Literature DB >> 25686513

Face validity of a Wii U video game for training basic laparoscopic skills.

Maarten B Jalink1, Jetse Goris2, Erik Heineman3, Jean-Pierre E N Pierie4, Henk O Ten Cate Hoedemaker5.   

Abstract

BACKGROUND: Although the positive effects of playing video games on basic laparoscopic skills have been studied for several years, no games are actually used in surgical training. This article discusses the face validity of the first video game and custom-made hardware, which takes advantage of these effects.
METHODS: Participants were recruited at the Chirurgendagen 2013 and the Society of American Gastrointestinal and Endoscopic Surgeons 2014 annual meeting. In total, 72 laparoscopic surgeons completed a demo of the game and filled in a questionnaire.
RESULTS: On a 1-to-10 scale, the mean score for hardware realism was 7.2 and the mean score for usefulness as a training tool was 8.4. Participants did not mind the fact that the workspace does not look like an abdominal cavity, but do have some trouble with the absence of tactile feedback.
CONCLUSION: We obtained face validity for both the hardware and the usefulness of Underground, a video game made for training basic laparoscopic skills.
Copyright © 2015 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Education; Laparoscopy; Validation; Video games

Mesh:

Year:  2015        PMID: 25686513     DOI: 10.1016/j.amjsurg.2014.09.034

Source DB:  PubMed          Journal:  Am J Surg        ISSN: 0002-9610            Impact factor:   2.565


  8 in total

1.  Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.

Authors:  James C Rosser; Xinwei Liu; Charles Jacobs; Katherine Mia Choi; Maarten B Jalink; Henk O Ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2016-09-08       Impact factor: 4.584

2.  Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.

Authors:  Cuan M Harrington; Vishwa Chaitanya; Patrick Dicker; Oscar Traynor; Dara O Kavanagh
Journal:  Surg Endosc       Date:  2018-02-14       Impact factor: 4.584

3.  Influencing factors behind inappropriate solid waste management of small clinics in a resource-constrained country.

Authors:  Aves Ahmed Khan; Bilal Ahmed Khan; Haris Ahmed; Shazia Shaheen Shaikh
Journal:  Environ Monit Assess       Date:  2019-11-26       Impact factor: 2.513

Review 4.  Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction.

Authors:  Chaoying S Xu; Jessica S Chen; Ron A Adelman
Journal:  Yale J Biol Med       Date:  2015-09-03

Review 5.  The Role of Transfer in Designing Games and Simulations for Health: Systematic Review.

Authors:  Derek A Kuipers; Gijs Terlouw; Bard O Wartena; Job Tb van 't Veer; Jelle T Prins; Jean Pierre En Pierie
Journal:  JMIR Serious Games       Date:  2017-11-24       Impact factor: 4.143

6.  The validation of a serious game for teaching ultrasound skills.

Authors:  T J Olgers; J M van Os; H R Bouma; J C Ter Maaten
Journal:  Ultrasound J       Date:  2022-07-23

7.  Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study.

Authors:  Wouter IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
Journal:  JMIR Serious Games       Date:  2020-05-07       Impact factor: 4.143

8.  The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?

Authors:  Wouter Martijn IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
Journal:  World J Surg       Date:  2020-09-28       Impact factor: 3.352

  8 in total

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