Maarten B Jalink1, Jetse Goris2, Erik Heineman3, Jean-Pierre E N Pierie4, Henk O Ten Cate Hoedemaker5. 1. Department of Surgery, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands. Electronic address: maartenjalink@hotmail.com. 2. Wenckebach Institute, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands. 3. Department of Surgery, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands. 4. Post Graduate School of Medicine, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands; Department of Surgery, Medical Center Leeuwarden, Leeuwarden, The Netherlands; Leeuwarden Institute for Minimal Invasive Surgery, Leeuwarden, The Netherlands. 5. Department of Surgery, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands; Post Graduate School of Medicine, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands.
Abstract
BACKGROUND: Although the positive effects of playing video games on basic laparoscopic skills have been studied for several years, no games are actually used in surgical training. This article discusses the face validity of the first video game and custom-made hardware, which takes advantage of these effects. METHODS: Participants were recruited at the Chirurgendagen 2013 and the Society of American Gastrointestinal and Endoscopic Surgeons 2014 annual meeting. In total, 72 laparoscopic surgeons completed a demo of the game and filled in a questionnaire. RESULTS: On a 1-to-10 scale, the mean score for hardware realism was 7.2 and the mean score for usefulness as a training tool was 8.4. Participants did not mind the fact that the workspace does not look like an abdominal cavity, but do have some trouble with the absence of tactile feedback. CONCLUSION: We obtained face validity for both the hardware and the usefulness of Underground, a video game made for training basic laparoscopic skills.
BACKGROUND: Although the positive effects of playing video games on basic laparoscopic skills have been studied for several years, no games are actually used in surgical training. This article discusses the face validity of the first video game and custom-made hardware, which takes advantage of these effects. METHODS:Participants were recruited at the Chirurgendagen 2013 and the Society of American Gastrointestinal and Endoscopic Surgeons 2014 annual meeting. In total, 72 laparoscopic surgeons completed a demo of the game and filled in a questionnaire. RESULTS: On a 1-to-10 scale, the mean score for hardware realism was 7.2 and the mean score for usefulness as a training tool was 8.4. Participants did not mind the fact that the workspace does not look like an abdominal cavity, but do have some trouble with the absence of tactile feedback. CONCLUSION: We obtained face validity for both the hardware and the usefulness of Underground, a video game made for training basic laparoscopic skills.
Authors: James C Rosser; Xinwei Liu; Charles Jacobs; Katherine Mia Choi; Maarten B Jalink; Henk O Ten Cate Hoedemaker Journal: Surg Endosc Date: 2016-09-08 Impact factor: 4.584
Authors: Cuan M Harrington; Vishwa Chaitanya; Patrick Dicker; Oscar Traynor; Dara O Kavanagh Journal: Surg Endosc Date: 2018-02-14 Impact factor: 4.584
Authors: Derek A Kuipers; Gijs Terlouw; Bard O Wartena; Job Tb van 't Veer; Jelle T Prins; Jean Pierre En Pierie Journal: JMIR Serious Games Date: 2017-11-24 Impact factor: 4.143