1.186 (0.722–1.947) | .501 | 1.332 (0.816–2.173) | .252 | 0.665 (0.376–1.176) | .161 | 0.737 (0.398–1.363) | .331 |
| Alcohol use (yes/no) | 0.797 (0.484–1.313) | .373 | 0.701 (0.427–1.150) | .160 | 0.932 (0.509–1.705) | .819 | 1.335(0.625–2.849) | .770 |
| Offline community for gaming (yes/no) | 1.245 (0.767–2.021) | .375 | 2.133 (1.317–3.540) | .002 | 1.485 (0.846–2.606) | .168 | 1.947 (1.027–3.692) | .041 |
| Using PC rooms (yes/no) | 1.33 (0.818–2.162) | .251 | 1.434 (0.905–2.271) | .124 | 1.951 (1.118–3.405) | .019 | 1.131 (0.604–2.116) | .700 |
| Gaming time on weekdays (hr) | 1.22 (1.096–1.358) | <.001 | 1.175 (1.065–1.297) | .001 | 1.152 (1.028–1.290) | .015 | 1.103 (0.948–1.284) | .203 |
| Gaming time on weekends (hr) | 0.994 (0.927–1.066) | .875 | 0.895 (0.816–0.982) | .020 | 0.978 (0.896–1.068) | .623 | 1.017 (0.939–1.101) | .682 |
| Amount of money spent gaming (USD) | 1.007 (1.002–1.012) | .007 | 1.003 (0.999–1.007) | .198 | 1.008 (0.999–1.017) | .087 | 1.008 (0.999–1.017) | .089 |
| DII-short | 1.232 (1.131–1.343) | <.001 | 1.072 (0.990–1.161) | .085 | 1.131 (1.026–1.246) | .013 | 1.190 (1.062–1.333) | .002 |
| BSCS | 1.055 (1.006–1.107) | .028 | 1.073 (1.027–1.121) | .002 | 1.031 (0.971–1.095) | .317 | 1.059 (0.990–1.133) | .088 |
| SCL depression | 1.013 (0.964–1.064) | .619 | 0.969 (0.925–1.015) | .185 | 1.015 (0.957–1.076) | .625 | 0.998 (0.941–1.058) | .966 |
| SCL anxiety | 1.061 (1.001–1.125) | .046 | 1.148 (1.048–1.216) | <.001 | 1.093 (1.018–1.173) | .014 | 1.100 (1.025–1.181) | .011 |
| BIS | 0.972 (0.883–1.071) | .570 | 0.922 (0.842–1.009) | .076 | 0.932 (0.825–1.053) | .259 | 0.899 (0.790–1.023) | .153 |
| BAS-RR | 1.029 (0.888–1.193) | .701 | 1.114 (0.966–1.284) | .138 | 1.069 (0.894–1.280) | .463 | 1.023 (0.833–1.257) | .762 |
| BAS-Drive | 1.019 (0.873–1.189) | .814 | 1.159 (0.995–1.349) | .059 | 1.146 (0.944–1.391) | .169 | 1.238 (1.022–1.530) | .069 |
| BAS-Fun seeking | 0.909 (0.767–1.076) | .266 | 0.868 (0.744–1.013) | .072 | 0.836 (0.681–1.024) | .084 | 1.058 (0.864–1.295) | .672 |
Note. RTS: real-time strategy; MMORPG: massive multiplayer online role-playing game; FPS: first-person shooter; IGD: Internet gaming disorder; DII-short: Dickman Impulsivity Inventory – Short Version; BSCS: Brief Self-Control Scale; SCL: Symptom Checklist; BIS: behavioral inhibition system; BAS: behavioral activation system; BAS-RR: BAS-reward responsiveness; USD: United States dollar ($).