Literature DB >> 19649553

Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study.

Marcus Kolga Schlickum1, Leif Hedman, Lars Enochsson, Ann Kjellin, Li Felländer-Tsai.   

Abstract

BACKGROUND: Previous studies have shown a correlation between previous video game experience and performance in minimally invasive surgical simulators. The hypothesis is that systematic video game training with high visual-spatial demands and visual similarity to endoscopy would show a transfer effect on performance in virtual reality endoscopic surgical simulation.
METHODS: A prospective randomized study was performed. Thirty surgical novices were matched and randomized to five weeks of systematic video game training in either a first-person shooter game (Half Life) with high visual-spatial demands and visual similarities to endoscopy or a video game with mainly cognitive demands (Chessmaster). A matched control group (n = 10) performed no video game training during five weeks. Performance in two virtual reality endoscopic surgical simulators (MIST-VR and GI Mentor II) was measured pre- and post-training. Before simulator training we also controlled for students' visual-spatial ability, visual working memory, age, and previous video game experience.
RESULTS: The group training with Half Life showed significant improvement in two GI Mentor II variables and the MIST-VR task MD level medium. The group training with Chessmaster only showed an improvement in the MIST-VR task. No effect was observed in the control group. As recently shown in other studies, current and previous video game experience was important for simulator performance.
CONCLUSIONS: Systematic video game training improved surgical performance in advanced virtual reality endoscopic simulators. The transfer effect increased when increasing visual similarity. The performance in intense, visual-spatially challenging video games might be a predictive factor for the outcome in surgical simulation.

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Year:  2009        PMID: 19649553     DOI: 10.1007/s00268-009-0151-y

Source DB:  PubMed          Journal:  World J Surg        ISSN: 0364-2313            Impact factor:   3.352


  15 in total

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3.  High-level visual-spatial ability for novices correlates with performance in a visual-spatial complex surgical simulator task.

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Authors:  Gunnar Ahlberg; Lars Enochsson; Anthony G Gallagher; Leif Hedman; Christian Hogman; David A McClusky; Stig Ramel; C Daniel Smith; Dag Arvidsson
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5.  Transfer of systematic computer game training in surgical novices on performance in virtual reality image guided surgical simulators.

Authors:  Marcus Kolga Schlickum; Leif Hedman; Lars Enochsson; Ann Kjellin; Li Felländer-Tsai
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9.  Visuospatial skills and computer game experience influence the performance of virtual endoscopy.

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Journal:  J Gastrointest Surg       Date:  2004-11       Impact factor: 3.452

10.  Visual working memory influences the performance in virtual image-guided surgical intervention.

Authors:  L Hedman; T Klingberg; L Enochsson; A Kjellin; L Felländer-Tsai
Journal:  Surg Endosc       Date:  2007-05-24       Impact factor: 4.584

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Review 3.  On methodological standards in training and transfer experiments.

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Journal:  Mol Psychiatry       Date:  2013-08-20       Impact factor: 15.992

6.  Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

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Journal:  Surg Endosc       Date:  2013-09-06       Impact factor: 4.584

7.  Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.

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Journal:  Surg Endosc       Date:  2016-09-08       Impact factor: 4.584

8.  Virtual reality laparoscopy: which potential trainee starts with a higher proficiency level?

Authors:  M Paschold; M Schröder; D W Kauff; T Gorbauch; M Herzer; H Lang; W Kneist
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9.  Action video games do not improve the speed of information processing in simple perceptual tasks.

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Journal:  J Exp Psychol Gen       Date:  2014-06-16

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