| Literature DB >> 28982839 |
Hyunsuk Jeong1, Hyeon Woo Yim1, Sun-Jin Jo1, Seung-Yup Lee2, Eunjin Kim1, Hye Jung Son1, Hyun-Ho Han1, Hae Kook Lee2, Yong-Sil Kweon2, Soo-Young Bhang3, Jung-Seok Choi4, Bung-Nyun Kim5, Douglas A Gentile6, Marc N Potenza7.
Abstract
INTRODUCTION: In 2013, the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed nine internet gaming disorder (IGD) diagnostic criteria as a condition warranting further empirical and clinical research. The aim of this study is to clarify the natural and clinical courses of IGD proposed DSM-5 in adolescents and to evaluate its risk and protective factors. METHODS AND ANALYSIS: The Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence (iCURE) study is an ongoing multidisciplinary, prospective, longitudinal cohort study conducted in 21 schools in Korea. Participant recruitment commenced in March 2015 with the goal of registering 3000 adolescents. The baseline assessment included surveys on emotional, social and environmental characteristics. A parent or guardian completed questionnaires and a structured psychiatric comorbidity diagnostic interview regarding their children. Adolescents with the Internet Game Use-Elicited Symptom Screen total scores of 6 or higher were asked to participate in the clinical diagnostic interview. Two subcohorts of adolescents were constructed: a representative subcohort and a clinical evaluation subcohort. The representative subcohort comprises a randomly selected 10% of the iCURE to investigate the clinical course of IGD based on clinical diagnosis and to estimate the false negative rate. The clinical evaluation subcohort comprised participants meeting three or more of the nine IGD criteria, determined by clinical diagnostic interview, to show the clinical course of IGD. Follow-up data will be collected annually for the 3 years following the baseline assessments. The primary endpoint is 2-year incidence, remission and recurrence rates of IGD. Cross-sectional and longitudinal associations between exposures and outcomes as well as mediation factors will be evaluated. ETHICS AND DISSEMINATION: This study is approved by the Institutional Review Board of the Catholic University of Korea. Results will be published in peer-reviewed journals. TRIAL REGISTRATION NUMBER: ClinicalTrials.gov (identifier: NCT02415322). © Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2017. All rights reserved. No commercial use is permitted unless otherwise expressly granted.Entities:
Keywords: adolescents; cohort; internet gaming disorder; protocol
Mesh:
Year: 2017 PMID: 28982839 PMCID: PMC5640066 DOI: 10.1136/bmjopen-2017-018350
Source DB: PubMed Journal: BMJ Open ISSN: 2044-6055 Impact factor: 2.692
Measurement tools in each wave
| Categories | Measures | Wave | ||||
| Source | T1 | T2 | T3 | T4 | ||
| Exposure variables | Exposure time to internet, smartphone and online game | Student/parent | √ | √ | √ | √ |
| Internet, smartphone and online game using behaviours | Student | √ | √ | √ | √ | |
| Diagnosis | IAT | Student | √ | |||
| K-scale | Student | √ | ||||
| IGUESS | Student | √ | √ | √ | √ | |
| SR-IGD | Student | √ | √ | √ | ||
| SAS-SV | Student | √ | √ | √ | √ | |
| Psychiatric comorbidities | CDI | Student | √ | √ | √ | √ |
| TAIC | Student | √ | √ | √ | √ | |
| K-ARS | Parent | √ | ||||
| DISC-IV | Parent | √ | ||||
| Suicidality | Student | √ | √ | √ | √ | |
| PHQ-9 | Parent | √ | ||||
| Personal factors | Rosenberg’s Self-Esteem Scale | Student | √ | |||
| Self-control scale | Student | √ | ||||
| AQ | Student | √ | √ | √ | √ | |
| Demographic information | Student/parent | √ | ||||
| Academic achievement | Student/parent | √ | √ | √ | √ | |
| Environmental factors | School policy on having smartphone use in school | Student | √ | √ | √ | √ |
| PACI | Student | √ | ||||
| Marriage satisfaction | Parent | √ | ||||
| IPPA-R | Student | √ | ||||
| Perceived parenting competence | Parent | √ | ||||
| Online gaming rule in home | Parent | √ | √ | √ | √ | |
| Social factors | Social network | Student | √ | |||
| Bullying scale | Student | √ | ||||
| SSAS | Student | √ | ||||
| Health consequences | Physical health | Student/parent | √ | |||
| Mental health | Student | √ | ||||
AQ, Aggression Questionnaire; CDI, Children’s Depression Inventory; DISC-IV, Diagnostic Interview Schedule for Children, Version IV; IAT, Internet Addiction Test; IGUESS, Internet Game Use-Elicited Symptom Screen; IPPA-R, Revised Inventory of Parent and Peer Attachment; K-ARS, Korean version of the ADHD Rating Scale; K-scale, Korean Scale for Internet Addiction; PHQ-9, Patient Health Questionnaire; PACI, Parent-Adolescent Communication Inventory; SAS-SV, Short version of the Smartphone Addiction Scale; SR-IGD, Self-reported version of structured clinical interview for internet gaming disorder; SSAS, Social Support Appraisals Scale: Child’s Subjective Appraisal of Family, Peer and Teacher Support; TAIC, Trait Anxiety Inventory for Children.